The Race Card : : From Gaming Technologies to Model Minorities / / Tara Fickle.
Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gami...
Saved in:
VerfasserIn: | |
---|---|
Place / Publishing House: | New York, NY : : New York University Press, , [2019] ©2019 |
Year of Publication: | 2019 |
Language: | English |
Series: | Postmillennial Pop ;
22 |
Online Access: | |
Physical Description: | 1 online resource :; 23 black and white illustrations |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
9781479884360 |
---|---|
ctrlnum |
(DE-B1597)680996 |
collection |
bib_alma |
record_format |
marc |
spelling |
Fickle, Tara, author. aut http://id.loc.gov/vocabulary/relators/aut The Race Card : From Gaming Technologies to Model Minorities / Tara Fickle. New York, NY : New York University Press, [2019] ©2019 1 online resource : 23 black and white illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Postmillennial Pop ; 22 Frontmatter -- Contents -- Figures and Tables -- Introduction: Ludo- Orientalism and the Gamification of Race -- Part I Gambling on the American Dream -- The Pitch: Fair Play -- 1 Evening the Odds through Chinese Exclusion -- 2 Just Deserts: A Game Theory of the Japanese American Internment -- The Catch: The House Always Wins -- 3 Against the Odds: From Model Minority to Model Majority -- Part II Marco Polo in the Virtual World -- The Pitch: Freeplay -- 4 West of the Magic Circle: The Orientalist Origins of Game Studies -- 5 Mobile Frontiers: Pokémon after Pearl Harbor -- The Catch: Free Labor -- 6 Game Over? Internet Addiction, Gold Farming, and the Race Card in a Post- Racial Age -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Mrz 2024) SOCIAL SCIENCE / Media Studies. bisacsh Aiiieeeee. Andas game. Asian American. Asian immigration. Bret Harte. C Wright Mills. Chinese Exclusion Act. Chinese labor. Cory Doctorow. DSM. GPS. Google. Heathen Chinee. Hiroshi Nakamura. Hisaye Yamamoto. Homo Ludens. Jacques Derrida. Jacques Ehrmann. Japanese American. Jen Wang. Johan Huizinga. John Okada. Man Play and Games. Milton Murayama. Nintendo. Orientalism. Pokemon. Pokémon GO. RAND. Roger Caillois. The Wasp. Wakako Yamauchi. augmented reality. class inequality. critical race studies. ethnic American literature. euchre. freemium. gambling. game addiction. game studies. game theory. games of chance. gamification. globalization. gold farming. gold mining. imperial Japan. inscrutability. intentional fallacy. internet addiction. internment. literary interpretation. ludo-Orientalism. mapping. meritocracy. mobile games. neoliberalism. racialization. social mobility. structuralism. techno-Orientalism. video games. yellow peril. https://doi.org/10.18574/nyu/9781479884360.001.0001 https://www.degruyter.com/isbn/9781479884360 Cover https://www.degruyter.com/document/cover/isbn/9781479884360/original |
language |
English |
format |
eBook |
author |
Fickle, Tara, Fickle, Tara, |
spellingShingle |
Fickle, Tara, Fickle, Tara, The Race Card : From Gaming Technologies to Model Minorities / Postmillennial Pop ; Frontmatter -- Contents -- Figures and Tables -- Introduction: Ludo- Orientalism and the Gamification of Race -- Part I Gambling on the American Dream -- The Pitch: Fair Play -- 1 Evening the Odds through Chinese Exclusion -- 2 Just Deserts: A Game Theory of the Japanese American Internment -- The Catch: The House Always Wins -- 3 Against the Odds: From Model Minority to Model Majority -- Part II Marco Polo in the Virtual World -- The Pitch: Freeplay -- 4 West of the Magic Circle: The Orientalist Origins of Game Studies -- 5 Mobile Frontiers: Pokémon after Pearl Harbor -- The Catch: Free Labor -- 6 Game Over? Internet Addiction, Gold Farming, and the Race Card in a Post- Racial Age -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author |
author_facet |
Fickle, Tara, Fickle, Tara, |
author_variant |
t f tf t f tf |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Fickle, Tara, |
title |
The Race Card : From Gaming Technologies to Model Minorities / |
title_sub |
From Gaming Technologies to Model Minorities / |
title_full |
The Race Card : From Gaming Technologies to Model Minorities / Tara Fickle. |
title_fullStr |
The Race Card : From Gaming Technologies to Model Minorities / Tara Fickle. |
title_full_unstemmed |
The Race Card : From Gaming Technologies to Model Minorities / Tara Fickle. |
title_auth |
The Race Card : From Gaming Technologies to Model Minorities / |
title_alt |
Frontmatter -- Contents -- Figures and Tables -- Introduction: Ludo- Orientalism and the Gamification of Race -- Part I Gambling on the American Dream -- The Pitch: Fair Play -- 1 Evening the Odds through Chinese Exclusion -- 2 Just Deserts: A Game Theory of the Japanese American Internment -- The Catch: The House Always Wins -- 3 Against the Odds: From Model Minority to Model Majority -- Part II Marco Polo in the Virtual World -- The Pitch: Freeplay -- 4 West of the Magic Circle: The Orientalist Origins of Game Studies -- 5 Mobile Frontiers: Pokémon after Pearl Harbor -- The Catch: Free Labor -- 6 Game Over? Internet Addiction, Gold Farming, and the Race Card in a Post- Racial Age -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author |
title_new |
The Race Card : |
title_sort |
the race card : from gaming technologies to model minorities / |
series |
Postmillennial Pop ; |
series2 |
Postmillennial Pop ; |
publisher |
New York University Press, |
publishDate |
2019 |
physical |
1 online resource : 23 black and white illustrations |
contents |
Frontmatter -- Contents -- Figures and Tables -- Introduction: Ludo- Orientalism and the Gamification of Race -- Part I Gambling on the American Dream -- The Pitch: Fair Play -- 1 Evening the Odds through Chinese Exclusion -- 2 Just Deserts: A Game Theory of the Japanese American Internment -- The Catch: The House Always Wins -- 3 Against the Odds: From Model Minority to Model Majority -- Part II Marco Polo in the Virtual World -- The Pitch: Freeplay -- 4 West of the Magic Circle: The Orientalist Origins of Game Studies -- 5 Mobile Frontiers: Pokémon after Pearl Harbor -- The Catch: Free Labor -- 6 Game Over? Internet Addiction, Gold Farming, and the Race Card in a Post- Racial Age -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author |
isbn |
9781479884360 |
url |
https://doi.org/10.18574/nyu/9781479884360.001.0001 https://www.degruyter.com/isbn/9781479884360 https://www.degruyter.com/document/cover/isbn/9781479884360/original |
illustrated |
Not Illustrated |
doi_str_mv |
10.18574/nyu/9781479884360.001.0001 |
work_keys_str_mv |
AT fickletara theracecardfromgamingtechnologiestomodelminorities AT fickletara racecardfromgamingtechnologiestomodelminorities |
status_str |
n |
ids_txt_mv |
(DE-B1597)680996 |
carrierType_str_mv |
cr |
is_hierarchy_title |
The Race Card : From Gaming Technologies to Model Minorities / |
_version_ |
