Slantwise Moves : : Games, Literature, and Social Invention in Nineteenth-Century America / / Douglas A. Guerra.

In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchan...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English
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Place / Publishing House:Philadelphia : : University of Pennsylvania Press, , [2018]
©2019
Year of Publication:2018
Language:English
Series:Material Texts
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Physical Description:1 online resource (264 p.) :; 21 illus.
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Table of Contents:
  • Frontmatter
  • Contents
  • Introduction. On the Uses and Abuses of Games
  • Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves
  • Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior
  • Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum
  • Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential
  • Chapter 5. The Net Work of Not Work
  • Notes
  • Index
  • Acknowledgments