The Comic Book as Research Tool : : Creative Visual Research for the Social Sciences / / Stephen R. O'Sullivan.
This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As suc...
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Place / Publishing House: | Berlin ;, Boston : : De Gruyter, , [2023] ©2024 |
Year of Publication: | 2023 |
Language: | English |
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Physical Description: | 1 online resource (XXII, 220 p.) |
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O'Sullivan, Stephen R., author. aut http://id.loc.gov/vocabulary/relators/aut The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan. Berlin ; Boston : De Gruyter, [2023] ©2024 1 online resource (XXII, 220 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Acknowledgements -- Contents -- Welcome -- Chapter 1 Visual culture, communication, and creativity -- Chapter 2 A creative visual research agenda -- Chapter 3 Origins of the comic book -- Chapter 4 How comic books work: the anatomy of magic -- Chapter 5 The comic book and creative data generation -- Chapter 6 The comic book: a creative structure for inference -- Chapter 7 The comic book as representation: scientific story-worlds -- Chapter 8 The comic as research method: preserving Covid-19 -- Chapter 9 Research comics as translation: knowledge transfer and new audiences -- Chapter 10 Alternative shapes of knowledge -- Appendix 1: Toxic Play: Consuming Beer Pong -- Appendix 2: 10 Business Days -- Afterword: Origin story -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Mrz 2024) SOCIAL SCIENCE / General. bisacsh Comic Book. Methodology, Research Representation, Communication, Education Media. Visual Research. Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 9783111332192 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Comm 2023 English 9783111319100 Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Communication 2023 9783111318141 ZDB-23-SEW EPUB 9783110781229 print 9783110781052 https://doi.org/10.1515/9783110781137 https://www.degruyter.com/isbn/9783110781137 Cover https://www.degruyter.com/document/cover/isbn/9783110781137/original |
language |
English |
format |
eBook |
author |
O'Sullivan, Stephen R., O'Sullivan, Stephen R., |
spellingShingle |
O'Sullivan, Stephen R., O'Sullivan, Stephen R., The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Frontmatter -- Acknowledgements -- Contents -- Welcome -- Chapter 1 Visual culture, communication, and creativity -- Chapter 2 A creative visual research agenda -- Chapter 3 Origins of the comic book -- Chapter 4 How comic books work: the anatomy of magic -- Chapter 5 The comic book and creative data generation -- Chapter 6 The comic book: a creative structure for inference -- Chapter 7 The comic book as representation: scientific story-worlds -- Chapter 8 The comic as research method: preserving Covid-19 -- Chapter 9 Research comics as translation: knowledge transfer and new audiences -- Chapter 10 Alternative shapes of knowledge -- Appendix 1: Toxic Play: Consuming Beer Pong -- Appendix 2: 10 Business Days -- Afterword: Origin story -- Index |
author_facet |
O'Sullivan, Stephen R., O'Sullivan, Stephen R., |
author_variant |
s r o sr sro s r o sr sro |
author_role |
VerfasserIn VerfasserIn |
author_sort |
O'Sullivan, Stephen R., |
title |
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / |
title_sub |
Creative Visual Research for the Social Sciences / |
title_full |
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan. |
title_fullStr |
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan. |
title_full_unstemmed |
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan. |
title_auth |
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / |
title_alt |
Frontmatter -- Acknowledgements -- Contents -- Welcome -- Chapter 1 Visual culture, communication, and creativity -- Chapter 2 A creative visual research agenda -- Chapter 3 Origins of the comic book -- Chapter 4 How comic books work: the anatomy of magic -- Chapter 5 The comic book and creative data generation -- Chapter 6 The comic book: a creative structure for inference -- Chapter 7 The comic book as representation: scientific story-worlds -- Chapter 8 The comic as research method: preserving Covid-19 -- Chapter 9 Research comics as translation: knowledge transfer and new audiences -- Chapter 10 Alternative shapes of knowledge -- Appendix 1: Toxic Play: Consuming Beer Pong -- Appendix 2: 10 Business Days -- Afterword: Origin story -- Index |
title_new |
The Comic Book as Research Tool : |
title_sort |
the comic book as research tool : creative visual research for the social sciences / |
publisher |
De Gruyter, |
publishDate |
2023 |
physical |
1 online resource (XXII, 220 p.) Issued also in print. |
contents |
Frontmatter -- Acknowledgements -- Contents -- Welcome -- Chapter 1 Visual culture, communication, and creativity -- Chapter 2 A creative visual research agenda -- Chapter 3 Origins of the comic book -- Chapter 4 How comic books work: the anatomy of magic -- Chapter 5 The comic book and creative data generation -- Chapter 6 The comic book: a creative structure for inference -- Chapter 7 The comic book as representation: scientific story-worlds -- Chapter 8 The comic as research method: preserving Covid-19 -- Chapter 9 Research comics as translation: knowledge transfer and new audiences -- Chapter 10 Alternative shapes of knowledge -- Appendix 1: Toxic Play: Consuming Beer Pong -- Appendix 2: 10 Business Days -- Afterword: Origin story -- Index |
isbn |
9783110781137 9783111332192 9783111319292 9783111318912 9783111319100 9783111318141 9783110781229 9783110781052 |
url |
https://doi.org/10.1515/9783110781137 https://www.degruyter.com/isbn/9783110781137 https://www.degruyter.com/document/cover/isbn/9783110781137/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
740 - Drawing & decorative arts |
dewey-ones |
741 - Drawing & drawings |
dewey-full |
741.5 |
dewey-sort |
3741.5 |
dewey-raw |
741.5 |
dewey-search |
741.5 |
doi_str_mv |
10.1515/9783110781137 |
oclc_num |
1402140720 |
work_keys_str_mv |
AT osullivanstephenr thecomicbookasresearchtoolcreativevisualresearchforthesocialsciences AT osullivanstephenr comicbookasresearchtoolcreativevisualresearchforthesocialsciences |
status_str |
n |
ids_txt_mv |
(DE-B1597)616964 (OCoLC)1402140720 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Comm 2023 English Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Communication 2023 |
is_hierarchy_title |
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / |
container_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 |
_version_ |
1806144594278088704 |
fullrecord |
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