Shaping the Past : : Counterfactual History and Game Design Practice in Digital Strategy Games / / Ylva Grufstedt.

Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the val...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 7
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Physical Description:1 online resource (IX, 232 p.)
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id 9783110692488
ctrlnum (DE-B1597)545049
(OCoLC)1338018552
collection bib_alma
record_format marc
spelling Grufstedt, Ylva, author. aut http://id.loc.gov/vocabulary/relators/aut
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt.
München ; Wien : De Gruyter Oldenbourg, [2022]
©2022
1 online resource (IX, 232 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 7
Frontmatter -- Acknowledgements -- Preface -- Contents -- Introduction -- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews -- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past -- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV -- Chapter Four: Approximately History and Ambivalent Desires -- Conclusions -- Appendix 1: DLC and Content Packs Installed and Used for the Study -- Appendix 2: Interviews with Developers and Beta Testers -- Appendix 3: Game Analysis and Technical Reading -- References -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023)
Betatest.
Populärgeschichte.
Skripte für Spiele.
Strategiespiele.
kontrafaktische Geschichte.
HISTORY / Study & Teaching. bisacsh
beta tests.
counterfactual history.
game scripting.
popular history.
strategy games.
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG
EPUB 9783110692624
print 9783110692259
https://doi.org/10.1515/9783110692488
https://www.degruyter.com/isbn/9783110692488
Cover https://www.degruyter.com/document/cover/isbn/9783110692488/original
language English
format eBook
author Grufstedt, Ylva,
Grufstedt, Ylva,
spellingShingle Grufstedt, Ylva,
Grufstedt, Ylva,
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games /
Video Games and the Humanities ,
Frontmatter --
Acknowledgements --
Preface --
Contents --
Introduction --
Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews --
Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past --
Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV --
Chapter Four: Approximately History and Ambivalent Desires --
Conclusions --
Appendix 1: DLC and Content Packs Installed and Used for the Study --
Appendix 2: Interviews with Developers and Beta Testers --
Appendix 3: Game Analysis and Technical Reading --
References --
Index
author_facet Grufstedt, Ylva,
Grufstedt, Ylva,
author_variant y g yg
y g yg
author_role VerfasserIn
VerfasserIn
author_sort Grufstedt, Ylva,
title Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games /
title_sub Counterfactual History and Game Design Practice in Digital Strategy Games /
title_full Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt.
title_fullStr Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt.
title_full_unstemmed Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt.
title_auth Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games /
title_alt Frontmatter --
Acknowledgements --
Preface --
Contents --
Introduction --
Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews --
Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past --
Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV --
Chapter Four: Approximately History and Ambivalent Desires --
Conclusions --
Appendix 1: DLC and Content Packs Installed and Used for the Study --
Appendix 2: Interviews with Developers and Beta Testers --
Appendix 3: Game Analysis and Technical Reading --
References --
Index
title_new Shaping the Past :
title_sort shaping the past : counterfactual history and game design practice in digital strategy games /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2022
physical 1 online resource (IX, 232 p.)
Issued also in print.
contents Frontmatter --
Acknowledgements --
Preface --
Contents --
Introduction --
Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews --
Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past --
Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV --
Chapter Four: Approximately History and Ambivalent Desires --
Conclusions --
Appendix 1: DLC and Content Packs Installed and Used for the Study --
Appendix 2: Interviews with Developers and Beta Testers --
Appendix 3: Game Analysis and Technical Reading --
References --
Index
isbn 9783110692488
9783110766820
9783110993899
9783110994810
9783110992960
9783110992939
9783110692624
9783110692259
issn 2700-0400 ;
url https://doi.org/10.1515/9783110692488
https://www.degruyter.com/isbn/9783110692488
https://www.degruyter.com/document/cover/isbn/9783110692488/original
illustrated Not Illustrated
doi_str_mv 10.1515/9783110692488
oclc_num 1338018552
work_keys_str_mv AT grufstedtylva shapingthepastcounterfactualhistoryandgamedesignpracticeindigitalstrategygames
status_str n
ids_txt_mv (DE-B1597)545049
(OCoLC)1338018552
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022
is_hierarchy_title Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games /
container_title Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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