1795090205526458368 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06437nmm a2201309Ia 4500</leader><controlfield tag="001">9781479884360</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20240328111612.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">240328t20192019nyu fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781479884360</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.18574/nyu/9781479884360.001.0001</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)680996</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">nyu</subfield><subfield code="c">US-NY</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC052000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Fickle, Tara, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="4"><subfield code="a">The Race Card :</subfield><subfield code="b">From Gaming Technologies to Model Minorities /</subfield><subfield code="c">Tara Fickle.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York, NY : </subfield><subfield code="b">New York University Press, </subfield><subfield code="c">[2019]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource :</subfield><subfield code="b">23 black and white illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Postmillennial Pop ;</subfield><subfield code="v">22</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Figures and Tables -- </subfield><subfield code="t">Introduction: Ludo- Orientalism and the Gamification of Race -- </subfield><subfield code="t">Part I Gambling on the American Dream -- </subfield><subfield code="t">The Pitch: Fair Play -- </subfield><subfield code="t">1 Evening the Odds through Chinese Exclusion -- </subfield><subfield code="t">2 Just Deserts: A Game Theory of the Japanese American Internment -- </subfield><subfield code="t">The Catch: The House Always Wins -- </subfield><subfield code="t">3 Against the Odds: From Model Minority to Model Majority -- </subfield><subfield code="t">Part II Marco Polo in the Virtual World -- </subfield><subfield code="t">The Pitch: Freeplay -- </subfield><subfield code="t">4 West of the Magic Circle: The Orientalist Origins of Game Studies -- </subfield><subfield code="t">5 Mobile Frontiers: Pokémon after Pearl Harbor -- </subfield><subfield code="t">The Catch: Free Labor -- </subfield><subfield code="t">6 Game Over? Internet Addiction, Gold Farming, and the Race Card in a Post- Racial Age -- </subfield><subfield code="t">Acknowledgments -- </subfield><subfield code="t">Notes -- </subfield><subfield code="t">Bibliography -- </subfield><subfield code="t">Index -- </subfield><subfield code="t">About the Author</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Mrz 2024)</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SOCIAL SCIENCE / Media Studies.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Aiiieeeee.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Andas game.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Asian American.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Asian immigration.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Bret Harte.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">C Wright Mills.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Chinese Exclusion Act.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Chinese labor.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Cory Doctorow.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">DSM.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">GPS.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Google.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Heathen Chinee.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Hiroshi Nakamura.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Hisaye Yamamoto.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Homo Ludens.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Jacques Derrida.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Jacques Ehrmann.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Japanese American.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Jen Wang.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Johan Huizinga.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">John Okada.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Man Play and Games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Milton Murayama.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Nintendo.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Orientalism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Pokemon.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Pokémon GO.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">RAND.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Roger Caillois.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">The Wasp.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Wakako Yamauchi.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">augmented reality.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">class inequality.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">critical race studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">ethnic American literature.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">euchre.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">freemium.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">gambling.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">game addiction.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">game studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">game theory.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">games of chance.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">gamification.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">globalization.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">gold farming.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">gold mining.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">imperial Japan.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">inscrutability.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">intentional fallacy.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">internet addiction.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">internment.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">literary interpretation.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">ludo-Orientalism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">mapping.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">meritocracy.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">mobile games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">neoliberalism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">racialization.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">social mobility.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">structuralism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">techno-Orientalism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">video games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">yellow peril.</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.18574/nyu/9781479884360.001.0001</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781479884360</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781479884360/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_PPALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield></record></collection> |