Programming as if People Mattered : : Friendly Programs, Software Engineering, and Other Noble Delusions / / Nathaniel S. Borenstein.

Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps.Originally published in 1991.The Princeton Legacy Library uses the latest...

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Superior document:Title is part of eBook package: De Gruyter Princeton Legacy Lib. eBook Package 1980-1999
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Place / Publishing House:Princeton, NJ : : Princeton University Press, , [2014]
©1991
Year of Publication:2014
Edition:Course Book
Language:English
Series:Princeton Legacy Library ; 177
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Physical Description:1 online resource (202 p.)
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(OCoLC)922697765
collection bib_alma
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spelling Borenstein, Nathaniel S., author. aut http://id.loc.gov/vocabulary/relators/aut
Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions / Nathaniel S. Borenstein.
Course Book
Princeton, NJ : Princeton University Press, [2014]
©1991
1 online resource (202 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Princeton Legacy Library ; 177
Frontmatter -- Contents -- Preface -- Acknowledgments -- Part One. The Journey to the East: Can Software Engineers Build User Interfaces? -- Introduction -- Chapter 1. The Hostile Beast -- Part Two. The Dark Night of the Soul: The State of the Art in User-Interface Design -- Introduction -- Chapter 2. Who Are AU These People? -- Chapter 3. Stopwatches, Videotapes, and Human Nature -- Chapter 4. That Reminds Me of the Time... -- Chapter 5. The Quest for the Perfect Line Editor -- Chapter 6. The Men in Suits -- Chapter 7. Information Wants to Be Free -- Part Three. The Ten Commandments: Principles for User-Interface Design -- Introduction -- Chapter 8. Never Underestimate Your Users -- Chapter 9. Pretend That Small Is Beautiful, but Don't Believe It -- Chapter 10. Tune Defaults to the Novice -- Chapter 11. Don't Neglect the Experts -- Chapter 12. Your Program Stinks, and So Do You -- Chapter 13. Listen to Your Users, but Ignore What They Say -- Chapter 14. Lie to Your Managers -- Chapter 15. Cut Corners Proudly -- Chapter 16. Remember Your Ignorance -- Chapter 17. Dabble in Mysticism -- Chapter 18. Break All the Rules -- Part Four. The Golden Path: The Road to Human-Oriented Software Engineering -- Introduction -- Chapter 19. The Tools of the Trade -- Chapter 20. The Ivory Tower -- Chapter 21. People Are Perverse: Designing for the Fickle User -- Epilogue: Programming, Humility, and the Eclipse of the Self -- Further Reading -- References
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps.Originally published in 1991.The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021)
MATHEMATICS / Arithmetic. bisacsh
Title is part of eBook package: De Gruyter Princeton Legacy Lib. eBook Package 1980-1999 9783110413441
Title is part of eBook package: De Gruyter Princeton Legacy Lib. eBook Package Science 9783110413595
Title is part of eBook package: De Gruyter Princeton University Press eBook-Package Archive 1927-1999 9783110442496
print 9780691607887
https://doi.org/10.1515/9781400862535?locatt=mode:legacy
https://www.degruyter.com/isbn/9781400862535
Cover https://www.degruyter.com/cover/covers/9781400862535.jpg
language English
format eBook
author Borenstein, Nathaniel S.,
Borenstein, Nathaniel S.,
spellingShingle Borenstein, Nathaniel S.,
Borenstein, Nathaniel S.,
Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions /
Princeton Legacy Library ;
Frontmatter --
Contents --
Preface --
Acknowledgments --
Part One. The Journey to the East: Can Software Engineers Build User Interfaces? --
Introduction --
Chapter 1. The Hostile Beast --
Part Two. The Dark Night of the Soul: The State of the Art in User-Interface Design --
Chapter 2. Who Are AU These People? --
Chapter 3. Stopwatches, Videotapes, and Human Nature --
Chapter 4. That Reminds Me of the Time... --
Chapter 5. The Quest for the Perfect Line Editor --
Chapter 6. The Men in Suits --
Chapter 7. Information Wants to Be Free --
Part Three. The Ten Commandments: Principles for User-Interface Design --
Chapter 8. Never Underestimate Your Users --
Chapter 9. Pretend That Small Is Beautiful, but Don't Believe It --
Chapter 10. Tune Defaults to the Novice --
Chapter 11. Don't Neglect the Experts --
Chapter 12. Your Program Stinks, and So Do You --
Chapter 13. Listen to Your Users, but Ignore What They Say --
Chapter 14. Lie to Your Managers --
Chapter 15. Cut Corners Proudly --
Chapter 16. Remember Your Ignorance --
Chapter 17. Dabble in Mysticism --
Chapter 18. Break All the Rules --
Part Four. The Golden Path: The Road to Human-Oriented Software Engineering --
Chapter 19. The Tools of the Trade --
Chapter 20. The Ivory Tower --
Chapter 21. People Are Perverse: Designing for the Fickle User --
Epilogue: Programming, Humility, and the Eclipse of the Self --
Further Reading --
References
author_facet Borenstein, Nathaniel S.,
Borenstein, Nathaniel S.,
author_variant n s b ns nsb
n s b ns nsb
author_role VerfasserIn
VerfasserIn
author_sort Borenstein, Nathaniel S.,
title Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions /
title_sub Friendly Programs, Software Engineering, and Other Noble Delusions /
title_full Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions / Nathaniel S. Borenstein.
