The Reality of Virtuality : : Harness the Power of Virtual Reality to Connect with Consumers / / Kirsten Cowan, Seth Ketron, Alena Kostyk.

Virtual Reality (VR) technology has become more sophisticated and widespread. Consumers embrace it for gaming and entertainment. New industries are using it to showcase their products and services, with VR experiences becoming more immersive and realistic than ever. Where does VR fit into your marke...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1
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Place / Publishing House:Berlin ;, Boston : : De Gruyter, , [2023]
©2023
Year of Publication:2023
Language:English
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Physical Description:1 online resource (IX, 160 p.)
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id 9783110980561
ctrlnum (DE-B1597)627560
(OCoLC)1376931767
collection bib_alma
record_format marc
spelling Cowan, Kirsten, author. aut http://id.loc.gov/vocabulary/relators/aut
The Reality of Virtuality : Harness the Power of Virtual Reality to Connect with Consumers / Kirsten Cowan, Seth Ketron, Alena Kostyk.
Berlin ; Boston : De Gruyter, [2023]
©2023
1 online resource (IX, 160 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Introduction -- Part I: Selecting VR Type Based on Your Resources -- Chapter 1 VR Technology -- Chapter 2 The Spectrum of Immersion -- Chapter 3 VR Content Features: Graphics, Sounds, and Narrative -- Chapter 4 Sensory Inputs in VR -- Part II: Selecting VR Type Based on Your Customers -- Chapter 5 Your Customers’ VR Readiness and Ways to Improve It -- Chapter 6 Customer Involvement-Based Strategy -- Part III: Purpose-Driven Design of Your VR -- Chapter 7 Boosting Consumer Engagement via VR -- Chapter 8 Changing Attitudes and Building Your Brand via VR -- Chapter 9 Storytelling in VR: Reality Versus Fantasy -- Chapter 10 Selling Your Products in VR: V-Commerce -- Chapter 11 Co-Creation in VR -- Chapter 12 VR-Based Events -- Part IV: Incorporating VR Into Your Customer Journey -- Chapter 13 Pre-VR: Reaching Customers -- Chapter 14 Post-VR: Managing the Relationship -- Conclusion -- Appendix -- List of Figures -- List of Tables -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Virtual Reality (VR) technology has become more sophisticated and widespread. Consumers embrace it for gaming and entertainment. New industries are using it to showcase their products and services, with VR experiences becoming more immersive and realistic than ever. Where does VR fit into your marketing strategy? How can your brand use it to leave a lasting impression on users? And how can your brand utilize VR to interact with your target market to improve consumer engagement and loyalty? The Reality of Virtuality is both practitioner-oriented and evidence-based, showing marketing managers in the B2C and B2B sectors how to design a compelling VR marketing strategy and leverage it for their brand. It discusses how to select the appropriate VR type dependent on resources, technology, and audience. It shows how to align the VR experience with marketing objectives and how to create a purpose-driven VR experience to ensure it is engaging and meaningful. Lastly, it shows how to incorporate VR into the consumer journey, ways to reach consumers before the VR experience, and the long-lasting effects after it. The authors use examples, references, and industry expert opinions throughout, giving marketers a solid foundation for their VR endeavours.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023)
Marketing Management.
Virtual reality.
Digitalmarketing.
Marketing Kommunikation.
Marketing.
Marketingmanagement.
Virtual Reality.
BUSINESS & ECONOMICS / Marketing / General. bisacsh
VR marketing, VR and AR reality marketing, how to implement VR in your marketing strategy, VR market trends, VR marketing examples, VR marketing research, global AR and VR market, VR marketing campaigns, VR marketing strategy, VR marketing solutions.
Ketron, Seth, author. aut http://id.loc.gov/vocabulary/relators/aut
Kostyk, Alena, author. aut http://id.loc.gov/vocabulary/relators/aut
Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1 9783111175782
Title is part of eBook package: De Gruyter EBOOK PACKAGE Business and Economics 2023 English 9783111319070
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Economics 2023 9783111318134 ZDB-23-DBV
EPUB 9783110980592
print 9783110992700
https://doi.org/10.1515/9783110980561
https://www.degruyter.com/isbn/9783110980561
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language English
format eBook
author Cowan, Kirsten,
Cowan, Kirsten,
Ketron, Seth,
Kostyk, Alena,
spellingShingle Cowan, Kirsten,
Cowan, Kirsten,
Ketron, Seth,
Kostyk, Alena,
The Reality of Virtuality : Harness the Power of Virtual Reality to Connect with Consumers /
Frontmatter --
Contents --
Introduction --
Part I: Selecting VR Type Based on Your Resources --
Chapter 1 VR Technology --
Chapter 2 The Spectrum of Immersion --
Chapter 3 VR Content Features: Graphics, Sounds, and Narrative --
Chapter 4 Sensory Inputs in VR --
Part II: Selecting VR Type Based on Your Customers --
Chapter 5 Your Customers’ VR Readiness and Ways to Improve It --
Chapter 6 Customer Involvement-Based Strategy --
Part III: Purpose-Driven Design of Your VR --
Chapter 7 Boosting Consumer Engagement via VR --
Chapter 8 Changing Attitudes and Building Your Brand via VR --
Chapter 9 Storytelling in VR: Reality Versus Fantasy --
Chapter 10 Selling Your Products in VR: V-Commerce --
Chapter 11 Co-Creation in VR --
Chapter 12 VR-Based Events --
Part IV: Incorporating VR Into Your Customer Journey --
Chapter 13 Pre-VR: Reaching Customers --
Chapter 14 Post-VR: Managing the Relationship --
Conclusion --
Appendix --
List of Figures --
List of Tables --
Index
author_facet Cowan, Kirsten,
Cowan, Kirsten,
Ketron, Seth,
Kostyk, Alena,
Ketron, Seth,
Ketron, Seth,
Kostyk, Alena,
Kostyk, Alena,
author_variant k c kc
k c kc
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author_role VerfasserIn
VerfasserIn
VerfasserIn
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author2 Ketron, Seth,
Ketron, Seth,
Kostyk, Alena,
Kostyk, Alena,
author2_variant s k sk
a k ak
author2_role VerfasserIn
VerfasserIn
VerfasserIn
VerfasserIn
author_sort Cowan, Kirsten,
title The Reality of Virtuality : Harness the Power of Virtual Reality to Connect with Consumers /
title_sub Harness the Power of Virtual Reality to Connect with Consumers /
title_full The Reality of Virtuality : Harness the Power of Virtual Reality to Connect with Consumers / Kirsten Cowan, Seth Ketron, Alena Kostyk.
