Slantwise Moves : : Games, Literature, and Social Invention in Nineteenth-Century America / / Douglas A. Guerra.
In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchan...
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Superior document: | Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English |
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Place / Publishing House: | Philadelphia : : University of Pennsylvania Press, , [2018] ©2019 |
Year of Publication: | 2018 |
Language: | English |
Series: | Material Texts
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Online Access: | |
Physical Description: | 1 online resource (264 p.) :; 21 illus. |
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Table of Contents:
- Frontmatter
- Contents
- Introduction. On the Uses and Abuses of Games
- Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves
- Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior
- Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum
- Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential
- Chapter 5. The Net Work of Not Work
- Notes
- Index
- Acknowledgments