Video Games as Art : : A Communication-Oriented Perspective on the Relationship between Gaming and the Art / / Frank G. Bosman, Archibald L.H.M. van Wieringen.

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. Th...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 12
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Physical Description:1 online resource (VIII, 115 p.)
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id 9783110731019
lccn 2022943005
ctrlnum (DE-B1597)573705
(OCoLC)1350570740
collection bib_alma
record_format marc
spelling Bosman, Frank G., author. aut http://id.loc.gov/vocabulary/relators/aut
Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art / Frank G. Bosman, Archibald L.H.M. van Wieringen.
München ; Wien : De Gruyter Oldenbourg, [2022]
©2022
1 online resource (VIII, 115 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 12
Frontmatter -- Acknowledgements -- Contents -- Introduction -- 1 Artists and Developers: The Utilitarian- Inspirational Domain -- 2 Curators and Visitors: The Practical-Consensual Domain -- 3 Legislators and Politicians: The Juridical- Political Domain -- 4 Thinkers and Doubters: The Theoretical- Conceptual Domain -- Conclusions -- Index of Video Games -- Index of Authors
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023)
Computer art.
Video games Design.
Graphikdesign.
Kunst.
Spieldesign.
Videospiele.
HISTORY / Study & Teaching. bisacsh
art, digital games, communication-oriented analysis, video games.
van Wieringen, Archibald L.H.M., author. aut http://id.loc.gov/vocabulary/relators/aut
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG
EPUB 9783110731101
print 9783110735130
https://doi.org/10.1515/9783110731019
https://www.degruyter.com/isbn/9783110731019
Cover https://www.degruyter.com/document/cover/isbn/9783110731019/original
language English
format eBook
author Bosman, Frank G.,
Bosman, Frank G.,
van Wieringen, Archibald L.H.M.,
spellingShingle Bosman, Frank G.,
Bosman, Frank G.,
van Wieringen, Archibald L.H.M.,
Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art /
Video Games and the Humanities ,
Frontmatter --
Acknowledgements --
Contents --
Introduction --
1 Artists and Developers: The Utilitarian- Inspirational Domain --
2 Curators and Visitors: The Practical-Consensual Domain --
3 Legislators and Politicians: The Juridical- Political Domain --
4 Thinkers and Doubters: The Theoretical- Conceptual Domain --
Conclusions --
Index of Video Games --
Index of Authors
author_facet Bosman, Frank G.,
Bosman, Frank G.,
van Wieringen, Archibald L.H.M.,
van Wieringen, Archibald L.H.M.,
van Wieringen, Archibald L.H.M.,
author_variant f g b fg fgb
f g b fg fgb
w a l v wal walv
author_role VerfasserIn
VerfasserIn
VerfasserIn
author2 van Wieringen, Archibald L.H.M.,
van Wieringen, Archibald L.H.M.,
author2_variant w a l v wal walv
author2_role VerfasserIn
VerfasserIn
author_sort Bosman, Frank G.,
title Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art /
title_sub A Communication-Oriented Perspective on the Relationship between Gaming and the Art /
title_full Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art / Frank G. Bosman, Archibald L.H.M. van Wieringen.
title_fullStr Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art / Frank G. Bosman, Archibald L.H.M. van Wieringen.
title_full_unstemmed Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art / Frank G. Bosman, Archibald L.H.M. van Wieringen.
title_auth Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art /
title_alt Frontmatter --
Acknowledgements --
Contents --
Introduction --
1 Artists and Developers: The Utilitarian- Inspirational Domain --
2 Curators and Visitors: The Practical-Consensual Domain --
3 Legislators and Politicians: The Juridical- Political Domain --
4 Thinkers and Doubters: The Theoretical- Conceptual Domain --
Conclusions --
Index of Video Games --
Index of Authors
title_new Video Games as Art :
title_sort video games as art : a communication-oriented perspective on the relationship between gaming and the art /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2022
physical 1 online resource (VIII, 115 p.)
Issued also in print.
contents Frontmatter --
Acknowledgements --
Contents --
Introduction --
1 Artists and Developers: The Utilitarian- Inspirational Domain --
2 Curators and Visitors: The Practical-Consensual Domain --
3 Legislators and Politicians: The Juridical- Political Domain --
4 Thinkers and Doubters: The Theoretical- Conceptual Domain --
Conclusions --
Index of Video Games --
Index of Authors
isbn 9783110731019
9783110766820
9783110993899
9783110994810
9783110992960
9783110992939
9783110731101
9783110735130
issn 2700-0400 ;
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.3
url https://doi.org/10.1515/9783110731019
https://www.degruyter.com/isbn/9783110731019
https://www.degruyter.com/document/cover/isbn/9783110731019/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
doi_str_mv 10.1515/9783110731019
oclc_num 1350570740
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Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022
is_hierarchy_title Video Games as Art : A Communication-Oriented Perspective on the Relationship between Gaming and the Art /
container_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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