The Race Card : : From Gaming Technologies to Model Minorities / / Tara Fickle.
Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gami...
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Place / Publishing House: | New York, NY : : New York University Press, , [2019] ©2019 |
Year of Publication: | 2019 |
Language: | English |
Series: | Postmillennial Pop ;
22 |
Online Access: | |
Physical Description: | 1 online resource :; 23 black and white illustrations |
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Table of Contents:
- Frontmatter
- Contents
- Figures and Tables
- Introduction: Ludo- Orientalism and the Gamification of Race
- Part I Gambling on the American Dream
- The Pitch: Fair Play
- 1 Evening the Odds through Chinese Exclusion
- 2 Just Deserts: A Game Theory of the Japanese American Internment
- The Catch: The House Always Wins
- 3 Against the Odds: From Model Minority to Model Majority
- Part II Marco Polo in the Virtual World
- The Pitch: Freeplay
- 4 West of the Magic Circle: The Orientalist Origins of Game Studies
- 5 Mobile Frontiers: Pokémon after Pearl Harbor
- The Catch: Free Labor
- 6 Game Over? Internet Addiction, Gold Farming, and the Race Card in a Post- Racial Age
- Acknowledgments
- Notes
- Bibliography
- Index
- About the Author