The Privilege of Play : : A History of Hobby Games, Race, and Geek Culture / / Aaron Trammell.

The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer ga...

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Superior document:Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English
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Place / Publishing House:New York, NY : : New York University Press, , [2023]
©2023
Year of Publication:2023
Language:English
Series:Postmillennial Pop
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Physical Description:1 online resource :; 24 b/w illustrations
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id 9781479818419
lccn 2022045735
ctrlnum (DE-B1597)642269
collection bib_alma
record_format marc
spelling Trammell, Aaron, author. aut http://id.loc.gov/vocabulary/relators/aut
The Privilege of Play : A History of Hobby Games, Race, and Geek Culture / Aaron Trammell.
New York, NY : New York University Press, [2023]
©2023
1 online resource : 24 b/w illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Postmillennial Pop
Frontmatter -- Contents -- List of Figures -- Preface -- Introduction: On Geeks, Whiteness, and Games -- Part I. Beginnings -- 1. Model Trains and Networks of Privilege -- 2. Avalon Hill’s Race Problem -- Part II. Networks -- 3. The Hobby Diplomacy Scene -- 4. The Alarums & Excursions Community and Belonging -- Part III. Mainstream -- 5. Geek Culture Goes Digital -- 6. Hobby Games Today -- Conclusion -- Acknowledgments -- Notes -- Index -- About the Author
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity’s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023)
Geeks (Computer enthusiasts)
Geeks (Computer enthusiasts).
Play Social aspects.
White privilege (Social structure)
White privilege (Social structure).
NON-CLASSIFIABLE. bisacsh
Board Games.
Fan Studies.
Game Studies.
History of Technology.
Hobby Games.
Hobbyists.
Role-Playing.
The Hobby.
Wargames.
White flight.
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Cultural and Area Studies 2023 English 9783111319094
Title is part of eBook package: De Gruyter EBOOK PACKAGE Cultural and Area Studies 2023 9783111318127
Title is part of eBook package: De Gruyter New York University Press Complete eBook-Package 2023 9783110751635
https://doi.org/10.18574/nyu/9781479818419.001.0001
https://www.degruyter.com/isbn/9781479818419
Cover https://www.degruyter.com/document/cover/isbn/9781479818419/original
language English
format eBook
author Trammell, Aaron,
Trammell, Aaron,
spellingShingle Trammell, Aaron,
Trammell, Aaron,
The Privilege of Play : A History of Hobby Games, Race, and Geek Culture /
Postmillennial Pop
Frontmatter --
Contents --
List of Figures --
Preface --
Introduction: On Geeks, Whiteness, and Games --
Part I. Beginnings --
1. Model Trains and Networks of Privilege --
2. Avalon Hill’s Race Problem --
Part II. Networks --
3. The Hobby Diplomacy Scene --
4. The Alarums & Excursions Community and Belonging --
Part III. Mainstream --
5. Geek Culture Goes Digital --
6. Hobby Games Today --
Conclusion --
Acknowledgments --
Notes --
Index --
About the Author
author_facet Trammell, Aaron,
Trammell, Aaron,
author_variant a t at
a t at
author_role VerfasserIn
VerfasserIn
author_sort Trammell, Aaron,
title The Privilege of Play : A History of Hobby Games, Race, and Geek Culture /
title_sub A History of Hobby Games, Race, and Geek Culture /
title_full The Privilege of Play : A History of Hobby Games, Race, and Geek Culture / Aaron Trammell.
title_fullStr The Privilege of Play : A History of Hobby Games, Race, and Geek Culture / Aaron Trammell.
title_full_unstemmed The Privilege of Play : A History of Hobby Games, Race, and Geek Culture / Aaron Trammell.
title_auth The Privilege of Play : A History of Hobby Games, Race, and Geek Culture /
title_alt Frontmatter --
Contents --
List of Figures --
Preface --
Introduction: On Geeks, Whiteness, and Games --
Part I. Beginnings --
1. Model Trains and Networks of Privilege --
2. Avalon Hill’s Race Problem --
Part II. Networks --
3. The Hobby Diplomacy Scene --
4. The Alarums & Excursions Community and Belonging --
Part III. Mainstream --
5. Geek Culture Goes Digital --
6. Hobby Games Today --
Conclusion --
Acknowledgments --
Notes --
Index --
About the Author
title_new The Privilege of Play :
title_sort the privilege of play : a history of hobby games, race, and geek culture /
series Postmillennial Pop
series2 Postmillennial Pop
publisher New York University Press,
publishDate 2023
physical 1 online resource : 24 b/w illustrations
contents Frontmatter --
Contents --
List of Figures --
Preface --
Introduction: On Geeks, Whiteness, and Games --
Part I. Beginnings --
1. Model Trains and Networks of Privilege --
2. Avalon Hill’s Race Problem --
Part II. Networks --
3. The Hobby Diplomacy Scene --
4. The Alarums & Excursions Community and Belonging --
Part III. Mainstream --
5. Geek Culture Goes Digital --
6. Hobby Games Today --
Conclusion --
Acknowledgments --
Notes --
Index --
About the Author
isbn 9781479818419
9783111319292
9783111318912
9783111319094
9783111318127
9783110751635
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV14
callnumber-sort GV 214.45 T724 42023
url https://doi.org/10.18574/nyu/9781479818419.001.0001
https://www.degruyter.com/isbn/9781479818419
https://www.degruyter.com/document/cover/isbn/9781479818419/original
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 300 - Social sciences, sociology & anthropology
dewey-ones 306 - Culture & institutions
dewey-full 306.4/81
dewey-sort 3306.4 281
dewey-raw 306.4/81
dewey-search 306.4/81
doi_str_mv 10.18574/nyu/9781479818419.001.0001
work_keys_str_mv AT trammellaaron theprivilegeofplayahistoryofhobbygamesraceandgeekculture
AT trammellaaron privilegeofplayahistoryofhobbygamesraceandgeekculture
status_str n
ids_txt_mv (DE-B1597)642269
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023
Title is part of eBook package: De Gruyter EBOOK PACKAGE Cultural and Area Studies 2023 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE Cultural and Area Studies 2023
Title is part of eBook package: De Gruyter New York University Press Complete eBook-Package 2023
is_hierarchy_title The Privilege of Play : A History of Hobby Games, Race, and Geek Culture /
container_title Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English
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