Game Testing : : All in One / / Charles P. Schultz, Robert Denton Bryant.
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game test...
Saved in:
VerfasserIn: | |
---|---|
MitwirkendeR: | |
Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2016] ©2016 |
Year of Publication: | 2016 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (500 p.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
9781683922858 |
---|---|
ctrlnum |
(DE-B1597)653798 (OCoLC)1132373647 |
collection |
bib_alma |
record_format |
marc |
spelling |
Schultz, Charles P., author. aut http://id.loc.gov/vocabulary/relators/aut Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant. Dulles, VA : Mercury Learning and Information, [2016] ©2016 1 online resource (500 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Contents -- Preface -- Acknowledgments -- Chapter 1 Two Rules of Game Testing -- Chapter 2 Being a Game Tester -- Chapter 3 Why Testing is Important -- Chapter 4 Software Quality -- Chapter 5 Test Phases -- Chapter 6 The Game Testing Process -- Chapter 7 Testing by the Numbers -- Chapter 8 Combinatorial Testing -- Chapter 9 Test Flow Diagrams -- Chapter 10 Cleanroom Testing -- Chapter 11 Test Trees -- Chapter 12 Ad Hoc Testing and Gameplay Testing -- Chapter 13 Defect Triggers -- Chapter 14 Regression Testing and Test Reuse -- Chapter 15 Exploratory Game Testing -- Appendix A Odd-Numbered Answers to Exercises -- Appendix B Basic Test Plan Template -- Appendix C Combinatorial Test Templates -- Appendix D Test Flow Diagram (TFD) Templates -- Appendix E On the Companion Disc -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.Features:* Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices* Includes a new chapter on Exploratory Testing* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development* Demonstrates methods and tools for tracking and managing game testing progress and game quality* Features a companion DVD with templates, resources, and projects from the bookOn the DVD:* Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects* All images from the text (including 4-color screenshots)* FIFA video from a project in the bookeBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Mrz 2024) Game Design. COMPUTERS / Programming / Games. bisacsh Bryant, Robert Denton, author. aut http://id.loc.gov/vocabulary/relators/aut Denton Bryant, Robert, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Schultz, Charles P., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb EPUB 9781944534424 print 9781942270768 https://doi.org/10.1515/9781683922858 https://www.degruyter.com/isbn/9781683922858 Cover https://www.degruyter.com/document/cover/isbn/9781683922858/original |
language |
English |
format |
eBook |
author |
Schultz, Charles P., Schultz, Charles P., Bryant, Robert Denton, |
spellingShingle |
Schultz, Charles P., Schultz, Charles P., Bryant, Robert Denton, Game Testing : All in One / Frontmatter -- Contents -- Preface -- Acknowledgments -- Chapter 1 Two Rules of Game Testing -- Chapter 2 Being a Game Tester -- Chapter 3 Why Testing is Important -- Chapter 4 Software Quality -- Chapter 5 Test Phases -- Chapter 6 The Game Testing Process -- Chapter 7 Testing by the Numbers -- Chapter 8 Combinatorial Testing -- Chapter 9 Test Flow Diagrams -- Chapter 10 Cleanroom Testing -- Chapter 11 Test Trees -- Chapter 12 Ad Hoc Testing and Gameplay Testing -- Chapter 13 Defect Triggers -- Chapter 14 Regression Testing and Test Reuse -- Chapter 15 Exploratory Game Testing -- Appendix A Odd-Numbered Answers to Exercises -- Appendix B Basic Test Plan Template -- Appendix C Combinatorial Test Templates -- Appendix D Test Flow Diagram (TFD) Templates -- Appendix E On the Companion Disc -- Index |
author_facet |
Schultz, Charles P., Schultz, Charles P., Bryant, Robert Denton, Bryant, Robert Denton, Bryant, Robert Denton, Denton Bryant, Robert, Denton Bryant, Robert, Schultz, Charles P., Schultz, Charles P., |
author_variant |
c p s cp cps c p s cp cps r d b rd rdb |
author_role |
VerfasserIn VerfasserIn VerfasserIn |
author2 |
Bryant, Robert Denton, Bryant, Robert Denton, Denton Bryant, Robert, Denton Bryant, Robert, Schultz, Charles P., Schultz, Charles P., |
author2_variant |
r d b rd rdb b r d br brd b r d br brd c p s cp cps c p s cp cps |
author2_role |
VerfasserIn VerfasserIn MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR |
author_sort |
Schultz, Charles P., |
title |
Game Testing : All in One / |
title_sub |
All in One / |
title_full |
Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant. |
title_fullStr |
Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant. |
title_full_unstemmed |
Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant. |
title_auth |
Game Testing : All in One / |
title_alt |
Frontmatter -- Contents -- Preface -- Acknowledgments -- Chapter 1 Two Rules of Game Testing -- Chapter 2 Being a Game Tester -- Chapter 3 Why Testing is Important -- Chapter 4 Software Quality -- Chapter 5 Test Phases -- Chapter 6 The Game Testing Process -- Chapter 7 Testing by the Numbers -- Chapter 8 Combinatorial Testing -- Chapter 9 Test Flow Diagrams -- Chapter 10 Cleanroom Testing -- Chapter 11 Test Trees -- Chapter 12 Ad Hoc Testing and Gameplay Testing -- Chapter 13 Defect Triggers -- Chapter 14 Regression Testing and Test Reuse -- Chapter 15 Exploratory Game Testing -- Appendix A Odd-Numbered Answers to Exercises -- Appendix B Basic Test Plan Template -- Appendix C Combinatorial Test Templates -- Appendix D Test Flow Diagram (TFD) Templates -- Appendix E On the Companion Disc -- Index |
title_new |
Game Testing : |
title_sort |
game testing : all in one / |
publisher |
Mercury Learning and Information, |
publishDate |
2016 |
physical |
1 online resource (500 p.) Issued also in print. |
contents |
