The Comic Book as Research Tool : : Creative Visual Research for the Social Sciences / / Stephen R. O'Sullivan.

This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As suc...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1
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Place / Publishing House:Berlin ;, Boston : : De Gruyter, , [2023]
©2024
Year of Publication:2023
Language:English
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Physical Description:1 online resource (XXII, 220 p.)
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id 9783110781137
ctrlnum (DE-B1597)616964
(OCoLC)1402140720
collection bib_alma
record_format marc
spelling O'Sullivan, Stephen R., author. aut http://id.loc.gov/vocabulary/relators/aut
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan.
Berlin ; Boston : De Gruyter, [2023]
©2024
1 online resource (XXII, 220 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Acknowledgements -- Contents -- Welcome -- Chapter 1 Visual culture, communication, and creativity -- Chapter 2 A creative visual research agenda -- Chapter 3 Origins of the comic book -- Chapter 4 How comic books work: the anatomy of magic -- Chapter 5 The comic book and creative data generation -- Chapter 6 The comic book: a creative structure for inference -- Chapter 7 The comic book as representation: scientific story-worlds -- Chapter 8 The comic as research method: preserving Covid-19 -- Chapter 9 Research comics as translation: knowledge transfer and new audiences -- Chapter 10 Alternative shapes of knowledge -- Appendix 1: Toxic Play: Consuming Beer Pong -- Appendix 2: 10 Business Days -- Afterword: Origin story -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Mrz 2024)
SOCIAL SCIENCE / General. bisacsh
Comic Book.
Methodology, Research Representation, Communication, Education Media.
Visual Research.
Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 9783111332192
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Comm 2023 English 9783111319100
Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Communication 2023 9783111318141 ZDB-23-SEW
EPUB 9783110781229
print 9783110781052
https://doi.org/10.1515/9783110781137
https://www.degruyter.com/isbn/9783110781137
Cover https://www.degruyter.com/document/cover/isbn/9783110781137/original
language English
format eBook
author O'Sullivan, Stephen R.,
O'Sullivan, Stephen R.,
spellingShingle O'Sullivan, Stephen R.,
O'Sullivan, Stephen R.,
The Comic Book as Research Tool : Creative Visual Research for the Social Sciences /
Frontmatter --
Acknowledgements --
Contents --
Welcome --
Chapter 1 Visual culture, communication, and creativity --
Chapter 2 A creative visual research agenda --
Chapter 3 Origins of the comic book --
Chapter 4 How comic books work: the anatomy of magic --
Chapter 5 The comic book and creative data generation --
Chapter 6 The comic book: a creative structure for inference --
Chapter 7 The comic book as representation: scientific story-worlds --
Chapter 8 The comic as research method: preserving Covid-19 --
Chapter 9 Research comics as translation: knowledge transfer and new audiences --
Chapter 10 Alternative shapes of knowledge --
Appendix 1: Toxic Play: Consuming Beer Pong --
Appendix 2: 10 Business Days --
Afterword: Origin story --
Index
author_facet O'Sullivan, Stephen R.,
O'Sullivan, Stephen R.,
author_variant s r o sr sro
s r o sr sro
author_role VerfasserIn
VerfasserIn
author_sort O'Sullivan, Stephen R.,
title The Comic Book as Research Tool : Creative Visual Research for the Social Sciences /
title_sub Creative Visual Research for the Social Sciences /
title_full The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan.
title_fullStr The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan.
title_full_unstemmed The Comic Book as Research Tool : Creative Visual Research for the Social Sciences / Stephen R. O'Sullivan.
title_auth The Comic Book as Research Tool : Creative Visual Research for the Social Sciences /
title_alt Frontmatter --
Acknowledgements --
Contents --
Welcome --
Chapter 1 Visual culture, communication, and creativity --
Chapter 2 A creative visual research agenda --
Chapter 3 Origins of the comic book --
Chapter 4 How comic books work: the anatomy of magic --
Chapter 5 The comic book and creative data generation --
Chapter 6 The comic book: a creative structure for inference --
Chapter 7 The comic book as representation: scientific story-worlds --
Chapter 8 The comic as research method: preserving Covid-19 --
Chapter 9 Research comics as translation: knowledge transfer and new audiences --
Chapter 10 Alternative shapes of knowledge --
Appendix 1: Toxic Play: Consuming Beer Pong --
Appendix 2: 10 Business Days --
Afterword: Origin story --
Index
title_new The Comic Book as Research Tool :
title_sort the comic book as research tool : creative visual research for the social sciences /
publisher De Gruyter,
publishDate 2023
physical 1 online resource (XXII, 220 p.)
Issued also in print.
contents Frontmatter --
Acknowledgements --
Contents --
Welcome --
Chapter 1 Visual culture, communication, and creativity --
Chapter 2 A creative visual research agenda --
Chapter 3 Origins of the comic book --
Chapter 4 How comic books work: the anatomy of magic --
Chapter 5 The comic book and creative data generation --
Chapter 6 The comic book: a creative structure for inference --
Chapter 7 The comic book as representation: scientific story-worlds --
Chapter 8 The comic as research method: preserving Covid-19 --
Chapter 9 Research comics as translation: knowledge transfer and new audiences --
Chapter 10 Alternative shapes of knowledge --
Appendix 1: Toxic Play: Consuming Beer Pong --
Appendix 2: 10 Business Days --
Afterword: Origin story --
Index
isbn 9783110781137
9783111332192
9783111319292
9783111318912
9783111319100
9783111318141
9783110781229
9783110781052
url https://doi.org/10.1515/9783110781137
https://www.degruyter.com/isbn/9783110781137
https://www.degruyter.com/document/cover/isbn/9783110781137/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 740 - Drawing & decorative arts
dewey-ones 741 - Drawing & drawings
dewey-full 741.5
dewey-sort 3741.5
dewey-raw 741.5
dewey-search 741.5
doi_str_mv 10.1515/9783110781137
oclc_num 1402140720
work_keys_str_mv AT osullivanstephenr thecomicbookasresearchtoolcreativevisualresearchforthesocialsciences
AT osullivanstephenr comicbookasresearchtoolcreativevisualresearchforthesocialsciences
status_str n
ids_txt_mv (DE-B1597)616964
(OCoLC)1402140720
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023
Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Comm 2023 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE Education, Psychology, Communication 2023
is_hierarchy_title The Comic Book as Research Tool : Creative Visual Research for the Social Sciences /
container_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1
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