A First Course in Scientific Computing : : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 / / Rubin H. Landau.

This book offers a new approach to introductory scientific computing. It aims to make students comfortable using computers to do science, to provide them with the computational tools and knowledge they need throughout their college careers and into their professional careers, and to show how all the...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Princeton University Press eBook-Package Backlist 2000-2013
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Place / Publishing House:Princeton, NJ : : Princeton University Press, , [2011]
©2005
Year of Publication:2011
Language:English
Online Access:
Physical Description:1 online resource (512 p.) :; 50 line illus.
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Table of Contents:
  • Frontmatter
  • Contents
  • List of Figures
  • List of Tables
  • Preface
  • Chapter 1. Introduction
  • PART 1. MAPLE (OR MATHEMATICA) BY DOING
  • Chapter 2. Getting Started with Maple
  • Chapter 3. Numbers, Expressions, Functions; Rocket Golf
  • Chapter 4. Visualizing Data, Abstract Types; Electric Fields
  • Chapter 5. Solving Equations, Differentiation; Towers
  • Chapter 6. Integration; Power and Energy Usage (Also 14)
  • Chapter 7. Matrices and Vectors; Rotation
  • Chapter 8. Searching, Programming; Dipsticks
  • PART 2. JAVA (OR FORTRAN90) BY DOING
  • Chapter 9. Getting Started with Java
  • Chapter 10. Data Types, Limits, Methods; Rocket Golf
  • Chapter 11. Visualization with Java, Classes, Packages
  • Chapter 12. Flow Control via Logic; Projectiles
  • Chapter 13. Java Input and Output
  • Chapter 14. Numerical Integration; Power and Energy Usage
  • Chapter 15. Differential Equations with Java and Maple
  • Chapter 16. Object-Oriented Programming; Complex Currents
  • Chapter 17. Arrays: Vectors, Matrices; Rigid-Body Rotations
  • Chapter 18. Advanced Objects; Baton Projectiles
  • Chapter 19. Discrete Math, Arrays as Bins; Bug Dynamics
  • Chapter 20. 2-D Arrays: File I/O, PDEs; Realistic Capacitor
  • Chapter 21. Web Computing, Applets, Primitive Graphics
  • PART 3. LATEX SURVIVAL GUIDE
  • Chapter 22. LATEX for Text
  • Chapter 23. LATEX for Mathematics
  • Appendix A. Glossary
  • Appendix B. Maple Quick Reference, Debugging Help
  • Appendix C. Java Quick Reference and Installing Software
  • Bibliography
  • Index