A First Course in Scientific Computing : : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 / / Rubin H. Landau.

This book offers a new approach to introductory scientific computing. It aims to make students comfortable using computers to do science, to provide them with the computational tools and knowledge they need throughout their college careers and into their professional careers, and to show how all the...

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Superior document:Title is part of eBook package: De Gruyter Princeton University Press eBook-Package Backlist 2000-2013
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Place / Publishing House:Princeton, NJ : : Princeton University Press, , [2011]
©2005
Year of Publication:2011
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A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 / Rubin H. Landau.
Princeton, NJ : Princeton University Press, [2011]
©2005
1 online resource (512 p.) : 50 line illus.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- List of Figures -- List of Tables -- Preface -- Chapter 1. Introduction -- PART 1. MAPLE (OR MATHEMATICA) BY DOING -- Chapter 2. Getting Started with Maple -- Chapter 3. Numbers, Expressions, Functions; Rocket Golf -- Chapter 4. Visualizing Data, Abstract Types; Electric Fields -- Chapter 5. Solving Equations, Differentiation; Towers -- Chapter 6. Integration; Power and Energy Usage (Also 14) -- Chapter 7. Matrices and Vectors; Rotation -- Chapter 8. Searching, Programming; Dipsticks -- PART 2. JAVA (OR FORTRAN90) BY DOING -- Chapter 9. Getting Started with Java -- Chapter 10. Data Types, Limits, Methods; Rocket Golf -- Chapter 11. Visualization with Java, Classes, Packages -- Chapter 12. Flow Control via Logic; Projectiles -- Chapter 13. Java Input and Output -- Chapter 14. Numerical Integration; Power and Energy Usage -- Chapter 15. Differential Equations with Java and Maple -- Chapter 16. Object-Oriented Programming; Complex Currents -- Chapter 17. Arrays: Vectors, Matrices; Rigid-Body Rotations -- Chapter 18. Advanced Objects; Baton Projectiles -- Chapter 19. Discrete Math, Arrays as Bins; Bug Dynamics -- Chapter 20. 2-D Arrays: File I/O, PDEs; Realistic Capacitor -- Chapter 21. Web Computing, Applets, Primitive Graphics -- PART 3. LATEX SURVIVAL GUIDE -- Chapter 22. LATEX for Text -- Chapter 23. LATEX for Mathematics -- Appendix A. Glossary -- Appendix B. Maple Quick Reference, Debugging Help -- Appendix C. Java Quick Reference and Installing Software -- Bibliography -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
This book offers a new approach to introductory scientific computing. It aims to make students comfortable using computers to do science, to provide them with the computational tools and knowledge they need throughout their college careers and into their professional careers, and to show how all the pieces can work together. Rubin Landau introduces the requisite mathematics and computer science in the course of realistic problems, from energy use to the building of skyscrapers to projectile motion with drag. He is attentive to how each discipline uses its own language to describe the same concepts and how computations are concrete instances of the abstract. Landau covers the basics of computation, numerical analysis, and programming from a computational science perspective. The first part of the printed book uses the problem-solving environment Maple as its context, with the same material covered on the accompanying CD as both Maple and Mathematica programs; the second part uses the compiled language Java, with equivalent materials in Fortran90 on the CD; and the final part presents an introduction to LaTeX replete with sample files. Providing the essentials of computing, with practical examples, A First Course in Scientific Computing adheres to the principle that science and engineering students learn computation best while sitting in front of a computer, book in hand, in trial-and-error mode. Not only is it an invaluable learning text and an essential reference for students of mathematics, engineering, physics, and other sciences, but it is also a consummate model for future textbooks in computational science and engineering courses. A broad spectrum of computing tools and examples that can be used throughout an academic career Practical computing aimed at solving realistic problems Both symbolic and numerical computations A multidisciplinary approach: science + math + computer science Maple and Java in the book itself; Mathematica, Fortran90, Maple and Java on the accompanying CD in an interactive workbook format
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021)
Science Data processing.
