The Privilege of Play : : A History of Hobby Games, Race, and Geek Culture / / Aaron Trammell.

The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer ga...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English
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Place / Publishing House:New York, NY : : New York University Press, , [2023]
©2023
Year of Publication:2023
Language:English
Series:Postmillennial Pop
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Physical Description:1 online resource :; 24 b/w illustrations
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Table of Contents:
  • Frontmatter
  • Contents
  • List of Figures
  • Preface
  • Introduction: On Geeks, Whiteness, and Games
  • Part I. Beginnings
  • 1. Model Trains and Networks of Privilege
  • 2. Avalon Hill’s Race Problem
  • Part II. Networks
  • 3. The Hobby Diplomacy Scene
  • 4. The Alarums & Excursions Community and Belonging
  • Part III. Mainstream
  • 5. Geek Culture Goes Digital
  • 6. Hobby Games Today
  • Conclusion
  • Acknowledgments
  • Notes
  • Index
  • About the Author