Gaming Sexism : : Gender and Identity in the Era of Casual Video Games / / Amanda C. Cote.

Interviews with female gamers about structural sexism across the gaming landscapeWhen the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audienc...

Full description

Saved in:
Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English
VerfasserIn:
Place / Publishing House:New York, NY : : New York University Press, , [2020]
©2020
Year of Publication:2020
Language:English
Online Access:
Physical Description:1 online resource
Tags: Add Tag
No Tags, Be the first to tag this record!
id 9781479802210
ctrlnum (DE-B1597)550744
(OCoLC)1164497475
collection bib_alma
record_format marc
spelling Cote, Amanda C., author. aut http://id.loc.gov/vocabulary/relators/aut
Gaming Sexism : Gender and Identity in the Era of Casual Video Games / Amanda C. Cote.
New York, NY : New York University Press, [2020]
©2020
1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Introduction Diversification and Resistance in Gaming’s Casualized Era -- 1 Core and the Video Game Industry -- 2 Tits, Tokenism, and Trash- Talk -- 3 Girly Games and Girl Gamers -- 4 Already Core -- 5 Strategies for Play -- 6 In the Aftermath -- Conclusion The Battle Continues -- Acknowledgments -- Appendix Research Methods -- Gameography -- Notes -- Bibliography -- Index -- About the Author
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Interviews with female gamers about structural sexism across the gaming landscapeWhen the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced.In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)
Sex role.
Video games industry Social aspects.
Video games Social aspects.
Women video gamers.
SOCIAL SCIENCE / Media Studies. bisacsh
Active audience theory.
Agency.
Analog games.
Casual games.
Casual gaming.
Casualized era.
Community management.
Coping mechanisms.
Core games.
Core gaming.
Counter-hegemony.
Crisis of authority.
Critical discourse analysis.
Female gamers.
Feminism.
Feminist Media Studies.
Game development.
Game studies.
Gamer stereotypes.
Games studies.
Gender.
Hegemony.
Identity.
Ideology.
Imagined communities.
In-depth interviews.
Industry.
Inferential sexism.
Interpretive communities.
Longitudinal interviews.
Online harassment.
Overt sexism.
Player lifecycle.
Popular culture.
Press analysis.
Video games.
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English 9783110704716
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 9783110704518 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Social Sciences 2020 English 9783110704723
Title is part of eBook package: De Gruyter EBOOK PACKAGE Sociology, Education, Psychology 2020 9783110704549 ZDB-23-SEW
Title is part of eBook package: De Gruyter New York University Press Complete eBook-Package 2020 9783110722703
print 9781479838523
https://doi.org/10.18574/nyu/9781479838523.001.0001
https://www.degruyter.com/isbn/9781479802210
Cover https://www.degruyter.com/document/cover/isbn/9781479802210/original
language English
format eBook
author Cote, Amanda C.,
Cote, Amanda C.,
spellingShingle Cote, Amanda C.,
Cote, Amanda C.,
Gaming Sexism : Gender and Identity in the Era of Casual Video Games /
Frontmatter --
Contents --
Introduction Diversification and Resistance in Gaming’s Casualized Era --
1 Core and the Video Game Industry --
2 Tits, Tokenism, and Trash- Talk --
3 Girly Games and Girl Gamers --
4 Already Core --
5 Strategies for Play --
6 In the Aftermath --
Conclusion The Battle Continues --
Acknowledgments --
Appendix Research Methods --
Gameography --
Notes --
Bibliography --
Index --
About the Author
author_facet Cote, Amanda C.,
Cote, Amanda C.,
author_variant a c c ac acc
a c c ac acc
author_role VerfasserIn
VerfasserIn
author_sort Cote, Amanda C.,
title Gaming Sexism : Gender and Identity in the Era of Casual Video Games /
title_sub Gender and Identity in the Era of Casual Video Games /
title_full Gaming Sexism : Gender and Identity in the Era of Casual Video Games / Amanda C. Cote.
title_fullStr Gaming Sexism : Gender and Identity in the Era of Casual Video Games / Amanda C. Cote.
title_full_unstemmed Gaming Sexism : Gender and Identity in the Era of Casual Video Games / Amanda C. Cote.
title_auth Gaming Sexism : Gender and Identity in the Era of Casual Video Games /
title_alt Frontmatter --
Contents --
Introduction Diversification and Resistance in Gaming’s Casualized Era --
1 Core and the Video Game Industry --
2 Tits, Tokenism, and Trash- Talk --
3 Girly Games and Girl Gamers --
4 Already Core --
5 Strategies for Play --
6 In the Aftermath --
Conclusion The Battle Continues --
Acknowledgments --
Appendix Research Methods --
Gameography --
Notes --
Bibliography --
Index --
About the Author
title_new Gaming Sexism :
title_sort gaming sexism : gender and identity in the era of casual video games /
publisher New York University Press,
publishDate 2020
physical 1 online resource
contents Frontmatter --
Contents --
Introduction Diversification and Resistance in Gaming’s Casualized Era --
1 Core and the Video Game Industry --
2 Tits, Tokenism, and Trash- Talk --
3 Girly Games and Girl Gamers --
4 Already Core --
5 Strategies for Play --
6 In the Aftermath --
Conclusion The Battle Continues --
Acknowledgments --
Appendix Research Methods --
Gameography --
Notes --
Bibliography --
Index --
About the Author
isbn 9781479802210
9783110704716
9783110704518
9783110704723
9783110704549
9783110722703
9781479838523
callnumber-first H - Social Science
callnumber-subject HQ - Family, Marriage, Women
callnumber-label HQ1075
callnumber-sort HQ 41075 C678 42021
url https://doi.org/10.18574/nyu/9781479838523.001.0001
https://www.degruyter.com/isbn/9781479802210
https://www.degruyter.com/document/cover/isbn/9781479802210/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8082
dewey-sort 3794.8082
dewey-raw 794.8082
dewey-search 794.8082
doi_str_mv 10.18574/nyu/9781479838523.001.0001
oclc_num 1164497475
work_keys_str_mv AT coteamandac gamingsexismgenderandidentityintheeraofcasualvideogames
status_str n
ids_txt_mv (DE-B1597)550744
(OCoLC)1164497475
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020
Title is part of eBook package: De Gruyter EBOOK PACKAGE Social Sciences 2020 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE Sociology, Education, Psychology 2020
Title is part of eBook package: De Gruyter New York University Press Complete eBook-Package 2020
is_hierarchy_title Gaming Sexism : Gender and Identity in the Era of Casual Video Games /
container_title Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English
_version_ 1770176983330717696
