Game Testing : : All in One / / Charles P. Schultz, Robert Denton Bryant.

An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game test...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2016]
©2016
Year of Publication:2016
Language:English
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Physical Description:1 online resource (500 p.)
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id 9781683922858
ctrlnum (DE-B1597)653798
(OCoLC)1132373647
collection bib_alma
record_format marc
spelling Schultz, Charles P., author. aut http://id.loc.gov/vocabulary/relators/aut
Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant.
Dulles, VA : Mercury Learning and Information, [2016]
©2016
1 online resource (500 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Preface -- Acknowledgments -- Chapter 1 Two Rules of Game Testing -- Chapter 2 Being a Game Tester -- Chapter 3 Why Testing is Important -- Chapter 4 Software Quality -- Chapter 5 Test Phases -- Chapter 6 The Game Testing Process -- Chapter 7 Testing by the Numbers -- Chapter 8 Combinatorial Testing -- Chapter 9 Test Flow Diagrams -- Chapter 10 Cleanroom Testing -- Chapter 11 Test Trees -- Chapter 12 Ad Hoc Testing and Gameplay Testing -- Chapter 13 Defect Triggers -- Chapter 14 Regression Testing and Test Reuse -- Chapter 15 Exploratory Game Testing -- Appendix A Odd-Numbered Answers to Exercises -- Appendix B Basic Test Plan Template -- Appendix C Combinatorial Test Templates -- Appendix D Test Flow Diagram (TFD) Templates -- Appendix E On the Companion Disc -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.Features:* Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices* Includes a new chapter on Exploratory Testing* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development* Demonstrates methods and tools for tracking and managing game testing progress and game quality* Features a companion DVD with templates, resources, and projects from the bookOn the DVD:* Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects* All images from the text (including 4-color screenshots)* FIFA video from a project in the bookeBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Mrz 2024)
Game Design.
COMPUTERS / Programming / Games. bisacsh
Bryant, Robert Denton, author. aut http://id.loc.gov/vocabulary/relators/aut
Denton Bryant, Robert, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schultz, Charles P., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
EPUB 9781944534424
print 9781942270768
https://doi.org/10.1515/9781683922858
https://www.degruyter.com/isbn/9781683922858
Cover https://www.degruyter.com/document/cover/isbn/9781683922858/original
language English
format eBook
author Schultz, Charles P.,
Schultz, Charles P.,
Bryant, Robert Denton,
spellingShingle Schultz, Charles P.,
Schultz, Charles P.,
Bryant, Robert Denton,
Game Testing : All in One /
Frontmatter --
Contents --
Preface --
Acknowledgments --
Chapter 1 Two Rules of Game Testing --
Chapter 2 Being a Game Tester --
Chapter 3 Why Testing is Important --
Chapter 4 Software Quality --
Chapter 5 Test Phases --
Chapter 6 The Game Testing Process --
Chapter 7 Testing by the Numbers --
Chapter 8 Combinatorial Testing --
Chapter 9 Test Flow Diagrams --
Chapter 10 Cleanroom Testing --
Chapter 11 Test Trees --
Chapter 12 Ad Hoc Testing and Gameplay Testing --
Chapter 13 Defect Triggers --
Chapter 14 Regression Testing and Test Reuse --
Chapter 15 Exploratory Game Testing --
Appendix A Odd-Numbered Answers to Exercises --
Appendix B Basic Test Plan Template --
Appendix C Combinatorial Test Templates --
Appendix D Test Flow Diagram (TFD) Templates --
Appendix E On the Companion Disc --
Index
author_facet Schultz, Charles P.,
Schultz, Charles P.,
Bryant, Robert Denton,
Bryant, Robert Denton,
Bryant, Robert Denton,
Denton Bryant, Robert,
Denton Bryant, Robert,
Schultz, Charles P.,
Schultz, Charles P.,
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author_sort Schultz, Charles P.,
title Game Testing : All in One /
title_sub All in One /
title_full Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant.
title_fullStr Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant.
title_full_unstemmed Game Testing : All in One / Charles P. Schultz, Robert Denton Bryant.
title_auth Game Testing : All in One /
title_alt Frontmatter --
Contents --
Preface --
Acknowledgments --
Chapter 1 Two Rules of Game Testing --
Chapter 2 Being a Game Tester --
Chapter 3 Why Testing is Important --
Chapter 4 Software Quality --
Chapter 5 Test Phases --
Chapter 6 The Game Testing Process --
Chapter 7 Testing by the Numbers --
Chapter 8 Combinatorial Testing --
Chapter 9 Test Flow Diagrams --
Chapter 10 Cleanroom Testing --
Chapter 11 Test Trees --
Chapter 12 Ad Hoc Testing and Gameplay Testing --
Chapter 13 Defect Triggers --
Chapter 14 Regression Testing and Test Reuse --
Chapter 15 Exploratory Game Testing --
Appendix A Odd-Numbered Answers to Exercises --
Appendix B Basic Test Plan Template --
Appendix C Combinatorial Test Templates --
Appendix D Test Flow Diagram (TFD) Templates --
Appendix E On the Companion Disc --
Index
title_new Game Testing :
title_sort game testing : all in one /
publisher Mercury Learning and Information,
publishDate 2016
physical 1 online resource (500 p.)
Issued also in print.
contents Frontmatter --
Contents --
Preface --
Acknowledgments --
Chapter 1 Two Rules of Game Testing --
Chapter 2 Being a Game Tester --
Chapter 3 Why Testing is Important --
Chapter 4 Software Quality --
Chapter 5 Test Phases --
Chapter 6 The Game Testing Process --
Chapter 7 Testing by the Numbers --
Chapter 8 Combinatorial Testing --
Chapter 9 Test Flow Diagrams --
Chapter 10 Cleanroom Testing --
Chapter 11 Test Trees --
Chapter 12 Ad Hoc Testing and Gameplay Testing --
Chapter 13 Defect Triggers --
Chapter 14 Regression Testing and Test Reuse --
Chapter 15 Exploratory Game Testing --
Appendix A Odd-Numbered Answers to Exercises --
Appendix B Basic Test Plan Template --
Appendix C Combinatorial Test Templates --
Appendix D Test Flow Diagram (TFD) Templates --
Appendix E On the Companion Disc --
Index
isbn 9781683922858
9781944534424
9781942270768
url https://doi.org/10.1515/9781683922858
https://www.degruyter.com/isbn/9781683922858
https://www.degruyter.com/document/cover/isbn/9781683922858/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
doi_str_mv 10.1515/9781683922858
oclc_num 1132373647
work_keys_str_mv AT schultzcharlesp gametestingallinone
AT bryantrobertdenton gametestingallinone
AT dentonbryantrobert gametestingallinone
status_str n
ids_txt_mv (DE-B1597)653798
(OCoLC)1132373647
carrierType_str_mv cr
is_hierarchy_title Game Testing : All in One /
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