Spaces Mapped and Monstrous : : Digital 3D Cinema and Visual Culture / / Nick Jones.
Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange.Spaces Mapp...
Saved in:
Superior document: | Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020 |
---|---|
VerfasserIn: | |
Place / Publishing House: | New York, NY : : Columbia University Press, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Series: | Film and Culture Series
|
Online Access: | |
Physical Description: | 1 online resource :; 38 b&w illustrations |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Frontmatter
- CONTENTS
- ILLUSTRATIONS
- ACKNOWLEDGMENTS
- INTRODUCTION
- PART 1: CONTEXTS
- 1. History: The Long View of 3D Film and Theory
- 2. Visualization: From Perspective to Digital 3D
- PART 2: MAPPED SPACES
- INTRODUCTION
- 3. Simulation: Dematerializing and Enframing
- 4. Immersion: Entering the Screen
- 5. Surveillance: Converting Image to Space, World to Data
- PART 3: MONSTROUS SPACES
- INTRODUCTION
- 6. Defamiliarization: Rethinking the Screen Plane.
- 7. Distortion: Unfamiliar and Unconventional Space
- 8. Intimacy: The Boundedness of Stereoscopic Media
- Conclusion: Seeing in 3D
- Notes
- Bibliography
- Index