Simulating Good and Evil : : The Morality and Politics of Videogames / / Marcus Schulzke.
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real...
Saved in:
Superior document: | Title is part of eBook package: De Gruyter Rutgers University Press Complete eBook-Package 2020 |
---|---|
VerfasserIn: | |
Place / Publishing House: | New Brunswick, NJ : : Rutgers University Press, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (232 p.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Frontmatter
- Contents
- Introduction
- 1. The Conceptual Terrain of Simulation
- 2. The Moral Panic Surrounding Videogames
- 3. Imaginary Transgressions
- 4. Digital Morality
- 5. The Many Faces of Moral Reflection
- 6. Persuasive Games and Ideological Manipulation
- 7. Speaking through Games
- Conclusion
- Acknowledgments
- Notes
- Index