The World Is Born From Zero : : Understanding Speculation and Video Games / / Cameron Kunzelman.

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, m...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 8
Online Access:
Physical Description:1 online resource (VIII, 198 p.)
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245 1 4 |a The World Is Born From Zero :  |b Understanding Speculation and Video Games /  |c Cameron Kunzelman. 
264 1 |a München ;  |a Wien :   |b De Gruyter Oldenbourg,   |c [2022] 
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490 0 |a Video Games and the Humanities ,  |x 2700-0400 ;  |v 8 
505 0 0 |t Frontmatter --   |t Acknowledgements --   |t Contents --   |t Introduction --   |t Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games --   |t Chapter 2 Potential Labor: On VA-11 HALL-A --   |t Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2 --   |t Chapter 4 The Politics of Design in Climate Change Games --   |t Conclusion --   |t Bibliography --   |t Media --   |t Index of Names --   |t Index of Subjects 
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520 |a The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. 
530 |a Issued also in print. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023) 
650 4 |a Philosophie. 
650 4 |a Quentin Meillassoux. 
650 4 |a Spekulation. 
650 4 |a Videospiele. 
650 7 |a HISTORY / Study & Teaching.  |2 bisacsh 
653 |a Quentin Meillassoux. 
653 |a philosophy. 
653 |a science fiction. 
653 |a speculation. 
653 |a video games. 
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