Slantwise Moves : : Games, Literature, and Social Invention in Nineteenth-Century America / / Douglas A. Guerra.
In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchan...
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Guerra, Douglas A., author. aut http://id.loc.gov/vocabulary/relators/aut Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra. Philadelphia : University of Pennsylvania Press, [2018] ©2019 1 online resource (264 p.) : 21 illus. text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Material Texts Frontmatter -- Contents -- Introduction. On the Uses and Abuses of Games -- Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves -- Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior -- Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum -- Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential -- Chapter 5. The Net Work of Not Work -- Notes -- Index -- Acknowledgments restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star In 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchandise just two days after his arrival in the city; within a few months, he had sold forty thousand copies. That same year, Walt Whitman left Brooklyn to oversee the printing of the third edition of his Leaves of Grass in Massachusetts. In Slantwise Moves, Douglas A. Guerra sees more than mere coincidence in the contemporary popularity of these superficially different cultural productions. Instead, he argues, both the book and the game were materially resonant sites of social experimentation—places where modes of collectivity and selfhood could be enacted and performed.Then as now, Guerra observes, "game" was a malleable category, mediating play in various and inventive ways: through the material forms of pasteboard, paper, and india rubber; via settings like the parlor, lawn, or public hall; and by mutually agreed-upon measurements of success, ranging from point accumulation to the creation of humorous narratives. Recovering the lives of important game designers, anthologists, and codifiers—including Anne Abbot, William Simonds, Michael Phelan, and the aforementioned Bradley—Guerra brings his study of commercially produced games into dialogue with a reconsideration of iconic literary works. Through contrapuntal close readings of texts and gameplay, he finds multiple possibilities for self-fashioning reflected in Bradley's Life and Whitman's "Song of Myself," as well as utopian social spaces on billiard tables and the pages of Nathaniel Hawthorne's The Blithedale Romance alike.Highlighting meaningful overlap in the production and reception of books and games, Slantwise Moves identifies what the two have in common as material texts and as critical models of the mundane pleasures and intimacies that defined agency and social belonging in nineteenth-century America. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Jun 2024) Books and reading Social aspects United States History 19th century. Books and reading Social aspects United States History 19thcentury. Games Social aspects United States History 19th century. Popular culture United States History 19th century. LITERARY CRITICISM / Modern / 19th Century . bisacsh Cultural Studies. Literature. Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English 9783110604252 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 9783110603255 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Stud. 2018 English 9783110604184 Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Studies 2018 9783110603187 ZDB-23-DKU Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2018 9783110606638 Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2019 9783110652055 https://doi.org/10.9783/9780912295480 https://www.degruyter.com/isbn/9780912295480 Cover https://www.degruyter.com/document/cover/isbn/9780912295480/original |
language |
English |
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eBook |
author |
Guerra, Douglas A., Guerra, Douglas A., |
spellingShingle |
Guerra, Douglas A., Guerra, Douglas A., Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Material Texts Frontmatter -- Contents -- Introduction. On the Uses and Abuses of Games -- Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves -- Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior -- Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum -- Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential -- Chapter 5. The Net Work of Not Work -- Notes -- Index -- Acknowledgments |
author_facet |
Guerra, Douglas A., Guerra, Douglas A., |
author_variant |
d a g da dag d a g da dag |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Guerra, Douglas A., |
title |
Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / |
title_sub |
Games, Literature, and Social Invention in Nineteenth-Century America / |
title_full |
Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra. |
title_fullStr |
Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra. |
title_full_unstemmed |
Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / Douglas A. Guerra. |
title_auth |
Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / |
title_alt |
Frontmatter -- Contents -- Introduction. On the Uses and Abuses of Games -- Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves -- Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior -- Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum -- Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential -- Chapter 5. The Net Work of Not Work -- Notes -- Index -- Acknowledgments |
title_new |
Slantwise Moves : |
title_sort |
slantwise moves : games, literature, and social invention in nineteenth-century america / |
series |
Material Texts |
series2 |
Material Texts |
publisher |
University of Pennsylvania Press, |
publishDate |
2018 |
physical |
1 online resource (264 p.) : 21 illus. |
contents |
Frontmatter -- Contents -- Introduction. On the Uses and Abuses of Games -- Chapter 1. Both In and Out of the Game: Reform Games and Avatar Selves -- Chapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior -- Chapter 3. The Power to Promote: Configuration Culture in the Age of Barnum -- Chapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential -- Chapter 5. The Net Work of Not Work -- Notes -- Index -- Acknowledgments |
isbn |
9780912295480 9783110604252 9783110603255 9783110604184 9783110603187 9783110606638 9783110652055 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1201 |
callnumber-sort |
GV 41201.38 G84 42018 |
geographic_facet |
United States |
era_facet |
19th century. 19thcentury. |
url |
https://doi.org/10.9783/9780912295480 https://www.degruyter.com/isbn/9780912295480 https://www.degruyter.com/document/cover/isbn/9780912295480/original |
illustrated |
Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
300 - Social sciences, sociology & anthropology |
dewey-ones |
306 - Culture & institutions |
dewey-full |
306.4/870973 |
dewey-sort |
3306.4 6870973 |
dewey-raw |
306.4/870973 |
dewey-search |
306.4/870973 |
doi_str_mv |
10.9783/9780912295480 |
oclc_num |
1048621697 |
work_keys_str_mv |
AT guerradouglasa slantwisemovesgamesliteratureandsocialinventioninnineteenthcenturyamerica |
status_str |
n |
ids_txt_mv |
(DE-B1597)502704 (OCoLC)1048621697 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Stud. 2018 English Title is part of eBook package: De Gruyter EBOOK PACKAGE Literary, Cultural and Area Studies 2018 Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2018 Title is part of eBook package: De Gruyter University of Pennsylvania Press Complete eBook-Package 2019 |
is_hierarchy_title |
Slantwise Moves : Games, Literature, and Social Invention in Nineteenth-Century America / |
container_title |
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2018 English |
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1806143522579939328 |
fullrecord |
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