Simulating Good and Evil : : The Morality and Politics of Videogames / / Marcus Schulzke.

Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real...

Full description

Saved in:
Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Rutgers University Press Complete eBook-Package 2020
VerfasserIn:
Place / Publishing House:New Brunswick, NJ : : Rutgers University Press, , [2020]
©2020
Year of Publication:2020
Language:English
Online Access:
Physical Description:1 online resource (232 p.)
Tags: Add Tag
No Tags, Be the first to tag this record!
id 9781978818606
lccn 2020004543
ctrlnum (DE-B1597)590635
(OCoLC)1266228102
collection bib_alma
record_format marc
spelling Schulzke, Marcus, author. aut http://id.loc.gov/vocabulary/relators/aut
Simulating Good and Evil : The Morality and Politics of Videogames / Marcus Schulzke.
New Brunswick, NJ : Rutgers University Press, [2020]
©2020
1 online resource (232 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Introduction -- 1. The Conceptual Terrain of Simulation -- 2. The Moral Panic Surrounding Videogames -- 3. Imaginary Transgressions -- 4. Digital Morality -- 5. The Many Faces of Moral Reflection -- 6. Persuasive Games and Ideological Manipulation -- 7. Speaking through Games -- Conclusion -- Acknowledgments -- Notes -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)
Electronic books.
Video gamers Psychology.
Video games Moral and ethical aspects.
Video games Political aspects.
Video games Psychological aspects.
Violence in video games.
COMPUTERS / General. bisacsh
Cultural Studies, Political Science, Film, Media Studies, Communications, General Interest, Philosophy, Critical, Social Theory, Games, Video, Electronic, Ethics, Moral Philosophy, Social Science, Public Policy, Videogames, Moral, upsetting, offensive, political ideologies, offensive speech, Reasoning, Strategy, Stimulated.
Title is part of eBook package: De Gruyter Rutgers University Press Complete eBook-Package 2020 9783110690330
https://doi.org/10.36019/9781978818606
https://www.degruyter.com/isbn/9781978818606
Cover https://www.degruyter.com/document/cover/isbn/9781978818606/original
language English
format eBook
author Schulzke, Marcus,
Schulzke, Marcus,
spellingShingle Schulzke, Marcus,
Schulzke, Marcus,
Simulating Good and Evil : The Morality and Politics of Videogames /
Frontmatter --
Contents --
Introduction --
1. The Conceptual Terrain of Simulation --
2. The Moral Panic Surrounding Videogames --
3. Imaginary Transgressions --
4. Digital Morality --
5. The Many Faces of Moral Reflection --
6. Persuasive Games and Ideological Manipulation --
7. Speaking through Games --
Conclusion --
Acknowledgments --
Notes --
Index
author_facet Schulzke, Marcus,
Schulzke, Marcus,
author_variant m s ms
m s ms
author_role VerfasserIn
VerfasserIn
author_sort Schulzke, Marcus,
title Simulating Good and Evil : The Morality and Politics of Videogames /
title_sub The Morality and Politics of Videogames /
title_full Simulating Good and Evil : The Morality and Politics of Videogames / Marcus Schulzke.
title_fullStr Simulating Good and Evil : The Morality and Politics of Videogames / Marcus Schulzke.
title_full_unstemmed Simulating Good and Evil : The Morality and Politics of Videogames / Marcus Schulzke.
title_auth Simulating Good and Evil : The Morality and Politics of Videogames /
title_alt Frontmatter --
Contents --
Introduction --
1. The Conceptual Terrain of Simulation --
2. The Moral Panic Surrounding Videogames --
3. Imaginary Transgressions --
4. Digital Morality --
5. The Many Faces of Moral Reflection --
6. Persuasive Games and Ideological Manipulation --
7. Speaking through Games --
Conclusion --
Acknowledgments --
Notes --
Index
title_new Simulating Good and Evil :
title_sort simulating good and evil : the morality and politics of videogames /
publisher Rutgers University Press,
publishDate 2020
physical 1 online resource (232 p.)
contents Frontmatter --
Contents --
Introduction --
1. The Conceptual Terrain of Simulation --
2. The Moral Panic Surrounding Videogames --
3. Imaginary Transgressions --
4. Digital Morality --
5. The Many Faces of Moral Reflection --
6. Persuasive Games and Ideological Manipulation --
7. Speaking through Games --
Conclusion --
Acknowledgments --
Notes --
Index
isbn 9781978818606
9783110690330
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 M67 S38 42020
url https://doi.org/10.36019/9781978818606
https://www.degruyter.com/isbn/9781978818606
https://www.degruyter.com/document/cover/isbn/9781978818606/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.801/9
dewey-sort 3794.801 19
dewey-raw 794.801/9
dewey-search 794.801/9
doi_str_mv 10.36019/9781978818606
oclc_num 1266228102
work_keys_str_mv AT schulzkemarcus simulatinggoodandevilthemoralityandpoliticsofvideogames
status_str n
ids_txt_mv (DE-B1597)590635
(OCoLC)1266228102
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Rutgers University Press Complete eBook-Package 2020
is_hierarchy_title Simulating Good and Evil : The Morality and Politics of Videogames /
container_title Title is part of eBook package: De Gruyter Rutgers University Press Complete eBook-Package 2020
_version_ 1806144126906793984
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04331nam a22007455i 4500</leader><controlfield tag="001">9781978818606</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20230127011820.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">230127t20202020nju fo d z eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2020004543</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781978818606</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.36019/9781978818606</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)590635</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1266228102</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">nju</subfield><subfield code="c">US-NJ</subfield></datafield><datafield tag="050" ind1="0" ind2="0"><subfield code="a">GV1469.34.M67</subfield><subfield code="b">S38 2020</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.34.M67</subfield><subfield code="b">S38 2020</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM000000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">794.801/9</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Schulzke, Marcus, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Simulating Good and Evil :</subfield><subfield code="b">The Morality and Politics of Videogames /</subfield><subfield code="c">Marcus Schulzke.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New Brunswick, NJ : </subfield><subfield code="b">Rutgers University Press, </subfield><subfield code="c">[2020]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2020</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (232 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Introduction -- </subfield><subfield code="t">1. The Conceptual Terrain of Simulation -- </subfield><subfield code="t">2. The Moral Panic Surrounding Videogames -- </subfield><subfield code="t">3. Imaginary Transgressions -- </subfield><subfield code="t">4. Digital Morality -- </subfield><subfield code="t">5. The Many Faces of Moral Reflection -- </subfield><subfield code="t">6. Persuasive Games and Ideological Manipulation -- </subfield><subfield code="t">7. Speaking through Games -- </subfield><subfield code="t">Conclusion -- </subfield><subfield code="t">Acknowledgments -- </subfield><subfield code="t">Notes -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video gamers</subfield><subfield code="x">Psychology.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Moral and ethical aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Political aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Psychological aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Violence in video games.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / General.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Cultural Studies, Political Science, Film, Media Studies, Communications, General Interest, Philosophy, Critical, Social Theory, Games, Video, Electronic, Ethics, Moral Philosophy, Social Science, Public Policy, Videogames, Moral, upsetting, offensive, political ideologies, offensive speech, Reasoning, Strategy, Stimulated.</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">Rutgers University Press Complete eBook-Package 2020</subfield><subfield code="z">9783110690330</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.36019/9781978818606</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781978818606</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781978818606/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-069033-0 Rutgers University Press Complete eBook-Package 2020</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESTMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_PPALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_STMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA12STME</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA18STMEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield></record></collection>