The World Is Born From Zero : : Understanding Speculation and Video Games / / Cameron Kunzelman.
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, m...
Saved in:
Superior document: | Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 |
---|---|
VerfasserIn: | |
Place / Publishing House: | München ;, Wien : : De Gruyter Oldenbourg, , [2022] ©2022 |
Year of Publication: | 2022 |
Language: | English |
Series: | Video Games and the Humanities ,
8 |
Online Access: | |
Physical Description: | 1 online resource (VIII, 198 p.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
9783110719451 |
---|---|
ctrlnum |
(DE-B1597)567418 (OCoLC)1334515492 |
collection |
bib_alma |
record_format |
marc |
spelling |
Kunzelman, Cameron, author. aut http://id.loc.gov/vocabulary/relators/aut The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman. München ; Wien : De Gruyter Oldenbourg, [2022] ©2022 1 online resource (VIII, 198 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Video Games and the Humanities , 2700-0400 ; 8 Frontmatter -- Acknowledgements -- Contents -- Introduction -- Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games -- Chapter 2 Potential Labor: On VA-11 HALL-A -- Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 -- Chapter 4 The Politics of Design in Climate Change Games -- Conclusion -- Bibliography -- Media -- Index of Names -- Index of Subjects restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023) Philosophie. Quentin Meillassoux. Spekulation. Videospiele. HISTORY / Study & Teaching. bisacsh philosophy. science fiction. speculation. video games. Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG EPUB 9783110719475 print 9783110718324 https://doi.org/10.1515/9783110719451 https://www.degruyter.com/isbn/9783110719451 Cover https://www.degruyter.com/document/cover/isbn/9783110719451/original |
language |
English |
format |
eBook |
author |
Kunzelman, Cameron, Kunzelman, Cameron, |
spellingShingle |
Kunzelman, Cameron, Kunzelman, Cameron, The World Is Born From Zero : Understanding Speculation and Video Games / Video Games and the Humanities , Frontmatter -- Acknowledgements -- Contents -- Introduction -- Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games -- Chapter 2 Potential Labor: On VA-11 HALL-A -- Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 -- Chapter 4 The Politics of Design in Climate Change Games -- Conclusion -- Bibliography -- Media -- Index of Names -- Index of Subjects |
author_facet |
Kunzelman, Cameron, Kunzelman, Cameron, |
author_variant |
c k ck c k ck |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Kunzelman, Cameron, |
title |
The World Is Born From Zero : Understanding Speculation and Video Games / |
title_sub |
Understanding Speculation and Video Games / |
title_full |
The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman. |
title_fullStr |
The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman. |
title_full_unstemmed |
The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman. |
title_auth |
The World Is Born From Zero : Understanding Speculation and Video Games / |
title_alt |
Frontmatter -- Acknowledgements -- Contents -- Introduction -- Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games -- Chapter 2 Potential Labor: On VA-11 HALL-A -- Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 -- Chapter 4 The Politics of Design in Climate Change Games -- Conclusion -- Bibliography -- Media -- Index of Names -- Index of Subjects |
title_new |
The World Is Born From Zero : |
title_sort |
the world is born from zero : understanding speculation and video games / |
series |
Video Games and the Humanities , |
series2 |
Video Games and the Humanities , |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2022 |
physical |
1 online resource (VIII, 198 p.) Issued also in print. |
contents |
Frontmatter -- Acknowledgements -- Contents -- Introduction -- Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games -- Chapter 2 Potential Labor: On VA-11 HALL-A -- Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 -- Chapter 4 The Politics of Design in Climate Change Games -- Conclusion -- Bibliography -- Media -- Index of Names -- Index of Subjects |
isbn |
9783110719451 9783110766820 9783110993899 9783110994810 9783110992960 9783110992939 9783110719475 9783110718324 |
issn |
2700-0400 ; |
url |
https://doi.org/10.1515/9783110719451 https://www.degruyter.com/isbn/9783110719451 https://www.degruyter.com/document/cover/isbn/9783110719451/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.846 |
dewey-sort |
3794.846 |
dewey-raw |
794.846 |
dewey-search |
794.846 |
doi_str_mv |
10.1515/9783110719451 |
oclc_num |
1334515492 |
work_keys_str_mv |
AT kunzelmancameron theworldisbornfromzerounderstandingspeculationandvideogames AT kunzelmancameron worldisbornfromzerounderstandingspeculationandvideogames |
status_str |
n |
ids_txt_mv |
(DE-B1597)567418 (OCoLC)1334515492 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 |
is_hierarchy_title |
The World Is Born From Zero : Understanding Speculation and Video Games / |
container_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 |
_version_ |
1770177780654276608 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04891nam a22008535i 4500</leader><controlfield tag="001">9783110719451</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20230502090707.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">230502t20222022gw fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783110719451</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9783110719451</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)567418</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1334515492</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">gw</subfield><subfield code="c">DE</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">HIS035000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">794.846</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Kunzelman, Cameron, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="4"><subfield code="a">The World Is Born From Zero :</subfield><subfield code="b">Understanding Speculation and Video Games /</subfield><subfield code="c">Cameron Kunzelman.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">München ;</subfield><subfield code="a">Wien : </subfield><subfield code="b">De Gruyter Oldenbourg, </subfield><subfield code="c">[2022]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2022</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (VIII, 198 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Video Games and the Humanities ,</subfield><subfield code="x">2700-0400 ;</subfield><subfield code="v">8</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Acknowledgements -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Introduction -- </subfield><subfield code="t">Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games -- </subfield><subfield code="t">Chapter 2 Potential Labor: On VA-11 HALL-A -- </subfield><subfield code="t">Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 -- </subfield><subfield code="t">Chapter 4 The Politics of Design in Climate Change Games -- </subfield><subfield code="t">Conclusion -- </subfield><subfield code="t">Bibliography -- </subfield><subfield code="t">Media -- </subfield><subfield code="t">Index of Names -- </subfield><subfield code="t">Index of Subjects</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Philosophie.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Quentin Meillassoux.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Spekulation.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Videospiele.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">HISTORY / Study & Teaching.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Quentin Meillassoux.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">philosophy.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">science fiction.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">speculation.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">video games.</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">DG Plus DeG Package 2022 Part 1</subfield><subfield code="z">9783110766820</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2022 English</subfield><subfield code="z">9783110993899</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2022</subfield><subfield code="z">9783110994810</subfield><subfield code="o">ZDB-23-DGG</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE History 2022 English</subfield><subfield code="z">9783110992960</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE History 2022</subfield><subfield code="z">9783110992939</subfield><subfield code="o">ZDB-23-DEG</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">EPUB</subfield><subfield code="z">9783110719475</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9783110718324</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9783110719451</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9783110719451</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9783110719451/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-076682-0 DG Plus DeG Package 2022 Part 1</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-099296-0 EBOOK PACKAGE History 2022 English</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-099389-9 EBOOK PACKAGE COMPLETE 2022 English</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_DGALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA11SSHE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA17SSHEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DEG</subfield><subfield code="b">2022</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield><subfield code="b">2022</subfield></datafield></record></collection> |