title_fullStr The Reality of Virtuality : Harness the Power of Virtual Reality to Connect with Consumers / Kirsten Cowan, Seth Ketron, Alena Kostyk.
title_full_unstemmed The Reality of Virtuality : Harness the Power of Virtual Reality to Connect with Consumers / Kirsten Cowan, Seth Ketron, Alena Kostyk.
title_auth The Reality of Virtuality : Harness the Power of Virtual Reality to Connect with Consumers /
title_alt Frontmatter --
Contents --
Introduction --
Part I: Selecting VR Type Based on Your Resources --
Chapter 1 VR Technology --
Chapter 2 The Spectrum of Immersion --
Chapter 3 VR Content Features: Graphics, Sounds, and Narrative --
Chapter 4 Sensory Inputs in VR --
Part II: Selecting VR Type Based on Your Customers --
Chapter 5 Your Customers’ VR Readiness and Ways to Improve It --
Chapter 6 Customer Involvement-Based Strategy --
Part III: Purpose-Driven Design of Your VR --
Chapter 7 Boosting Consumer Engagement via VR --
Chapter 8 Changing Attitudes and Building Your Brand via VR --
Chapter 9 Storytelling in VR: Reality Versus Fantasy --
Chapter 10 Selling Your Products in VR: V-Commerce --
Chapter 11 Co-Creation in VR --
Chapter 12 VR-Based Events --
Part IV: Incorporating VR Into Your Customer Journey --
Chapter 13 Pre-VR: Reaching Customers --
Chapter 14 Post-VR: Managing the Relationship --
Conclusion --
Appendix --
List of Figures --
List of Tables --
Index
title_new The Reality of Virtuality :
title_sort the reality of virtuality : harness the power of virtual reality to connect with consumers /
publisher De Gruyter,
publishDate 2023
physical 1 online resource (IX, 160 p.)
Issued also in print.
contents Frontmatter --
Contents --
Introduction --
Part I: Selecting VR Type Based on Your Resources --
Chapter 1 VR Technology --
Chapter 2 The Spectrum of Immersion --
Chapter 3 VR Content Features: Graphics, Sounds, and Narrative --
Chapter 4 Sensory Inputs in VR --
Part II: Selecting VR Type Based on Your Customers --
Chapter 5 Your Customers’ VR Readiness and Ways to Improve It --
Chapter 6 Customer Involvement-Based Strategy --
Part III: Purpose-Driven Design of Your VR --
Chapter 7 Boosting Consumer Engagement via VR --
Chapter 8 Changing Attitudes and Building Your Brand via VR --
Chapter 9 Storytelling in VR: Reality Versus Fantasy --
Chapter 10 Selling Your Products in VR: V-Commerce --
Chapter 11 Co-Creation in VR --
Chapter 12 VR-Based Events --
Part IV: Incorporating VR Into Your Customer Journey --
Chapter 13 Pre-VR: Reaching Customers --
Chapter 14 Post-VR: Managing the Relationship --
Conclusion --
Appendix --
List of Figures --
List of Tables --
Index
isbn 9783110980561
9783111175782
9783111319070
9783111319292
9783111318912
9783111318134
9783110980592
9783110992700
callnumber-first H - Social Science
callnumber-subject HF - Commerce
callnumber-label HF5415
callnumber-sort HF 45415.125 C68 42023
url https://doi.org/10.1515/9783110980561
https://www.degruyter.com/isbn/9783110980561
https://www.degruyter.com/document/cover/isbn/9783110980561/original
illustrated Not Illustrated
dewey-hundreds 600 - Technology
dewey-tens 650 - Management & public relations
dewey-ones 658 - General management
dewey-full 658.8028568
dewey-sort 3658.8028568
dewey-raw 658.8028568
dewey-search 658.8028568
doi_str_mv 10.1515/9783110980561
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Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023
Title is part of eBook package: De Gruyter EBOOK PACKAGE Economics 2023
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