Shaping the Past : : Counterfactual History and Game Design Practice in Digital Strategy Games / / Ylva Grufstedt.
Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the val...
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Place / Publishing House: | München ;, Wien : : De Gruyter Oldenbourg, , [2022] ©2022 |
Year of Publication: | 2022 |
Language: | English |
Series: | Video Games and the Humanities ,
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Physical Description: | 1 online resource (IX, 232 p.) |
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Grufstedt, Ylva, author. aut http://id.loc.gov/vocabulary/relators/aut Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt. München ; Wien : De Gruyter Oldenbourg, [2022] ©2022 1 online resource (IX, 232 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Video Games and the Humanities , 2700-0400 ; 7 Frontmatter -- Acknowledgements -- Preface -- Contents -- Introduction -- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews -- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past -- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV -- Chapter Four: Approximately History and Ambivalent Desires -- Conclusions -- Appendix 1: DLC and Content Packs Installed and Used for the Study -- Appendix 2: Interviews with Developers and Beta Testers -- Appendix 3: Game Analysis and Technical Reading -- References -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023) Betatest. Populärgeschichte. Skripte für Spiele. Strategiespiele. kontrafaktische Geschichte. HISTORY / Study & Teaching. bisacsh beta tests. counterfactual history. game scripting. popular history. strategy games. Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG EPUB 9783110692624 print 9783110692259 https://doi.org/10.1515/9783110692488 https://www.degruyter.com/isbn/9783110692488 Cover https://www.degruyter.com/document/cover/isbn/9783110692488/original |
language |
English |
format |
eBook |
author |
Grufstedt, Ylva, Grufstedt, Ylva, |
spellingShingle |
Grufstedt, Ylva, Grufstedt, Ylva, Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Video Games and the Humanities , Frontmatter -- Acknowledgements -- Preface -- Contents -- Introduction -- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews -- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past -- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV -- Chapter Four: Approximately History and Ambivalent Desires -- Conclusions -- Appendix 1: DLC and Content Packs Installed and Used for the Study -- Appendix 2: Interviews with Developers and Beta Testers -- Appendix 3: Game Analysis and Technical Reading -- References -- Index |
author_facet |
Grufstedt, Ylva, Grufstedt, Ylva, |
author_variant |
y g yg y g yg |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Grufstedt, Ylva, |
title |
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / |
title_sub |
Counterfactual History and Game Design Practice in Digital Strategy Games / |
title_full |
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt. |
title_fullStr |
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt. |
title_full_unstemmed |
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt. |
title_auth |
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / |
title_alt |
Frontmatter -- Acknowledgements -- Preface -- Contents -- Introduction -- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews -- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past -- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV -- Chapter Four: Approximately History and Ambivalent Desires -- Conclusions -- Appendix 1: DLC and Content Packs Installed and Used for the Study -- Appendix 2: Interviews with Developers and Beta Testers -- Appendix 3: Game Analysis and Technical Reading -- References -- Index |
title_new |
Shaping the Past : |
title_sort |
shaping the past : counterfactual history and game design practice in digital strategy games / |
series |
Video Games and the Humanities , |
series2 |
Video Games and the Humanities , |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2022 |
physical |
1 online resource (IX, 232 p.) Issued also in print. |
contents |
Frontmatter -- Acknowledgements -- Preface -- Contents -- Introduction -- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews -- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past -- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV -- Chapter Four: Approximately History and Ambivalent Desires -- Conclusions -- Appendix 1: DLC and Content Packs Installed and Used for the Study -- Appendix 2: Interviews with Developers and Beta Testers -- Appendix 3: Game Analysis and Technical Reading -- References -- Index |
isbn |
9783110692488 9783110766820 9783110993899 9783110994810 9783110992960 9783110992939 9783110692624 9783110692259 |
issn |
2700-0400 ; |
url |
https://doi.org/10.1515/9783110692488 https://www.degruyter.com/isbn/9783110692488 https://www.degruyter.com/document/cover/isbn/9783110692488/original |
illustrated |
Not Illustrated |
doi_str_mv |
10.1515/9783110692488 |
oclc_num |
1338018552 |
work_keys_str_mv |
AT grufstedtylva shapingthepastcounterfactualhistoryandgamedesignpracticeindigitalstrategygames |
status_str |
n |
ids_txt_mv |
(DE-B1597)545049 (OCoLC)1338018552 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 |
is_hierarchy_title |
Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / |
container_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 |
_version_ |
1806144533742747648 |
fullrecord |
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