COMPUTERS / Computer Science. bisacsh
Title is part of eBook package: De Gruyter Princeton University Press eBook-Package Backlist 2000-2013 9783110442502
print 9780691121833
https://doi.org/10.1515/9781400841172?locatt=mode:legacy
https://www.degruyter.com/isbn/9781400841172
Cover https://www.degruyter.com/cover/covers/9781400841172.jpg
language English
format eBook
author Landau, Rubin H.,
Landau, Rubin H.,
spellingShingle Landau, Rubin H.,
Landau, Rubin H.,
A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 /
Frontmatter --
Contents --
List of Figures --
List of Tables --
Preface --
Chapter 1. Introduction --
PART 1. MAPLE (OR MATHEMATICA) BY DOING --
Chapter 2. Getting Started with Maple --
Chapter 3. Numbers, Expressions, Functions; Rocket Golf --
Chapter 4. Visualizing Data, Abstract Types; Electric Fields --
Chapter 5. Solving Equations, Differentiation; Towers --
Chapter 6. Integration; Power and Energy Usage (Also 14) --
Chapter 7. Matrices and Vectors; Rotation --
Chapter 8. Searching, Programming; Dipsticks --
PART 2. JAVA (OR FORTRAN90) BY DOING --
Chapter 9. Getting Started with Java --
Chapter 10. Data Types, Limits, Methods; Rocket Golf --
Chapter 11. Visualization with Java, Classes, Packages --
Chapter 12. Flow Control via Logic; Projectiles --
Chapter 13. Java Input and Output --
Chapter 14. Numerical Integration; Power and Energy Usage --
Chapter 15. Differential Equations with Java and Maple --
Chapter 16. Object-Oriented Programming; Complex Currents --
Chapter 17. Arrays: Vectors, Matrices; Rigid-Body Rotations --
Chapter 18. Advanced Objects; Baton Projectiles --
Chapter 19. Discrete Math, Arrays as Bins; Bug Dynamics --
Chapter 20. 2-D Arrays: File I/O, PDEs; Realistic Capacitor --
Chapter 21. Web Computing, Applets, Primitive Graphics --
PART 3. LATEX SURVIVAL GUIDE --
Chapter 22. LATEX for Text --
Chapter 23. LATEX for Mathematics --
Appendix A. Glossary --
Appendix B. Maple Quick Reference, Debugging Help --
Appendix C. Java Quick Reference and Installing Software --
Bibliography --
Index
author_facet Landau, Rubin H.,
Landau, Rubin H.,
author_variant r h l rh rhl
r h l rh rhl
author_role VerfasserIn
VerfasserIn
author_sort Landau, Rubin H.,
title A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 /
title_sub Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 /
title_full A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 / Rubin H. Landau.
title_fullStr A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 / Rubin H. Landau.
title_full_unstemmed A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 / Rubin H. Landau.
