Multimodal Texts in Disciplinary Education : : A Comprehensive Framework.

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Bibliographic Details
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2021.
©2021.
Year of Publication:2021
Edition:1st ed.
Language:English
Online Access:
Physical Description:1 online resource (138 pages)
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Table of Contents:
  • Intro
  • Preface
  • References
  • Contents
  • About the Authors
  • List of Figures
  • Part I Multimodal Texts and Working with Multimodal Texts in Education
  • 1 Introduction
  • 1.1 Multimodal Texts
  • 1.2 A Historic Perspective on Multimodality
  • References
  • 2 Multimodal Texts and Literacy in a Digitized World
  • 2.1 Texts in and Outside of Schools
  • 2.2 Text and Literacy-Changing Concepts
  • 2.3 Towards a Digital Text World
  • 2.4 Summary
  • References
  • 3 Semiotic Modes and Representations of Knowledge
  • 3.1 Knowledge Representations
  • 3.2 What Semiotic Modes "Count" in Schools?
  • 3.3 Semiotic Mode and Meaning Potential
  • 3.4 Implications for Education
  • 3.5 Summary
  • References
  • 4 Working with Multimodal Texts in Education
  • 4.1 Who Can Read and Write?
  • 4.2 The Expert and the Novice
  • 4.3 Curriculum Documents
  • 4.4 Text Talk in Education
  • 4.5 Model for Working with Multimodal Texts in Education
  • 4.5.1 General Structure-Setting
  • 4.5.2 Interaction Between Text Resources in the Text
  • 4.5.3 Figurative Language
  • 4.5.4 Values
  • 4.6 Summary
  • References
  • 5 Cultivating Students' Text Creation
  • 5.1 Writing Practices in Schools
  • 5.2 Linear Writing and Multimodal Composition
  • 5.3 Towards a New Understanding of Writing
  • 5.4 Supporting Students' Work with Multimodal Texts
  • 5.4.1 General Structure and Setting
  • 5.4.2 Interaction Between Text Resources
  • 5.4.3 Figurative Language and Values
  • 5.4.4 The Subject Content
  • 5.4.5 Developing Multimodal Text Competence
  • 5.5 Summary
  • References
  • Part II Sample Texts Analyses
  • 6 Close Reading of Multimodal Texts-Sample Analyses
  • 7 Natural Sciences
  • 7.1 Physics, Elementary School
  • 7.1.1 General Structure and Setting
  • 7.1.2 Interaction Between Text Resources
  • 7.1.3 Figurative Language
  • 7.1.4 Classroom Focus
  • 7.2 Biology, Secondary School.
  • 7.2.1 General Structure and Setting
  • 7.2.2 Interaction Between Text Resources
  • 7.2.3 Figurative Language
  • 7.2.4 Values
  • References
  • 8 Social Sciences
  • 8.1 Geography
  • 8.2 Geography-A Spanish City: Madrid
  • 8.2.1 General Structure and Setting
  • 8.2.2 Interaction Between Text Resources
  • 8.2.3 Classroom Focus: To Create a Narrative
  • 8.3 Geography-Urban Living: Singapore
  • 8.3.1 General Structure and Setting
  • 8.3.2 Interaction Between Text Resources
  • 8.4 Social Sciences as a Multimodal Challenge
  • 8.5 History, Secondary School-A Matter of Values
  • 8.5.1 General Structure and Setting
  • 8.5.2 Interaction Between Text Resources
  • 8.5.3 Figurative Language and Values
  • 8.5.4 Representing History
  • 8.6 Religion, Elementary School
  • 8.6.1 General Structure and Setting
  • 8.6.2 Interaction Between Text Resources
  • 8.6.3 Figurative Language
  • 8.6.4 Values
  • References
  • 9 Language
  • 9.1 English as a Foreign Language, Elementary School
  • 9.1.1 General Structure and Setting
  • 9.1.2 Interaction Between Text Resources
  • 9.1.3 Figurative Language
  • 9.1.4 Values
  • 9.2 English, Secondary School
  • 9.2.1 General Structure
  • 9.2.2 Interaction Between Text Resources
  • 9.2.3 Values
  • References
  • 10 Subjects Focusing on Practical Work
  • 10.1 Crafts, Secondary School
  • 10.1.1 General Structure and Setting
  • 10.1.2 Interaction Between Text Resources
  • 10.1.3 Values
  • 10.2 Welding, Industry Program
  • 10.2.1 General Structure and Setting
  • 10.2.2 Interaction Between Text Resources
  • 10.2.3 Figurative Language
  • 10.2.4 Values
  • 10.2.5 Classroom Focus
  • References
  • 11 Mathematics
  • 11.1 Interaction Between Text Resources
  • Textbooks
  • 12 Websites as Learning Resources for Young Learners
  • Textbooks
  • 13 Educational Games and Online Resources
  • 13.1 The Economy Game
  • 13.1.1 General Structure and Setting.
  • 13.1.2 Interaction Between Text Resources
  • 13.1.3 Values
  • 13.2 MinecraftEdu
  • 13.3 Using the Model for On-Line Gaming
  • References
  • 14 Summary of PART II
  • 14.1 Texts and Multimodal Text Focus in Different Content Areas
  • 14.2 Multimodal Texts and the Future of Learning
  • 14.3 Afterword
  • References.