Gamer Trouble : : Feminist Confrontations in Digital Culture / / Amanda Phillips.

Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge o...

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Place / Publishing House:New York, NY : : New York University Press, , [2020]
©2020
Year of Publication:2020
Language:English
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Physical Description:1 online resource :; 49 Halftones
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id 9781479881529
lccn 2019041462
ctrlnum (DE-B1597)680895
collection bib_alma
record_format marc
spelling Phillips, Amanda, author. aut http://id.loc.gov/vocabulary/relators/aut
Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips.
New York, NY : New York University Press, [2020]
©2020
1 online resource : 49 Halftones
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Figures -- Introduction -- 1 Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities -- 2 Making a Face: Quantizing Reality in Character Animation and Customization -- 3 Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta -- 4 Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect -- Conclusion: Playing the Long Game -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Mrz 2024)
Computers and women.
Information technology Social aspects.
Internet and women.
Video games.
SOCIAL SCIENCE / Media Studies. bisacsh
affect.
agency.
agonism.
anger.
animation.
avatar.
coalition.
colonization.
competition.
difference.
diversity.
feminism.
film theory.
games.
gaming.
gaze.
gender.
harassment.
identity politics.
imitation.
killjoy.
ludology.
magic circle.
male gaze.
motion capture.
narratology.
physiognomy.
political theory.
queer.
race.
racial science.
realism.
sexuality.
technology.
triangulation.
video games.
visuality.
https://doi.org/10.18574/nyu/9781479881529.001.0001
https://www.degruyter.com/isbn/9781479881529
Cover https://www.degruyter.com/document/cover/isbn/9781479881529/original
language English
format eBook
author Phillips, Amanda,
Phillips, Amanda,
spellingShingle Phillips, Amanda,
Phillips, Amanda,
Gamer Trouble : Feminist Confrontations in Digital Culture /
Frontmatter --
Contents --
Figures --
Introduction --
1 Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities --
2 Making a Face: Quantizing Reality in Character Animation and Customization --
3 Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta --
4 Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect --
Conclusion: Playing the Long Game --
Acknowledgments --
Notes --
Bibliography --
Index --
About the Author
author_facet Phillips, Amanda,
Phillips, Amanda,
author_variant a p ap
a p ap
author_role VerfasserIn
VerfasserIn
author_sort Phillips, Amanda,
title Gamer Trouble : Feminist Confrontations in Digital Culture /
title_sub Feminist Confrontations in Digital Culture /
title_full Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips.
title_fullStr Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips.
title_full_unstemmed Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips.
title_auth Gamer Trouble : Feminist Confrontations in Digital Culture /
title_alt Frontmatter --
Contents --
Figures --
Introduction --
1 Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities --
2 Making a Face: Quantizing Reality in Character Animation and Customization --
3 Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta --
4 Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect --
Conclusion: Playing the Long Game --
Acknowledgments --
Notes --
Bibliography --
Index --
About the Author
title_new Gamer Trouble :
title_sort gamer trouble : feminist confrontations in digital culture /
publisher New York University Press,
publishDate 2020
physical 1 online resource : 49 Halftones
contents Frontmatter --
Contents --
Figures --
Introduction --
1 Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities --
2 Making a Face: Quantizing Reality in Character Animation and Customization --
3 Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta --
4 Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect --
Conclusion: Playing the Long Game --
Acknowledgments --
Notes --
Bibliography --
Index --
About the Author
isbn 9781479881529
callnumber-first H - Social Science
callnumber-subject HQ - Family, Marriage, Women
callnumber-label HQ1178
callnumber-sort HQ 41178 P47 42020
url https://doi.org/10.18574/nyu/9781479881529.001.0001
https://www.degruyter.com/isbn/9781479881529
https://www.degruyter.com/document/cover/isbn/9781479881529/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
doi_str_mv 10.18574/nyu/9781479881529.001.0001
work_keys_str_mv AT phillipsamanda gamertroublefeministconfrontationsindigitalculture
status_str n
ids_txt_mv (DE-B1597)680895
carrierType_str_mv cr
is_hierarchy_title Gamer Trouble : Feminist Confrontations in Digital Culture /
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She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. 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