Gaming Sexism : : Gender and Identity in the Era of Casual Video Games / / Amanda C. Cote.

Interviews with female gamers about structural sexism across the gaming landscapeWhen the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audienc...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English
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Place / Publishing House:New York, NY : : New York University Press, , [2020]
©2020
Year of Publication:2020
Language:English
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Physical Description:1 online resource
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Table of Contents:
  • Frontmatter
  • Contents
  • Introduction Diversification and Resistance in Gaming’s Casualized Era
  • 1 Core and the Video Game Industry
  • 2 Tits, Tokenism, and Trash- Talk
  • 3 Girly Games and Girl Gamers
  • 4 Already Core
  • 5 Strategies for Play
  • 6 In the Aftermath
  • Conclusion The Battle Continues
  • Acknowledgments
  • Appendix Research Methods
  • Gameography
  • Notes
  • Bibliography
  • Index
  • About the Author