The World Is Born From Zero : : Understanding Speculation and Video Games / / Cameron Kunzelman.

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, m...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 8
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Physical Description:1 online resource (VIII, 198 p.)
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id 9783110719451
ctrlnum (DE-B1597)567418
(OCoLC)1334515492
collection bib_alma
record_format marc
spelling Kunzelman, Cameron, author. aut http://id.loc.gov/vocabulary/relators/aut
The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman.
München ; Wien : De Gruyter Oldenbourg, [2022]
©2022
1 online resource (VIII, 198 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 8
Frontmatter -- Acknowledgements -- Contents -- Introduction -- Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games -- Chapter 2 Potential Labor: On VA-11 HALL-A -- Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 -- Chapter 4 The Politics of Design in Climate Change Games -- Conclusion -- Bibliography -- Media -- Index of Names -- Index of Subjects
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)
Philosophie.
Quentin Meillassoux.
Spekulation.
Videospiele.
HISTORY / Study & Teaching. bisacsh
philosophy.
science fiction.
speculation.
video games.
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG
EPUB 9783110719475
print 9783110718324
https://doi.org/10.1515/9783110719451
https://www.degruyter.com/isbn/9783110719451
Cover https://www.degruyter.com/document/cover/isbn/9783110719451/original
language English
format eBook
author Kunzelman, Cameron,
Kunzelman, Cameron,
spellingShingle Kunzelman, Cameron,
Kunzelman, Cameron,
The World Is Born From Zero : Understanding Speculation and Video Games /
Video Games and the Humanities ,
Frontmatter --
Acknowledgements --
Contents --
Introduction --
Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games --
Chapter 2 Potential Labor: On VA-11 HALL-A --
Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 --
Chapter 4 The Politics of Design in Climate Change Games --
Conclusion --
Bibliography --
Media --
Index of Names --
Index of Subjects
author_facet Kunzelman, Cameron,
Kunzelman, Cameron,
author_variant c k ck
c k ck
author_role VerfasserIn
VerfasserIn
author_sort Kunzelman, Cameron,
title The World Is Born From Zero : Understanding Speculation and Video Games /
title_sub Understanding Speculation and Video Games /
title_full The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman.
title_fullStr The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman.
title_full_unstemmed The World Is Born From Zero : Understanding Speculation and Video Games / Cameron Kunzelman.
title_auth The World Is Born From Zero : Understanding Speculation and Video Games /
title_alt Frontmatter --
Acknowledgements --
Contents --
Introduction --
Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games --
Chapter 2 Potential Labor: On VA-11 HALL-A --
Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 --
Chapter 4 The Politics of Design in Climate Change Games --
Conclusion --
Bibliography --
Media --
Index of Names --
Index of Subjects
title_new The World Is Born From Zero :
title_sort the world is born from zero : understanding speculation and video games /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2022
physical 1 online resource (VIII, 198 p.)
Issued also in print.
contents Frontmatter --
Acknowledgements --
Contents --
Introduction --
Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games --
Chapter 2 Potential Labor: On VA-11 HALL-A --
Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 --
Chapter 4 The Politics of Design in Climate Change Games --
Conclusion --
Bibliography --
Media --
Index of Names --
Index of Subjects
isbn 9783110719451
9783110766820
9783110993899
9783110994810
9783110992960
9783110992939
9783110719475
9783110718324
issn 2700-0400 ;
url https://doi.org/10.1515/9783110719451
https://www.degruyter.com/isbn/9783110719451
https://www.degruyter.com/document/cover/isbn/9783110719451/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.846
dewey-sort 3794.846
dewey-raw 794.846
dewey-search 794.846
doi_str_mv 10.1515/9783110719451
oclc_num 1334515492
work_keys_str_mv AT kunzelmancameron theworldisbornfromzerounderstandingspeculationandvideogames
AT kunzelmancameron worldisbornfromzerounderstandingspeculationandvideogames
status_str n
ids_txt_mv (DE-B1597)567418
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carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022
is_hierarchy_title The World Is Born From Zero : Understanding Speculation and Video Games /
container_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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