Frontmatter -- Contents -- Preface -- Acknowledgments -- Chapter 1 Two Rules of Game Testing -- Chapter 2 Being a Game Tester -- Chapter 3 Why Testing is Important -- Chapter 4 Software Quality -- Chapter 5 Test Phases -- Chapter 6 The Game Testing Process -- Chapter 7 Testing by the Numbers -- Chapter 8 Combinatorial Testing -- Chapter 9 Test Flow Diagrams -- Chapter 10 Cleanroom Testing -- Chapter 11 Test Trees -- Chapter 12 Ad Hoc Testing and Gameplay Testing -- Chapter 13 Defect Triggers -- Chapter 14 Regression Testing and Test Reuse -- Chapter 15 Exploratory Game Testing -- Appendix A Odd-Numbered Answers to Exercises -- Appendix B Basic Test Plan Template -- Appendix C Combinatorial Test Templates -- Appendix D Test Flow Diagram (TFD) Templates -- Appendix E On the Companion Disc -- Index |
isbn |
9781683922858 9781944534424 9781942270768 |
url |
https://doi.org/10.1515/9781683922858 https://www.degruyter.com/isbn/9781683922858 https://www.degruyter.com/document/cover/isbn/9781683922858/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
doi_str_mv |
10.1515/9781683922858 |
oclc_num |
1132373647 |
work_keys_str_mv |
AT schultzcharlesp gametestingallinone AT bryantrobertdenton gametestingallinone AT dentonbryantrobert gametestingallinone |
status_str |
n |
ids_txt_mv |
(DE-B1597)653798 (OCoLC)1132373647 |
carrierType_str_mv |
cr |
is_hierarchy_title |
Game Testing : All in One / |
author2_original_writing_str_mv |
noLinkedField noLinkedField noLinkedField noLinkedField noLinkedField noLinkedField |
_version_ |
1806144019275710464 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05200nam a22006375i 4500</leader><controlfield tag="001">9781683922858</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20240307104700.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">240307t20162016xxu fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781683922858</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9781683922858</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)653798</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1132373647</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM012040</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="8">4p</subfield><subfield code="a">794.8</subfield><subfield code="q">DE-101</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Schultz, Charles P., </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game Testing :</subfield><subfield code="b">All in One /</subfield><subfield code="c">Charles P. Schultz, Robert Denton Bryant.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Dulles, VA : </subfield><subfield code="b">Mercury Learning and Information, </subfield><subfield code="c">[2016]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2016</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (500 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Preface -- </subfield><subfield code="t">Acknowledgments -- </subfield><subfield code="t">Chapter 1 Two Rules of Game Testing -- </subfield><subfield code="t">Chapter 2 Being a Game Tester -- </subfield><subfield code="t">Chapter 3 Why Testing is Important -- </subfield><subfield code="t">Chapter 4 Software Quality -- </subfield><subfield code="t">Chapter 5 Test Phases -- </subfield><subfield code="t">Chapter 6 The Game Testing Process -- </subfield><subfield code="t">Chapter 7 Testing by the Numbers -- </subfield><subfield code="t">Chapter 8 Combinatorial Testing -- </subfield><subfield code="t">Chapter 9 Test Flow Diagrams -- </subfield><subfield code="t">Chapter 10 Cleanroom Testing -- </subfield><subfield code="t">Chapter 11 Test Trees -- </subfield><subfield code="t">Chapter 12 Ad Hoc Testing and Gameplay Testing -- </subfield><subfield code="t">Chapter 13 Defect Triggers -- </subfield><subfield code="t">Chapter 14 Regression Testing and Test Reuse -- </subfield><subfield code="t">Chapter 15 Exploratory Game Testing -- </subfield><subfield code="t">Appendix A Odd-Numbered Answers to Exercises -- </subfield><subfield code="t">Appendix B Basic Test Plan Template -- </subfield><subfield code="t">Appendix C Combinatorial Test Templates -- </subfield><subfield code="t">Appendix D Test Flow Diagram (TFD) Templates -- </subfield><subfield code="t">Appendix E On the Companion Disc -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.Features:* Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices* Includes a new chapter on Exploratory Testing* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development* Demonstrates methods and tools for tracking and managing game testing progress and game quality* Features a companion DVD with templates, resources, and projects from the bookOn the DVD:* Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects* All images from the text (including 4-color screenshots)* FIFA video from a project in the bookeBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Mrz 2024)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game Design.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Programming / Games.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bryant, Robert Denton, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Denton Bryant, Robert, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Schultz, Charles P., </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">EPUB</subfield><subfield code="z">9781944534424</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9781942270768</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9781683922858</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781683922858</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781683922858/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_DGALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESTMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_STMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield></record></collection> |