Computer Graphics Programming in OpenGL with C++ / / V. Scott Gordon, John L. Clevenger.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
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Physical Description: | 1 online resource (514 p.) |
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Table of Contents:
- Frontmatter
- Contents
- Preface
- Chapter 1 Getting Started
- Chapter 2 The OpenGL Graphics Pipeline
- Chapter 3 Mathematical Foundations
- Chapter 4 Managing 3D Graphics Data
- Chapter 5 Texture Mapping
- Chapter 6 3D Models
- Chapter 7 Lighting
- Chapter 8 Shadows
- Chapter 9 Sky and Backgrounds
- Chapter 10 Enhancing Surface Detail
- Chapter 11 Parametric Surfaces
- Chapter 12 Tessellation
- Chapter 13 Geometry Shaders
- Chapter 14 Other Techniques
- Chapter 15 Simulating Water
- Chapter 16 Ray Tracing and Compute Shaders
- Chapter 17 Stereoscopy for 3D Glasses and VR Headsets
- Appendix A Installation and Setup for PC (Windows)
- Appendix B Installation and Setup for Macintosh
- Appendix C Using the Nsight Graphics Debugger
- Index