Spaces Mapped and Monstrous : : Digital 3D Cinema and Visual Culture / / Nick Jones.

Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange.Spaces Mapp...

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Superior document:Title is part of eBook package: De Gruyter Columbia University Press Complete eBook-Package 2020
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Place / Publishing House:New York, NY : : Columbia University Press, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Film and Culture Series
Online Access:
Physical Description:1 online resource :; 38 b&w illustrations
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100 1 |a Jones, Nick,   |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Spaces Mapped and Monstrous :  |b Digital 3D Cinema and Visual Culture /  |c Nick Jones. 
264 1 |a New York, NY :   |b Columbia University Press,   |c [2020] 
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505 0 0 |t Frontmatter --   |t CONTENTS --   |t ILLUSTRATIONS --   |t ACKNOWLEDGMENTS --   |t INTRODUCTION --   |t PART 1: CONTEXTS --   |t 1. History: The Long View of 3D Film and Theory --   |t 2. Visualization: From Perspective to Digital 3D --   |t PART 2: MAPPED SPACES --   |t INTRODUCTION --   |t 3. Simulation: Dematerializing and Enframing --   |t 4. Immersion: Entering the Screen --   |t 5. Surveillance: Converting Image to Space, World to Data --   |t PART 3: MONSTROUS SPACES --   |t INTRODUCTION --   |t 6. Defamiliarization: Rethinking the Screen Plane. --   |t 7. Distortion: Unfamiliar and Unconventional Space --   |t 8. Intimacy: The Boundedness of Stereoscopic Media --   |t Conclusion: Seeing in 3D --   |t Notes --   |t Bibliography --   |t Index 
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520 |a Digital 3D has become a core feature of the twenty-first-century visual landscape. Yet 3D cinema is a contradictory media form: producing spaces that are highly regimented and exhaustively detailed, it simultaneously relies upon distortions of vision and space that are inherently strange.Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema to offer a critical analysis of an inescapable part of contemporary culture. Considering 3D's distinctive visual qualities and its connections to wider digital systems, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts. He examines 3D's relationship with computer interfaces, virtual reality, and digital networks as well as tracing its lineage to predigital models of visual organization. Jones emphasizes that 3D is not only a technology used in films but also a tool for producing, controlling, and distorting space within systems of surveillance, corporatization, and militarization. The book features detailed analysis of a wide range of films-including Avatar (2009), Goodbye to Language (2014), Love (2015), and Clash of the Titans (2010)-demonstrating that 3D is not merely an augmentation of 2D cinema but that it has its own unique properties. Spaces Mapped and Monstrous brings together media archaeology, digital theory, and textual analysis to provide a new account of the importance of 3D to visual culture today. 
530 |a Issued also in print. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022) 
650 0 |a 3-D films. 
650 0 |a Digital cinematography. 
650 0 |a Motion pictures  |x Aesthetics. 
650 0 |a Space perception and motion pictures. 
650 7 |a PERFORMING ARTS / Film & Video / History & Criticism.  |2 bisacsh 
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