Games, learning, and society : learning and meaning in the digital age / / edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University.

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Superior document:Learning in doing
:
TeilnehmendeR:
Year of Publication:2012
Language:English
Series:Learning in doing.
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Physical Description:xxi, 464 p. :; ill.
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spelling Games, learning, and society [electronic resource] : learning and meaning in the digital age / edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University.
New York : Cambridge University Press, 2012.
xxi, 464 p. : ill.
Learning in doing
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games Study and teaching.
Video games Psychological aspects.
Learning, Psychology of.
Video games Design.
Video games Social aspects.
Electronic books.
Steinkuehler, Constance, 1970-
Squire, Kurt.
Barab, Sasha A.
ProQuest (Firm)
Learning in doing.
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=944691 Click to View
language English
format Electronic
eBook
author2 Steinkuehler, Constance, 1970-
Squire, Kurt.
Barab, Sasha A.
ProQuest (Firm)
author_facet Steinkuehler, Constance, 1970-
Squire, Kurt.
Barab, Sasha A.
ProQuest (Firm)
ProQuest (Firm)
author2_variant c s cs
k s ks
s a b sa sab
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
author_corporate ProQuest (Firm)
author_sort Steinkuehler, Constance, 1970-
title Games, learning, and society learning and meaning in the digital age /
spellingShingle Games, learning, and society learning and meaning in the digital age /
Learning in doing
title_sub learning and meaning in the digital age /
title_full Games, learning, and society [electronic resource] : learning and meaning in the digital age / edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University.
title_fullStr Games, learning, and society [electronic resource] : learning and meaning in the digital age / edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University.
title_full_unstemmed Games, learning, and society [electronic resource] : learning and meaning in the digital age / edited by Constance Steinkuehler, University of Wisconsin, Madison; Kurt Squire, the University of Wisconsin, Madison; Sasha Barab, Arizona State University.
title_auth Games, learning, and society learning and meaning in the digital age /
title_new Games, learning, and society
title_sort games, learning, and society learning and meaning in the digital age /
series Learning in doing
series2 Learning in doing
publisher Cambridge University Press,
publishDate 2012
physical xxi, 464 p. : ill.
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.3 G423 42012
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=944691
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 796383836
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hierarchy_parent_title Learning in doing
is_hierarchy_title Games, learning, and society learning and meaning in the digital age /
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