Gaming Sexism : : Gender and Identity in the Era of Casual Video Games / / Amanda C. Cote.
Interviews with female gamers about structural sexism across the gaming landscapeWhen the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audienc...
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Superior document: | Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English |
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Place / Publishing House: | New York, NY : : New York University Press, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource |
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Table of Contents:
- Frontmatter
- Contents
- Introduction Diversification and Resistance in Gaming’s Casualized Era
- 1 Core and the Video Game Industry
- 2 Tits, Tokenism, and Trash- Talk
- 3 Girly Games and Girl Gamers
- 4 Already Core
- 5 Strategies for Play
- 6 In the Aftermath
- Conclusion The Battle Continues
- Acknowledgments
- Appendix Research Methods
- Gameography
- Notes
- Bibliography
- Index
- About the Author