Game Testing : : All in One / / Charles P. Schultz, Robert Denton Bryant.

An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game test...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2016]
©2016
Year of Publication:2016
Language:English
Online Access:
Physical Description:1 online resource (500 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Preface
  • Acknowledgments
  • Chapter 1 Two Rules of Game Testing
  • Chapter 2 Being a Game Tester
  • Chapter 3 Why Testing is Important
  • Chapter 4 Software Quality
  • Chapter 5 Test Phases
  • Chapter 6 The Game Testing Process
  • Chapter 7 Testing by the Numbers
  • Chapter 8 Combinatorial Testing
  • Chapter 9 Test Flow Diagrams
  • Chapter 10 Cleanroom Testing
  • Chapter 11 Test Trees
  • Chapter 12 Ad Hoc Testing and Gameplay Testing
  • Chapter 13 Defect Triggers
  • Chapter 14 Regression Testing and Test Reuse
  • Chapter 15 Exploratory Game Testing
  • Appendix A Odd-Numbered Answers to Exercises
  • Appendix B Basic Test Plan Template
  • Appendix C Combinatorial Test Templates
  • Appendix D Test Flow Diagram (TFD) Templates
  • Appendix E On the Companion Disc
  • Index