Expressive Space : : Embodying Meaning in Video Game Environments / / Gregory Whistance-Smith.
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging...
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Place / Publishing House: | München ;, Wien : : De Gruyter Oldenbourg, , [2022] ©2022 |
Year of Publication: | 2022 |
Language: | English |
Series: | Video Games and the Humanities ,
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Physical Description: | 1 online resource (XI, 262 p.) |
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Whistance-Smith, Gregory, author. aut http://id.loc.gov/vocabulary/relators/aut Expressive Space : Embodying Meaning in Video Game Environments / Gregory Whistance-Smith. München ; Wien : De Gruyter Oldenbourg, [2022] ©2022 1 online resource (XI, 262 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Video Games and the Humanities , 2700-0400 ; 4 Frontmatter -- Acknowledgements -- Contents -- List of Figures -- Introduction: Expanding the Built Environment -- Chapter 1 Space, Meaning, and Video Games -- Chapter 2 Embodied Cognition -- Chapter 3 Exploration and Inhabitation -- Chapter 4 Kinetic Rhythms -- Chapter 5 Enaction -- Chapter 6 Perception -- Chapter 7 Virtual Built Environments -- Conclusion -- Bibliography -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023) Architektur. Built Environment. Embodied Cognition. Kommunikation. Videospiele. HISTORY / Study & Teaching. bisacsh Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG EPUB 9783110723847 print 9783110723571 https://doi.org/10.1515/9783110723731 https://www.degruyter.com/isbn/9783110723731 Cover https://www.degruyter.com/document/cover/isbn/9783110723731/original |
language |
English |
format |
eBook |
author |
Whistance-Smith, Gregory, Whistance-Smith, Gregory, |
spellingShingle |
Whistance-Smith, Gregory, Whistance-Smith, Gregory, Expressive Space : Embodying Meaning in Video Game Environments / Video Games and the Humanities , Frontmatter -- Acknowledgements -- Contents -- List of Figures -- Introduction: Expanding the Built Environment -- Chapter 1 Space, Meaning, and Video Games -- Chapter 2 Embodied Cognition -- Chapter 3 Exploration and Inhabitation -- Chapter 4 Kinetic Rhythms -- Chapter 5 Enaction -- Chapter 6 Perception -- Chapter 7 Virtual Built Environments -- Conclusion -- Bibliography -- Index |
author_facet |
Whistance-Smith, Gregory, Whistance-Smith, Gregory, |
author_variant |
g w s gws g w s gws |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Whistance-Smith, Gregory, |
title |
Expressive Space : Embodying Meaning in Video Game Environments / |
title_sub |
Embodying Meaning in Video Game Environments / |
title_full |
Expressive Space : Embodying Meaning in Video Game Environments / Gregory Whistance-Smith. |
title_fullStr |
Expressive Space : Embodying Meaning in Video Game Environments / Gregory Whistance-Smith. |
title_full_unstemmed |
Expressive Space : Embodying Meaning in Video Game Environments / Gregory Whistance-Smith. |
title_auth |
Expressive Space : Embodying Meaning in Video Game Environments / |
title_alt |
Frontmatter -- Acknowledgements -- Contents -- List of Figures -- Introduction: Expanding the Built Environment -- Chapter 1 Space, Meaning, and Video Games -- Chapter 2 Embodied Cognition -- Chapter 3 Exploration and Inhabitation -- Chapter 4 Kinetic Rhythms -- Chapter 5 Enaction -- Chapter 6 Perception -- Chapter 7 Virtual Built Environments -- Conclusion -- Bibliography -- Index |
title_new |
Expressive Space : |
title_sort |
expressive space : embodying meaning in video game environments / |
series |
Video Games and the Humanities , |
series2 |
Video Games and the Humanities , |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2022 |
physical |
1 online resource (XI, 262 p.) Issued also in print. |
contents |
Frontmatter -- Acknowledgements -- Contents -- List of Figures -- Introduction: Expanding the Built Environment -- Chapter 1 Space, Meaning, and Video Games -- Chapter 2 Embodied Cognition -- Chapter 3 Exploration and Inhabitation -- Chapter 4 Kinetic Rhythms -- Chapter 5 Enaction -- Chapter 6 Perception -- Chapter 7 Virtual Built Environments -- Conclusion -- Bibliography -- Index |
isbn |
9783110723731 9783110766820 9783110993899 9783110994810 9783110992960 9783110992939 9783110723847 9783110723571 |
issn |
2700-0400 ; |
url |
https://doi.org/10.1515/9783110723731 https://www.degruyter.com/isbn/9783110723731 https://www.degruyter.com/document/cover/isbn/9783110723731/original |
illustrated |
Not Illustrated |
doi_str_mv |
10.1515/9783110723731 |
oclc_num |
1292743002 |
work_keys_str_mv |
AT whistancesmithgregory expressivespaceembodyingmeaninginvideogameenvironments |
status_str |
n |
ids_txt_mv |
(DE-B1597)571249 (OCoLC)1292743002 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 |
is_hierarchy_title |
Expressive Space : Embodying Meaning in Video Game Environments / |
container_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 |
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1806144561845633024 |
fullrecord |
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