Introduction to 3D Game Programming with DirectX 11 / / Frank Luna.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes ne...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2012] ©2012 |
Year of Publication: | 2012 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (600 p.) |
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Other title: | Frontmatter -- Contents -- Acknowledgments -- Introduction -- Part I: Mathematical Prerequisites -- Chapter 1. Vector Algebra -- Chapter 2. Matrix Algebra -- Chapter 3. Transformations -- Part II: Direct 3D Foundations -- Chapter 4. Direct3D Initialization -- Chapter 5. The Rendering Pipeline -- Chapter 6. Drawing in Direct3D -- Chapter 7. Lighting -- Chapter 8. Texturing -- Chapter 9. Blending -- Chapter 10. Stenciling -- Chapter 11. The Geometry Shader -- Chapter 12. The Compute Shader -- Chapter 13. The Tessellation Stages -- Part III. Topics -- Chapter 14. Building a First Person Camera -- Chapter 15. Instancing and Frustum Culling -- Chapter 16. Picking -- Chapter 17. Cube Mapping -- Chapter 18. Normal Mapping and Displacement Mapping -- Chapter 19. Terrain Rendering -- Chapter 20. Particle Systems and Stream-Out -- Chapter 21. Shadow Mapping -- Chapter 22. Ambient Occlusion -- Chapter 23. Meshes -- Chapter 24. Quaternions -- Chapter 25. Character Animation -- Appendix A: Introduction to Windows Programming -- Appendix B: High Level Shader Language Reference -- Appendix C: Some Analytic Geometry -- Appendix D: Solutions to Exercises -- Bibliography and Further Reading -- Index |
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Summary: | This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9781937585952 |
DOI: | 10.1515/9781937585952 |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | Frank Luna. |