title_fullStr Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions / Nathaniel S. Borenstein.
title_full_unstemmed Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions / Nathaniel S. Borenstein.
title_auth Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions /
title_alt Frontmatter --
Contents --
Preface --
Acknowledgments --
Part One. The Journey to the East: Can Software Engineers Build User Interfaces? --
Introduction --
Chapter 1. The Hostile Beast --
Part Two. The Dark Night of the Soul: The State of the Art in User-Interface Design --
Chapter 2. Who Are AU These People? --
Chapter 3. Stopwatches, Videotapes, and Human Nature --
Chapter 4. That Reminds Me of the Time... --
Chapter 5. The Quest for the Perfect Line Editor --
Chapter 6. The Men in Suits --
Chapter 7. Information Wants to Be Free --
Part Three. The Ten Commandments: Principles for User-Interface Design --
Chapter 8. Never Underestimate Your Users --
Chapter 9. Pretend That Small Is Beautiful, but Don't Believe It --
Chapter 10. Tune Defaults to the Novice --
Chapter 11. Don't Neglect the Experts --
Chapter 12. Your Program Stinks, and So Do You --
Chapter 13. Listen to Your Users, but Ignore What They Say --
Chapter 14. Lie to Your Managers --
Chapter 15. Cut Corners Proudly --
Chapter 16. Remember Your Ignorance --
Chapter 17. Dabble in Mysticism --
Chapter 18. Break All the Rules --
Part Four. The Golden Path: The Road to Human-Oriented Software Engineering --
Chapter 19. The Tools of the Trade --
Chapter 20. The Ivory Tower --
Chapter 21. People Are Perverse: Designing for the Fickle User --
Epilogue: Programming, Humility, and the Eclipse of the Self --
Further Reading --
References
title_new Programming as if People Mattered :
title_sort programming as if people mattered : friendly programs, software engineering, and other noble delusions /
series Princeton Legacy Library ;
series2 Princeton Legacy Library ;
publisher Princeton University Press,
publishDate 2014
physical 1 online resource (202 p.)
Issued also in print.
edition Course Book
contents Frontmatter --
Contents --
Preface --
Acknowledgments --
Part One. The Journey to the East: Can Software Engineers Build User Interfaces? --
Introduction --
Chapter 1. The Hostile Beast --
Part Two. The Dark Night of the Soul: The State of the Art in User-Interface Design --
Chapter 2. Who Are AU These People? --
Chapter 3. Stopwatches, Videotapes, and Human Nature --
Chapter 4. That Reminds Me of the Time... --
Chapter 5. The Quest for the Perfect Line Editor --
Chapter 6. The Men in Suits --
Chapter 7. Information Wants to Be Free --
Part Three. The Ten Commandments: Principles for User-Interface Design --
Chapter 8. Never Underestimate Your Users --
Chapter 9. Pretend That Small Is Beautiful, but Don't Believe It --
Chapter 10. Tune Defaults to the Novice --
Chapter 11. Don't Neglect the Experts --
Chapter 12. Your Program Stinks, and So Do You --
Chapter 13. Listen to Your Users, but Ignore What They Say --
Chapter 14. Lie to Your Managers --
Chapter 15. Cut Corners Proudly --
Chapter 16. Remember Your Ignorance --
Chapter 17. Dabble in Mysticism --
Chapter 18. Break All the Rules --
Part Four. The Golden Path: The Road to Human-Oriented Software Engineering --
Chapter 19. The Tools of the Trade --
Chapter 20. The Ivory Tower --
Chapter 21. People Are Perverse: Designing for the Fickle User --
Epilogue: Programming, Humility, and the Eclipse of the Self --
Further Reading --
References
isbn 9781400862535
9783110413441
9783110413595
9783110442496
9780691607887
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.758 B67 41991EB
url https://doi.org/10.1515/9781400862535?locatt=mode:legacy
https://www.degruyter.com/isbn/9781400862535
https://www.degruyter.com/cover/covers/9781400862535.jpg
illustrated Not Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 004 - Data processing & computer science
dewey-full 004.019
dewey-sort 14.019
dewey-raw 004.019
dewey-search 004.019
doi_str_mv 10.1515/9781400862535?locatt=mode:legacy
oclc_num 922697765
work_keys_str_mv AT borensteinnathaniels programmingasifpeoplematteredfriendlyprogramssoftwareengineeringandothernobledelusions
status_str n
ids_txt_mv (DE-B1597)447335
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carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Princeton Legacy Lib. eBook Package 1980-1999
Title is part of eBook package: De Gruyter Princeton Legacy Lib. eBook Package Science
Title is part of eBook package: De Gruyter Princeton University Press eBook-Package Archive 1927-1999
is_hierarchy_title Programming as if People Mattered : Friendly Programs, Software Engineering, and Other Noble Delusions /
container_title Title is part of eBook package: De Gruyter Princeton Legacy Lib. eBook Package 1980-1999
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