Augmented and Virtual Reality in Social Learning : : Technological Impacts and Challenges / / ed. by Rajendra Kumar, Vishal Jain, Ahmed A. Elngar, Ahed Al-Haraizah.
This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The con...
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Superior document: | Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English |
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Place / Publishing House: | Berlin ;, Boston : : De Gruyter, , [2023] ©2024 |
Year of Publication: | 2023 |
Language: | English |
Series: | Augmented and Virtual Reality ,
3 |
Online Access: | |
Physical Description: | 1 online resource (XIV, 273 p.) |
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072 | 7 | |a COM032000 |2 bisacsh | |
245 | 0 | 0 | |a Augmented and Virtual Reality in Social Learning : |b Technological Impacts and Challenges / |c ed. by Rajendra Kumar, Vishal Jain, Ahmed A. Elngar, Ahed Al-Haraizah. |
264 | 1 | |a Berlin ; |a Boston : |b De Gruyter, |c [2023] | |
264 | 4 | |c ©2024 | |
300 | |a 1 online resource (XIV, 273 p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
490 | 0 | |a Augmented and Virtual Reality , |x 2752-2156 ; |v 3 | |
505 | 0 | 0 | |t Frontmatter -- |t Preface -- |t Contents -- |t List of contributors -- |t 1 VR in social learning: applications and challenges -- |t 2 Integration of blockchain techniques in augmented and virtual reality -- |t 3 A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality -- |t 4 Augmented reality in cross-domain applications -- |t 5 Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview -- |t 6 A study on enterprise collaboration in metaverse -- |t 7 Exploring the synergy between augmented and virtual reality in healthcare and social learning -- |t 8 Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality -- |t 9 An innovative application using augmented reality to enhance the teaching-learning process in school education -- |t 10 How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan -- |t 11 Scope of virtual reality and augmented reality in tourism and its innovative applications -- |t 12 6G and IoT-supported augmented and virtual reality–enabled simulation environment -- |t 13 Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism -- |t 14 Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications -- |t Editors’ biography -- |t Index |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems. | ||
530 | |a Issued also in print. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2023) | |
650 | 4 | |a Augmented Reality. | |
650 | 4 | |a Blockchain. | |
650 | 4 | |a Metaverse. | |
650 | 4 | |a Virtual Reality. | |
650 | 7 | |a COMPUTERS / Information Technology. |2 bisacsh | |
653 | |a Augmented Reality. | ||
653 | |a Blockchain. | ||
653 | |a Metaverse. | ||
653 | |a Virtual Reality. | ||
700 | 1 | |a A. Elngar, Ahmed, |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
700 | 1 | |a Al-Haraizah, Ahed, |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
700 | 1 | |a Jain, Vishal, |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
700 | 1 | |a Kumar, Rajendra, |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
773 | 0 | 8 | |i Title is part of eBook package: |d De Gruyter |t EBOOK PACKAGE COMPLETE 2023 English |z 9783111319292 |
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773 | 0 | 8 | |i Title is part of eBook package: |d De Gruyter |t EBOOK PACKAGE Engineering, Computer Sciences 2023 English |z 9783111319124 |
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776 | 0 | |c EPUB |z 9783110981490 | |
776 | 0 | |c print |z 9783110994926 | |
856 | 4 | 0 | |u https://doi.org/10.1515/9783110981445 |
856 | 4 | 0 | |u https://www.degruyter.com/isbn/9783110981445 |
856 | 4 | 2 | |3 Cover |u https://www.degruyter.com/document/cover/isbn/9783110981445/original |
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