Augmented and Virtual Reality in Social Learning : : Technological Impacts and Challenges / / ed. by Rajendra Kumar, Vishal Jain, Ahmed A. Elngar, Ahed Al-Haraizah.

This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The con...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English
HerausgeberIn:
Place / Publishing House:Berlin ;, Boston : : De Gruyter, , [2023]
©2024
Year of Publication:2023
Language:English
Series:Augmented and Virtual Reality , 3
Online Access:
Physical Description:1 online resource (XIV, 273 p.)
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Table of Contents:
  • Frontmatter
  • Preface
  • Contents
  • List of contributors
  • 1 VR in social learning: applications and challenges
  • 2 Integration of blockchain techniques in augmented and virtual reality
  • 3 A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality
  • 4 Augmented reality in cross-domain applications
  • 5 Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview
  • 6 A study on enterprise collaboration in metaverse
  • 7 Exploring the synergy between augmented and virtual reality in healthcare and social learning
  • 8 Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality
  • 9 An innovative application using augmented reality to enhance the teaching-learning process in school education
  • 10 How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan
  • 11 Scope of virtual reality and augmented reality in tourism and its innovative applications
  • 12 6G and IoT-supported augmented and virtual reality–enabled simulation environment
  • 13 Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism
  • 14 Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications
  • Editors’ biography
  • Index