Video Games as Art : : A Communication-Oriented Perspective on the Relationship between Gaming and the Art / / Frank G. Bosman, Archibald L.H.M. van Wieringen.

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. Th...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 12
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Physical Description:1 online resource (VIII, 115 p.)
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245 1 0 |a Video Games as Art :  |b A Communication-Oriented Perspective on the Relationship between Gaming and the Art /  |c Frank G. Bosman, Archibald L.H.M. van Wieringen. 
264 1 |a München ;  |a Wien :   |b De Gruyter Oldenbourg,   |c [2022] 
264 4 |c ©2022 
300 |a 1 online resource (VIII, 115 p.) 
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490 0 |a Video Games and the Humanities ,  |x 2700-0400 ;  |v 12 
505 0 0 |t Frontmatter --   |t Acknowledgements --   |t Contents --   |t Introduction --   |t 1 Artists and Developers: The Utilitarian- Inspirational Domain --   |t 2 Curators and Visitors: The Practical-Consensual Domain --   |t 3 Legislators and Politicians: The Juridical- Political Domain --   |t 4 Thinkers and Doubters: The Theoretical- Conceptual Domain --   |t Conclusions --   |t Index of Video Games --   |t Index of Authors 
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520 |a Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question. 
530 |a Issued also in print. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023) 
650 0 |a Computer art. 
650 0 |a Video games  |x Design. 
650 4 |a Graphikdesign. 
650 4 |a Kunst. 
650 4 |a Spieldesign. 
650 4 |a Videospiele. 
650 7 |a HISTORY / Study & Teaching.  |2 bisacsh 
653 |a art, digital games, communication-oriented analysis, video games. 
700 1 |a van Wieringen, Archibald L.H.M.,   |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
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