Slantwise Moves : : Games, Literature, and Social Invention in Nineteenth-Century America / / Douglas A. Guerra.

In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchan...

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Place / Publishing House:Philadelphia : : University of Pennsylvania Press, , [2018]
©2019
Year of Publication:2018
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Physical Description:1 online resource (264 p.) :; 21 illus.
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Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra.
Philadelphia : University of Pennsylvania Press, [2018]
©2019
1 online resource (264 p.) : 21 illus.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Material Texts
Frontmatter -- Contents -- Introduction. On the Uses and Abuses of Games -- Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves -- Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior -- Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum -- Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential -- Chapter 5. The Net Work of Not Work -- Notes -- Index -- Acknowledgments
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchandise just two days after his arrival in the city; within a few months, he had sold forty thousand copies. That same year, Walt Whitman left Brooklyn to oversee the printing of the third edition of his Leaves of Grass in Massachusetts. In Slantwise Moves, Douglas A. Guerra sees more than mere coincidence in the contemporary popularity of these superficially different cultural productions. Instead, he argues, both the book and the game were materially resonant sites of social experimentation—places where modes of collectivity and selfhood could be enacted and performed.Then as now, Guerra observes, "game" was a malleable category, mediating play in various and inventive ways: through the material forms of pasteboard, paper, and india rubber; via settings like the parlor, lawn, or public hall; and by mutually agreed-upon measurements of success, ranging from point accumulation to the creation of humorous narratives. Recovering the lives of important game designers, anthologists, and codifiers—including Anne Abbot, William Simonds, Michael Phelan, and the aforementioned Bradley—Guerra brings his study of commercially produced games into dialogue with a reconsideration of iconic literary works. Through contrapuntal close readings of texts and gameplay, he finds multiple possibilities for self-fashioning reflected in Bradley's Life and Whitman's "Song of Myself," as well as utopian social spaces on billiard tables and the pages of Nathaniel Hawthorne's The Blithedale Romance alike.Highlighting meaningful overlap in the production and reception of books and games, Slantwise Moves identifies what the two have in common as material texts and as critical models of the mundane pleasures and intimacies that defined agency and social belonging in nineteenth-century America.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Jun 2024)
Books and reading Social aspects United States History 19th century.
Books and reading Social aspects United States History 19thcentury.
Games Social aspects United States History 19th century.
Popular culture United States History 19th century.
LITERARY CRITICISM / Modern / 19th Century . bisacsh
Cultural Studies.
Literature.
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English 9783110604252
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 9783110603255 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Stud. 2018 English 9783110604184
Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Studies 2018 9783110603187 ZDB-23-DKU
Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2018 9783110606638
Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2019 9783110652055
https://doi.org/10.9783/9780912295480
https://www.degruyter.com/isbn/9780912295480
Cover https://www.degruyter.com/document/cover/isbn/9780912295480/original
language English
format eBook
author Guerra, Douglas A.,
Guerra, Douglas A.,
spellingShingle Guerra, Douglas A.,
Guerra, Douglas A.,
Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America /
Material Texts
Frontmatter --
Contents --
Introduction. On the Uses and Abuses of Games --
Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves --
Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior --
Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum --
Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential --
Chapter 5. The Net Work of Not Work --
Notes --
Index --
Acknowledgments
author_facet Guerra, Douglas A.,
Guerra, Douglas A.,
author_variant d a g da dag
d a g da dag
author_role VerfasserIn
VerfasserIn
author_sort Guerra, Douglas A.,
title Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America /
title_sub Games, Literature, and Social Invention in Nineteenth-Century America /
title_full Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra.
title_fullStr Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra.
title_full_unstemmed Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra.
title_auth Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America /
title_alt Frontmatter --
Contents --
Introduction. On the Uses and Abuses of Games --
Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves --
Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior --
Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum --
Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential --
Chapter 5. The Net Work of Not Work --
Notes --
Index --
Acknowledgments
title_new Slantwise Moves :
title_sort slantwise moves : games, literature, and social invention in nineteenth-century america /
series Material Texts
series2 Material Texts
publisher University of Pennsylvania Press,
publishDate 2018
physical 1 online resource (264 p.) : 21 illus.
contents Frontmatter --
Contents --
Introduction. On the Uses and Abuses of Games --
Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves --
Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior --
Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum --
Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential --
Chapter 5. The Net Work of Not Work --
Notes --
Index --
Acknowledgments
isbn 9780912295480
9783110604252
9783110603255
9783110604184
9783110603187
9783110606638
9783110652055
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1201
callnumber-sort GV 41201.38 G84 42018
geographic_facet United States
era_facet 19th century.
19thcentury.
url https://doi.org/10.9783/9780912295480
https://www.degruyter.com/isbn/9780912295480
https://www.degruyter.com/document/cover/isbn/9780912295480/original
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 300 - Social sciences, sociology & anthropology
dewey-ones 306 - Culture & institutions
dewey-full 306.4/870973
dewey-sort 3306.4 6870973
dewey-raw 306.4/870973
dewey-search 306.4/870973
doi_str_mv 10.9783/9780912295480
oclc_num 1048621697
work_keys_str_mv AT guerradouglasa slantwisemovesgamesliteratureandsocialinventioninnineteenthcenturyamerica
status_str n
ids_txt_mv (DE-B1597)502704
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carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018
Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Stud. 2018 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Studies 2018
Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2018
Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2019
is_hierarchy_title Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America /
container_title Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English
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