Expressive Space : : Embodying Meaning in Video Game Environments / / Gregory Whistance-Smith.

Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 4
Online Access:
Physical Description:1 online resource (XI, 262 p.)
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245 1 0 |a Expressive Space :  |b Embodying Meaning in Video Game Environments /  |c Gregory Whistance-Smith. 
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490 0 |a Video Games and the Humanities ,  |x 2700-0400 ;  |v 4 
505 0 0 |t Frontmatter --   |t Acknowledgements --   |t Contents --   |t List of Figures --   |t Introduction: Expanding the Built Environment --   |t Chapter 1 Space, Meaning, and Video Games --   |t Chapter 2 Embodied Cognition --   |t Chapter 3 Exploration and Inhabitation --   |t Chapter 4 Kinetic Rhythms --   |t Chapter 5 Enaction --   |t Chapter 6 Perception --   |t Chapter 7 Virtual Built Environments --   |t Conclusion --   |t Bibliography --   |t Index 
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520 |a Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives. 
530 |a Issued also in print. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023) 
650 4 |a Architektur. 
650 4 |a Built Environment. 
650 4 |a Embodied Cognition. 
650 4 |a Kommunikation. 
650 4 |a Videospiele. 
650 7 |a HISTORY / Study & Teaching.  |2 bisacsh 
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