title_auth A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 /
title_alt Frontmatter --
Contents --
List of Figures --
List of Tables --
Preface --
Chapter 1. Introduction --
PART 1. MAPLE (OR MATHEMATICA) BY DOING --
Chapter 2. Getting Started with Maple --
Chapter 3. Numbers, Expressions, Functions; Rocket Golf --
Chapter 4. Visualizing Data, Abstract Types; Electric Fields --
Chapter 5. Solving Equations, Differentiation; Towers --
Chapter 6. Integration; Power and Energy Usage (Also 14) --
Chapter 7. Matrices and Vectors; Rotation --
Chapter 8. Searching, Programming; Dipsticks --
PART 2. JAVA (OR FORTRAN90) BY DOING --
Chapter 9. Getting Started with Java --
Chapter 10. Data Types, Limits, Methods; Rocket Golf --
Chapter 11. Visualization with Java, Classes, Packages --
Chapter 12. Flow Control via Logic; Projectiles --
Chapter 13. Java Input and Output --
Chapter 14. Numerical Integration; Power and Energy Usage --
Chapter 15. Differential Equations with Java and Maple --
Chapter 16. Object-Oriented Programming; Complex Currents --
Chapter 17. Arrays: Vectors, Matrices; Rigid-Body Rotations --
Chapter 18. Advanced Objects; Baton Projectiles --
Chapter 19. Discrete Math, Arrays as Bins; Bug Dynamics --
Chapter 20. 2-D Arrays: File I/O, PDEs; Realistic Capacitor --
Chapter 21. Web Computing, Applets, Primitive Graphics --
PART 3. LATEX SURVIVAL GUIDE --
Chapter 22. LATEX for Text --
Chapter 23. LATEX for Mathematics --
Appendix A. Glossary --
Appendix B. Maple Quick Reference, Debugging Help --
Appendix C. Java Quick Reference and Installing Software --
Bibliography --
Index
title_new A First Course in Scientific Computing :
title_sort a first course in scientific computing : symbolic, graphic, and numeric modeling using maple, java, mathematica, and fortran90 /
publisher Princeton University Press,
publishDate 2011
physical 1 online resource (512 p.) : 50 line illus.
Issued also in print.
contents Frontmatter --
Contents --
List of Figures --
List of Tables --
Preface --
Chapter 1. Introduction --
PART 1. MAPLE (OR MATHEMATICA) BY DOING --
Chapter 2. Getting Started with Maple --
Chapter 3. Numbers, Expressions, Functions; Rocket Golf --
Chapter 4. Visualizing Data, Abstract Types; Electric Fields --
Chapter 5. Solving Equations, Differentiation; Towers --
Chapter 6. Integration; Power and Energy Usage (Also 14) --
Chapter 7. Matrices and Vectors; Rotation --
Chapter 8. Searching, Programming; Dipsticks --
PART 2. JAVA (OR FORTRAN90) BY DOING --
Chapter 9. Getting Started with Java --
Chapter 10. Data Types, Limits, Methods; Rocket Golf --
Chapter 11. Visualization with Java, Classes, Packages --
Chapter 12. Flow Control via Logic; Projectiles --
Chapter 13. Java Input and Output --
Chapter 14. Numerical Integration; Power and Energy Usage --
Chapter 15. Differential Equations with Java and Maple --
Chapter 16. Object-Oriented Programming; Complex Currents --
Chapter 17. Arrays: Vectors, Matrices; Rigid-Body Rotations --
Chapter 18. Advanced Objects; Baton Projectiles --
Chapter 19. Discrete Math, Arrays as Bins; Bug Dynamics --
Chapter 20. 2-D Arrays: File I/O, PDEs; Realistic Capacitor --
Chapter 21. Web Computing, Applets, Primitive Graphics --
PART 3. LATEX SURVIVAL GUIDE --
Chapter 22. LATEX for Text --
Chapter 23. LATEX for Mathematics --
Appendix A. Glossary --
Appendix B. Maple Quick Reference, Debugging Help --
Appendix C. Java Quick Reference and Installing Software --
Bibliography --
Index
isbn 9781400841172
9783110442502
9780691121833
url https://doi.org/10.1515/9781400841172?locatt=mode:legacy
https://www.degruyter.com/isbn/9781400841172
https://www.degruyter.com/cover/covers/9781400841172.jpg
illustrated Illustrated
dewey-hundreds 500 - Science
dewey-tens 500 - Science
dewey-ones 502 - Miscellany
dewey-full 502
dewey-sort 3502
dewey-raw 502
dewey-search 502
doi_str_mv 10.1515/9781400841172?locatt=mode:legacy
oclc_num 758335832
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is_hierarchy_title A First Course in Scientific Computing : Symbolic, Graphic, and Numeric Modeling Using Maple, Java, Mathematica, and Fortran90 /
container_title Title is part of eBook package: De Gruyter Princeton University Press eBook-Package Backlist 2000-2013
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