The Privilege of Play : : A History of Hobby Games, Race, and Geek Culture / / Aaron Trammell.
The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer ga...
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Superior document: | Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English |
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Place / Publishing House: | New York, NY : : New York University Press, , [2023] ©2023 |
Year of Publication: | 2023 |
Language: | English |
Series: | Postmillennial Pop
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Online Access: | |
Physical Description: | 1 online resource :; 24 b/w illustrations |
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Table of Contents:
- Frontmatter
- Contents
- List of Figures
- Preface
- Introduction: On Geeks, Whiteness, and Games
- Part I. Beginnings
- 1. Model Trains and Networks of Privilege
- 2. Avalon Hill’s Race Problem
- Part II. Networks
- 3. The Hobby Diplomacy Scene
- 4. The Alarums & Excursions Community and Belonging
- Part III. Mainstream
- 5. Geek Culture Goes Digital
- 6. Hobby Games Today
- Conclusion
- Acknowledgments
- Notes
- Index
- About the Author