One Up : : Creativity, Competition, and the Global Business of Video Games / / Joost van Dreunen.
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies look unconventional—and are often ignored—from the standpoint of traditional business strategy. Yet they have thrived in the face of digitalization, generating billions in revenue t...
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Superior document: | Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020 |
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Place / Publishing House: | New York, NY : : Columbia University Press, , [2020] ©2020 |
Year of Publication: | 2020 |
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Physical Description: | 1 online resource :; 39 figures, 23 tables |
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van Dreunen, Joost, author. aut http://id.loc.gov/vocabulary/relators/aut One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen. New York, NY : Columbia University Press, [2020] ©2020 1 online resource : 39 figures, 23 tables text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Contents -- Preface -- Acknowledgments -- Introduction -- PART 1 GAMES AS A PRODUCT -- 1 Digitalization of Interactive Entertainment -- 2 Games Industry Basics -- 3 Empire on the Edge of the Volcano -- PART 2 GAMES AS A SERVICE -- 4 Everyone Is a Gamer Now -- 5 Myth of the Mobile Millionaire -- 6 Greatly Exaggerated Death of the Console -- 7 Glorious Return of PC Gaming -- PART 3 GAMES AS MEDIA -- 8 Epic Quest for Intellectual Property -- 9 Watching Other People Play Video Games, and Why -- 10 Next-Gen Revenue Models -- Conclusion -- Appendix: Empirical Procedure -- Notes -- Bibliography -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies look unconventional—and are often ignored—from the standpoint of traditional business strategy. Yet they have thrived in the face of digitalization, generating billions in revenue through business models such as offering content for free in order to build market share and draw in customers.One Up offers a pioneering empirical analysis of innovation and strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on almost twenty years of practical and academic experience in the interactive entertainment field, Joost van Dreunen analyzes how business model innovation has made the video game industry what it is today. Covering more than three decades of industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy as they do to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book reveals how the emergence of digital and mobile gaming can make us rethink traditional product-based strategies. One Up is required reading for investors, strategic decision makers, creatives, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023) Competition. Creative ability in business. Video games industry. Video games Economic aspects. BUSINESS & ECONOMICS / Strategic Planning. bisacsh Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020 9783110710977 Title is part of eBook package: De Gruyter EBOOK PACKAGE Business and Economics 2020 English 9783110704792 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English 9783110704716 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 9783110704518 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE Economics 2020 9783110704624 ZDB-23-DBV https://doi.org/10.7312/dreu19752 https://www.degruyter.com/isbn/9780231552219 Cover https://www.degruyter.com/document/cover/isbn/9780231552219/original |
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English |
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eBook |
author |
van Dreunen, Joost, van Dreunen, Joost, |
spellingShingle |
van Dreunen, Joost, van Dreunen, Joost, One Up : Creativity, Competition, and the Global Business of Video Games / Frontmatter -- Contents -- Preface -- Acknowledgments -- Introduction -- PART 1 GAMES AS A PRODUCT -- 1 Digitalization of Interactive Entertainment -- 2 Games Industry Basics -- 3 Empire on the Edge of the Volcano -- PART 2 GAMES AS A SERVICE -- 4 Everyone Is a Gamer Now -- 5 Myth of the Mobile Millionaire -- 6 Greatly Exaggerated Death of the Console -- 7 Glorious Return of PC Gaming -- PART 3 GAMES AS MEDIA -- 8 Epic Quest for Intellectual Property -- 9 Watching Other People Play Video Games, and Why -- 10 Next-Gen Revenue Models -- Conclusion -- Appendix: Empirical Procedure -- Notes -- Bibliography -- Index |
author_facet |
van Dreunen, Joost, van Dreunen, Joost, |
author_variant |
d j v dj djv d j v dj djv |
author_role |
VerfasserIn VerfasserIn |
author_sort |
van Dreunen, Joost, |
title |
One Up : Creativity, Competition, and the Global Business of Video Games / |
title_sub |
Creativity, Competition, and the Global Business of Video Games / |
title_full |
One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen. |
title_fullStr |
One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen. |
title_full_unstemmed |
One Up : Creativity, Competition, and the Global Business of Video Games / Joost van Dreunen. |
title_auth |
One Up : Creativity, Competition, and the Global Business of Video Games / |
title_alt |
Frontmatter -- Contents -- Preface -- Acknowledgments -- Introduction -- PART 1 GAMES AS A PRODUCT -- 1 Digitalization of Interactive Entertainment -- 2 Games Industry Basics -- 3 Empire on the Edge of the Volcano -- PART 2 GAMES AS A SERVICE -- 4 Everyone Is a Gamer Now -- 5 Myth of the Mobile Millionaire -- 6 Greatly Exaggerated Death of the Console -- 7 Glorious Return of PC Gaming -- PART 3 GAMES AS MEDIA -- 8 Epic Quest for Intellectual Property -- 9 Watching Other People Play Video Games, and Why -- 10 Next-Gen Revenue Models -- Conclusion -- Appendix: Empirical Procedure -- Notes -- Bibliography -- Index |
title_new |
One Up : |
title_sort |
one up : creativity, competition, and the global business of video games / |
publisher |
Columbia University Press, |
publishDate |
2020 |
physical |
1 online resource : 39 figures, 23 tables |
contents |
Frontmatter -- Contents -- Preface -- Acknowledgments -- Introduction -- PART 1 GAMES AS A PRODUCT -- 1 Digitalization of Interactive Entertainment -- 2 Games Industry Basics -- 3 Empire on the Edge of the Volcano -- PART 2 GAMES AS A SERVICE -- 4 Everyone Is a Gamer Now -- 5 Myth of the Mobile Millionaire -- 6 Greatly Exaggerated Death of the Console -- 7 Glorious Return of PC Gaming -- PART 3 GAMES AS MEDIA -- 8 Epic Quest for Intellectual Property -- 9 Watching Other People Play Video Games, and Why -- 10 Next-Gen Revenue Models -- Conclusion -- Appendix: Empirical Procedure -- Notes -- Bibliography -- Index |
isbn |
9780231552219 9783110710977 9783110704792 9783110704716 9783110704518 9783110704624 |
callnumber-first |
H - Social Science |
callnumber-subject |
HD - Industries, Land Use, Labor |
callnumber-label |
HD9993 |
callnumber-sort |
HD 49993 E452 |
url |
https://doi.org/10.7312/dreu19752 https://www.degruyter.com/isbn/9780231552219 https://www.degruyter.com/document/cover/isbn/9780231552219/original |
illustrated |
Not Illustrated |
doi_str_mv |
10.7312/dreu19752 |
oclc_num |
1145090083 |
work_keys_str_mv |
AT vandreunenjoost oneupcreativitycompetitionandtheglobalbusinessofvideogames |
status_str |
n |
ids_txt_mv |
(DE-B1597)566375 (OCoLC)1145090083 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020 Title is part of eBook package: De Gruyter EBOOK PACKAGE Business and Economics 2020 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 Title is part of eBook package: De Gruyter EBOOK PACKAGE Economics 2020 |
is_hierarchy_title |
One Up : Creativity, Competition, and the Global Business of Video Games / |
container_title |
Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020 |
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1806143059538214912 |
fullrecord |
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