Augmented and Virtual Reality in Social Learning : : Technological Impacts and Challenges / / ed. by Rajendra Kumar, Vishal Jain, Ahmed A. Elngar, Ahed Al-Haraizah.
This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The con...
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Superior document: | Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English |
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HerausgeberIn: | |
Place / Publishing House: | Berlin ;, Boston : : De Gruyter, , [2023] ©2024 |
Year of Publication: | 2023 |
Language: | English |
Series: | Augmented and Virtual Reality ,
3 |
Online Access: | |
Physical Description: | 1 online resource (XIV, 273 p.) |
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Table of Contents:
- Frontmatter
- Preface
- Contents
- List of contributors
- 1 VR in social learning: applications and challenges
- 2 Integration of blockchain techniques in augmented and virtual reality
- 3 A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality
- 4 Augmented reality in cross-domain applications
- 5 Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview
- 6 A study on enterprise collaboration in metaverse
- 7 Exploring the synergy between augmented and virtual reality in healthcare and social learning
- 8 Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality
- 9 An innovative application using augmented reality to enhance the teaching-learning process in school education
- 10 How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan
- 11 Scope of virtual reality and augmented reality in tourism and its innovative applications
- 12 6G and IoT-supported augmented and virtual reality–enabled simulation environment
- 13 Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism
- 14 Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications
- Editors’ biography
- Index