Spaces Mapped and Monstrous : : Digital 3D Cinema and Visual Culture / / Nick Jones.

Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange.Spaces Mapp...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020
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Place / Publishing House:New York, NY : : Columbia University Press, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Film and Culture Series
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Physical Description:1 online resource :; 38 b&w illustrations
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Table of Contents:
  • Frontmatter
  • CONTENTS
  • ILLUSTRATIONS
  • ACKNOWLEDGMENTS
  • INTRODUCTION
  • PART 1: CONTEXTS
  • 1. History: The Long View of 3D Film and Theory
  • 2. Visualization: From Perspective to Digital 3D
  • PART 2: MAPPED SPACES
  • INTRODUCTION
  • 3. Simulation: Dematerializing and Enframing
  • 4. Immersion: Entering the Screen
  • 5. Surveillance: Converting Image to Space, World to Data
  • PART 3: MONSTROUS SPACES
  • INTRODUCTION
  • 6. Defamiliarization: Rethinking the Screen Plane.
  • 7. Distortion: Unfamiliar and Unconventional Space
  • 8. Intimacy: The Boundedness of Stereoscopic Media
  • Conclusion: Seeing in 3D
  • Notes
  • Bibliography
  • Index