One Up : : Creativity, Competition, and the Global Business of Video Games / / Joost van Dreunen.

What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies look unconventional—and are often ignored—from the standpoint of traditional business strategy. Yet they have thrived in the face of digitalization, generating billions in revenue t...

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Superior document:Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020
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Place / Publishing House:New York, NY : : Columbia University Press, , [2020]
©2020
Year of Publication:2020
Language:English
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Physical Description:1 online resource :; 39 figures, 23 tables
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id 9780231552219
lccn 2020012566
ctrlnum (DE-B1597)566375
(OCoLC)1145090083
collection bib_alma
record_format marc
spelling van Dreunen, Joost, author. aut http://id.loc.gov/vocabulary/relators/aut
One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen.
New York, NY : Columbia University Press, [2020]
©2020
1 online resource : 39 figures, 23 tables
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Preface -- Acknowledgments -- Introduction -- PART 1 GAMES AS A PRODUCT -- 1 Digitalization of Interactive Entertainment -- 2 Games Industry Basics -- 3 Empire on the Edge of the Volcano -- PART 2 GAMES AS A SERVICE -- 4 Everyone Is a Gamer Now -- 5 Myth of the Mobile Millionaire -- 6 Greatly Exaggerated Death of the Console -- 7 Glorious Return of PC Gaming -- PART 3 GAMES AS MEDIA -- 8 Epic Quest for Intellectual Property -- 9 Watching Other People Play Video Games, and Why -- 10 Next-Gen Revenue Models -- Conclusion -- Appendix: Empirical Procedure -- Notes -- Bibliography -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies look unconventional—and are often ignored—from the standpoint of traditional business strategy. Yet they have thrived in the face of digitalization, generating billions in revenue through business models such as offering content for free in order to build market share and draw in customers.One Up offers a pioneering empirical analysis of innovation and strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on almost twenty years of practical and academic experience in the interactive entertainment field, Joost van Dreunen analyzes how business model innovation has made the video game industry what it is today. Covering more than three decades of industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy as they do to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book reveals how the emergence of digital and mobile gaming can make us rethink traditional product-based strategies. One Up is required reading for investors, strategic decision makers, creatives, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)
Competition.
Creative ability in business.
Video games industry.
Video games Economic aspects.
BUSINESS & ECONOMICS / Strategic Planning. bisacsh
Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020 9783110710977
Title is part of eBook package: De Gruyter EBOOK PACKAGE Business and Economics 2020 English 9783110704792
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English 9783110704716
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 9783110704518 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Economics 2020 9783110704624 ZDB-23-DBV
https://doi.org/10.7312/dreu19752
https://www.degruyter.com/isbn/9780231552219
Cover https://www.degruyter.com/document/cover/isbn/9780231552219/original
language English
format eBook
author van Dreunen, Joost,
van Dreunen, Joost,
spellingShingle van Dreunen, Joost,
van Dreunen, Joost,
One Up : Creativity, Competition, and the Global Business of Video Games /
Frontmatter --
Contents --
Preface --
Acknowledgments --
Introduction --
PART 1 GAMES AS A PRODUCT --
1 Digitalization of Interactive Entertainment --
2 Games Industry Basics --
3 Empire on the Edge of the Volcano --
PART 2 GAMES AS A SERVICE --
4 Everyone Is a Gamer Now --
5 Myth of the Mobile Millionaire --
6 Greatly Exaggerated Death of the Console --
7 Glorious Return of PC Gaming --
PART 3 GAMES AS MEDIA --
8 Epic Quest for Intellectual Property --
9 Watching Other People Play Video Games, and Why --
10 Next-Gen Revenue Models --
Conclusion --
Appendix: Empirical Procedure --
Notes --
Bibliography --
Index
author_facet van Dreunen, Joost,
van Dreunen, Joost,
author_variant d j v dj djv
d j v dj djv
author_role VerfasserIn
VerfasserIn
author_sort van Dreunen, Joost,
title One Up : Creativity, Competition, and the Global Business of Video Games /
title_sub Creativity, Competition, and the Global Business of Video Games /
title_full One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen.
title_fullStr One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen.
title_full_unstemmed One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen.
title_auth One Up : Creativity, Competition, and the Global Business of Video Games /
title_alt Frontmatter --
Contents --
Preface --
Acknowledgments --
Introduction --
PART 1 GAMES AS A PRODUCT --
1 Digitalization of Interactive Entertainment --
2 Games Industry Basics --
3 Empire on the Edge of the Volcano --
PART 2 GAMES AS A SERVICE --
4 Everyone Is a Gamer Now --
5 Myth of the Mobile Millionaire --
6 Greatly Exaggerated Death of the Console --
7 Glorious Return of PC Gaming --
PART 3 GAMES AS MEDIA --
8 Epic Quest for Intellectual Property --
9 Watching Other People Play Video Games, and Why --
10 Next-Gen Revenue Models --
Conclusion --
Appendix: Empirical Procedure --
Notes --
Bibliography --
Index
title_new One Up :
title_sort one up : creativity, competition, and the global business of video games /
publisher Columbia University Press,
publishDate 2020
physical 1 online resource : 39 figures, 23 tables
contents Frontmatter --
Contents --
Preface --
Acknowledgments --
Introduction --
PART 1 GAMES AS A PRODUCT --
1 Digitalization of Interactive Entertainment --
2 Games Industry Basics --
3 Empire on the Edge of the Volcano --
PART 2 GAMES AS A SERVICE --
4 Everyone Is a Gamer Now --
5 Myth of the Mobile Millionaire --
6 Greatly Exaggerated Death of the Console --
7 Glorious Return of PC Gaming --
PART 3 GAMES AS MEDIA --
8 Epic Quest for Intellectual Property --
9 Watching Other People Play Video Games, and Why --
10 Next-Gen Revenue Models --
Conclusion --
Appendix: Empirical Procedure --
Notes --
Bibliography --
Index
isbn 9780231552219
9783110710977
9783110704792
9783110704716
9783110704518
9783110704624
callnumber-first H - Social Science
callnumber-subject HD - Industries, Land Use, Labor
callnumber-label HD9993
callnumber-sort HD 49993 E452
url https://doi.org/10.7312/dreu19752
https://www.degruyter.com/isbn/9780231552219
https://www.degruyter.com/document/cover/isbn/9780231552219/original
illustrated Not Illustrated
doi_str_mv 10.7312/dreu19752
oclc_num 1145090083
work_keys_str_mv AT vandreunenjoost oneupcreativitycompetitionandtheglobalbusinessofvideogames
status_str n
ids_txt_mv (DE-B1597)566375
(OCoLC)1145090083
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020
Title is part of eBook package: De Gruyter EBOOK PACKAGE Business and Economics 2020 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020
Title is part of eBook package: De Gruyter EBOOK PACKAGE Economics 2020
is_hierarchy_title One Up : Creativity, Competition, and the Global Business of Video Games /
container_title Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020
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