Responsive Open Learning Environments : : Outcomes of Research from the ROLE Project.

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TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2015.
©2015.
Year of Publication:2015
Edition:1st ed.
Language:English
Online Access:
Physical Description:1 online resource (274 pages)
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Table of Contents:
  • Intro
  • Acknowledgement
  • Contents
  • List of Authors: Members of the ROLE Consortium
  • List of Authors: External Experts and Commentators of Chapters
  • Personal Learning Environments (PLEs): Visions and Concepts
  • Introduction
  • Personalised and Self-Regulated Learning
  • The Widget-Based Approach of the PLE
  • Building a Widget-Based PLE
  • The ROLE Project and Its Key Innovations
  • The ROLE Case Studies and Test Beds
  • PLEs for Inquiry-Based Learning: The weSPOT Project
  • Conclusions and Book Overview
  • References
  • Supporting Self-Regulated Learning
  • Introduction
  • Theoretical Background
  • Related Work and Technology
  • Models and Framework
  • Self-Regulated Learning Process Model
  • Applying the SRL Process Model
  • Competence Model
  • Learner Model
  • Learning Ontology
  • Mashup Guidelines
  • Support Strategies
  • Motivational Video
  • Courses and Training Material
  • Preconfigured PLEs
  • Widget Store
  • Mashup Recommender
  • Activity Recommender
  • SRL Text Reader Bundle
  • SRL Monitor
  • Evaluation Results, Challenges, and Barriers
  • Selected Evaluation Results
  • Results from the Conference Workshops
  • Lessons Learned from the Test Beds
  • Experiences in the Summer Schools
  • Conclusion
  • References
  • A Multidimensional Evaluation Framework for Personal Learning Environments
  • Introduction
  • The ``TOPS ́́Model for Evaluating PLEs
  • Technological Perspective
  • Utility
  • Usability and User Experience
  • Usability
  • User Experience
  • Organizational Aspect
  • Psycho-pedagogical Aspect
  • Self-regulated Learning
  • Guidance and Recommendation Strategies
  • Reflection and Monitoring
  • Activity and Skill Model
  • Social Aspect
  • The Unified PLE Evaluation Framework
  • General Discussion: Qualitative Versus Quantitative
  • Conclusion and Future Work
  • References.
  • Case Study 1: Using Widget Bundles for Formal Learning in Higher Education
  • Introduction
  • Related Research
  • RWTH Aachen University: ROLE for Full-Time Students in Large Classes
  • Learning Scenario
  • The Personal Learning Environment
  • Evaluation and Methodology
  • Results
  • Conclusions
  • Lessons Learned
  • Outlook
  • Shanghai Jiao Tong University: ROLE for Employed, Part-Time Students
  • Learning Scenario
  • The Personal Learning Environment
  • Bundles
  • Evaluation and Methodology
  • Results
  • Conclusions
  • Lessons Learned
  • Outlook
  • Uppsala University: ROLE for Distance Students Working Collaboratively in Small Groups
  • Learning Scenario
  • The Personal Learning Environment
  • Evaluation and Methodology
  • Results
  • Conclusions
  • Lessons Learned and Outlook
  • Widget Bundles for Formal Learning: Lessons Learned
  • References
  • Case Study 2: Designing PLE for Higher Education
  • Introduction
  • Trends
  • Definition of a PLE
  • Alternative Design and Implementation of PLE Platforms
  • Dedicated PLE Platform
  • Design Objectives and Models
  • Prototypal Implementation
  • Higher Education Test Beds
  • Teamwork at the Bachelor Level
  • Science 2.0 Literacy in Doctoral Studies
  • Conclusions and Perspectives
  • Inquiry-Learning Space for STEM Education at School Using Online Labs
  • Supporting NGOs
  • Supporting Connectivist MOOCs
  • Final Words
  • References
  • Case Study 3: Exploring Open Educational Resources for Informal Learning
  • Description of Case Study
  • Learning Context and Objectives
  • Setup and Organisation of Learning Activities
  • Learning Culture
  • PLE Intervention
  • OpenLearn as a PLE
  • Evaluation Objectives and Instruments
  • Methodology, Evaluation and Participants
  • The Evaluationś Participants
  • Evaluation Results
  • The eLC Seminar
  • The JTEL Summer School Workshops
  • The Dev8eD 2012 Workshop.
  • Lessons Learned
  • Successes and Failures
  • Best Practices for PLE Adoption in Informal Learning
  • Conclusions
  • References
  • Case Study 4: Technology Enhanced Workplace Learning
  • Challenges and Solutions in Technology Enhanced Workplace Learning
  • Trends in Technology Enhanced Workplace Learning
  • The ROLE Solution
  • Technology Enhanced Workplace Learning at Festo
  • The Learning Company Festo
  • The Festo Lernzentrum Saar GmbH (Festo Learning Center)
  • The Virtual Academy
  • Trends of Technology Enhanced Workplace Learning at Festo
  • Making Learning Environments More Personal
  • Videos as the Learning Medium of the Future
  • The ROLE Project and the Festo Test Bed
  • Project Vision
  • Learning in the Virtual Academy Before ROLE
  • Challenges and Requirement Analysis of the Test Bed
  • Organisation Related Challenges and Requirements
  • Target Group Related Challenges and Requirements
  • User Related Challenges and Requirements
  • Implementation of the Personal Learning Management System
  • IMC and CLIX Learning Suite
  • From LMS to Personal Learning Management System
  • Psycho-Pedagogical Integration Model and Personalised Learning Spaces
  • Technical Implementation: OpenSocial LMS
  • Concept and Evaluation of the PLMS at Festo
  • The Virtual Academy Case study
  • Evaluation
  • The First Evaluation Loop
  • Results
  • The Second Evaluation Loop
  • Evaluation Procedure
  • Results
  • Conclusion and Outlook
  • The Future of TEL in Business Context
  • What Are the Next Steps?
  • Conclusion
  • References
  • Lessons Learned from the Development of the ROLE PLE Framework
  • Introduction
  • The Interoperability Framework
  • The Architecture
  • Inter-widget Communication
  • Contextualised Attention Metadata
  • Spaces
  • Authentication and Authorisation
  • ROLE Platforms
  • The ROLE SDK
  • Graasp
  • OpenSocial Moodle Plugin
  • The ROLE Widget Store.
  • Widgets and Tools
  • ROLE and Open-Source Developer Communities
  • The ROLE Developer Community
  • Contributing ROLE Software to Open-Source Projects
  • Discussion and Conclusion
  • References
  • Commentary
  • Personal Learning Environments, Self-Directed Learning and Context
  • Reference
  • Supporting Self-Regulated Learning
  • Reference
  • Multidimensional Evaluation Framework for PLE: Does It Make Sense and Do We Need It?
  • References
  • PLE in Formal Education: Challenges for Openness and Control
  • Introduction
  • References
  • The Future of PLEs: How Can Higher Education Be Passed?
  • Woolly Thoughts on PLEs for Higher Education
  • References
  • Exploring Open Educational Resources for Informal Learning
  • Workplace Learning at Festo: Content Creation by Workers for Workers
  • Content Creation by Workers for Workers
  • Introduction
  • Interview
  • Conclusion
  • Lessons Learned from the Development of the ROLE PLE Framework
  • Interoperability Framework, Architecture
  • Inter-widget Communication
  • Contextualized Meta-data
  • Spaces
  • Authentication and Authorization
  • Reference
  • ROLE Consortium: Research Institutions
  • Supplementary Material
  • Index.