Computer Graphics Programming in OpenGL with C++ / / V. Scott Gordon, John L. Clevenger.

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2020]
©2020
Year of Publication:2020
Language:English
Online Access:
Physical Description:1 online resource (514 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Preface
  • Chapter 1 Getting Started
  • Chapter 2 The OpenGL Graphics Pipeline
  • Chapter 3 Mathematical Foundations
  • Chapter 4 Managing 3D Graphics Data
  • Chapter 5 Texture Mapping
  • Chapter 6 3D Models
  • Chapter 7 Lighting
  • Chapter 8 Shadows
  • Chapter 9 Sky and Backgrounds
  • Chapter 10 Enhancing Surface Detail
  • Chapter 11 Parametric Surfaces
  • Chapter 12 Tessellation
  • Chapter 13 Geometry Shaders
  • Chapter 14 Other Techniques
  • Chapter 15 Simulating Water
  • Chapter 16 Ray Tracing and Compute Shaders
  • Chapter 17 Stereoscopy for 3D Glasses and VR Headsets
  • Appendix A Installation and Setup for PC (Windows)
  • Appendix B Installation and Setup for Macintosh
  • Appendix C Using the Nsight Graphics Debugger
  • Index