Gamer Trouble : : Feminist Confrontations in Digital Culture / / Amanda Phillips.
Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge o...
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Place / Publishing House: | New York, NY : : New York University Press, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource :; 49 Halftones |
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Table of Contents:
- Frontmatter
- Contents
- Figures
- Introduction
- 1 Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities
- 2 Making a Face: Quantizing Reality in Character Animation and Customization
- 3 Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta
- 4 Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect
- Conclusion: Playing the Long Game
- Acknowledgments
- Notes
- Bibliography
- Index
- About the Author