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06442nam a22012255i 4500</leader><controlfield tag="001">9781479802210</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20230502090707.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">230502t20202020nyu fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781479802210</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.18574/nyu/9781479838523.001.0001</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)550744</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1164497475</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">nyu</subfield><subfield code="c">US-NY</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">HQ1075</subfield><subfield code="b">.C678 2021</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC052000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">794.8082</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Cote, Amanda C., </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Gaming Sexism :</subfield><subfield code="b">Gender and Identity in the Era of Casual Video Games /</subfield><subfield code="c">Amanda C. Cote.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York, NY : </subfield><subfield code="b">New York University Press, </subfield><subfield code="c">[2020]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2020</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Introduction Diversification and Resistance in Gaming’s Casualized Era -- </subfield><subfield code="t">1 Core and the Video Game Industry -- </subfield><subfield code="t">2 Tits, Tokenism, and Trash- Talk -- </subfield><subfield code="t">3 Girly Games and Girl Gamers -- </subfield><subfield code="t">4 Already Core -- </subfield><subfield code="t">5 Strategies for Play -- </subfield><subfield code="t">6 In the Aftermath -- </subfield><subfield code="t">Conclusion The Battle Continues -- </subfield><subfield code="t">Acknowledgments -- </subfield><subfield code="t">Appendix Research Methods -- </subfield><subfield code="t">Gameography -- </subfield><subfield code="t">Notes -- </subfield><subfield code="t">Bibliography -- </subfield><subfield code="t">Index -- </subfield><subfield code="t">About the Author</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Interviews with female gamers about structural sexism across the gaming landscapeWhen the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced.In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Sex role.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games industry</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Women video gamers.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SOCIAL SCIENCE / Media Studies.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Active audience theory.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Agency.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Analog games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Casual games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Casual gaming.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Casualized era.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Community management.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Coping mechanisms.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Core games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Core gaming.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Counter-hegemony.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Crisis of authority.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Critical discourse analysis.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Female gamers.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Feminism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Feminist Media Studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game development.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Gamer stereotypes.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Games studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Gender.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Hegemony.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Identity.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Ideology.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Imagined communities.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">In-depth interviews.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Industry.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Inferential sexism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Interpretive communities.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Longitudinal interviews.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Online harassment.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Overt sexism.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Player lifecycle.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Popular culture.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Press analysis.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Video games.</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2020 English</subfield><subfield code="z">9783110704716</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2020</subfield><subfield code="z">9783110704518</subfield><subfield code="o">ZDB-23-DGG</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE Social Sciences 2020 English</subfield><subfield code="z">9783110704723</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE Sociology, Education, Psychology 2020</subfield><subfield code="z">9783110704549</subfield><subfield code="o">ZDB-23-SEW</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">New York University Press Complete eBook-Package 2020</subfield><subfield code="z">9783110722703</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9781479838523</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.18574/nyu/9781479838523.001.0001</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781479802210</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781479802210/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-070471-6 EBOOK PACKAGE COMPLETE 2020 English</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-070472-3 EBOOK PACKAGE Social Sciences 2020 English</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-072270-3 New York University Press Complete eBook-Package 2020</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_HICS</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_PPALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA11SSHE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA17SSHEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-SEW</subfield><subfield code="b">2020</subfield></datafield></record></collection>