The Medium of the Video Game / / ed. by Mark J. P. Wolf.

Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlaySt...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter University of Texas Press eBook-Package Backlist 2000-2013
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Place / Publishing House:Austin : : University of Texas Press, , [2021]
©2002
Year of Publication:2021
Language:English
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Physical Description:1 online resource (223 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Foreword
  • Introduction
  • I The Emergence of the Video Game
  • 1 The Video Game as a Medium
  • 2 Super Mario Nation
  • II Formal Aspects of the Video Game
  • 3 Space in the Video Game
  • 4 Time in the Video Game
  • 5 Narrative in the Video Game
  • 6 Genre and the Video Game
  • III The Video Game in Society and Culture
  • 7 Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image
  • 8 Play It Again, Pac-Man
  • 9 Archetypes on Acid Video Games and Culture
  • Appendix: Resources for Video Game Research
  • Index
  • About the Contributors