The Playful Citizen : : Civic Engagement in a Mediatized Culture.

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Superior document:Games and Play Series
:
TeilnehmendeR:
Place / Publishing House:Amsterdam : : Amsterdam University Press,, 2019.
{copy}2019.
Year of Publication:2019
Edition:1st ed.
Language:English
Series:Games and Play Series
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Physical Description:1 online resource (433 pages)
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id 5005727927
ctrlnum (MiAaPQ)5005727927
(Au-PeEL)EBL5727927
(OCoLC)1088893045
collection bib_alma
record_format marc
spelling Glas, René.
The Playful Citizen : Civic Engagement in a Mediatized Culture.
1st ed.
Amsterdam : Amsterdam University Press, 2019.
{copy}2019.
1 online resource (433 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Games and Play Series
Cover -- Contents -- 1. The playful citizen: An introduction -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- René Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
15. Playing with politics: Memory, orientation, and tactility -- Sam Hind -- 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems -- Eric Gordon and Stephen Walter -- 17. Permanent revolution: Occupying democracy -- Douglas Rushkoff -- 18. The playful city: Citizens making the smart city -- Michiel de Lange -- 19. Dissent at a distance -- The Janissary Collective (Mark Deuze and Lindsay Ems) -- 20. Playing with power: Casual politicking as a new frame for political analysis -- Alex Gekker -- Index of names -- Index of subjects.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic books.
Lammes, Sybille.
de Lange, Michiel.
Raessens, Joost.
de Vries, Imar.
Print version: Glas, René The Playful Citizen Amsterdam : Amsterdam University Press,c2019
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5727927 Click to View
language English
format eBook
author Glas, René.
spellingShingle Glas, René.
The Playful Citizen : Civic Engagement in a Mediatized Culture.
Games and Play Series
Cover -- Contents -- 1. The playful citizen: An introduction -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- René Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
15. Playing with politics: Memory, orientation, and tactility -- Sam Hind -- 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems -- Eric Gordon and Stephen Walter -- 17. Permanent revolution: Occupying democracy -- Douglas Rushkoff -- 18. The playful city: Citizens making the smart city -- Michiel de Lange -- 19. Dissent at a distance -- The Janissary Collective (Mark Deuze and Lindsay Ems) -- 20. Playing with power: Casual politicking as a new frame for political analysis -- Alex Gekker -- Index of names -- Index of subjects.
author_facet Glas, René.
Lammes, Sybille.
de Lange, Michiel.
Raessens, Joost.
de Vries, Imar.
author_variant r g rg
author2 Lammes, Sybille.
de Lange, Michiel.
Raessens, Joost.
de Vries, Imar.
author2_variant s l sl
l m d lm lmd
j r jr
v i d vi vid
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
author_sort Glas, René.
title The Playful Citizen : Civic Engagement in a Mediatized Culture.
title_sub Civic Engagement in a Mediatized Culture.
title_full The Playful Citizen : Civic Engagement in a Mediatized Culture.
title_fullStr The Playful Citizen : Civic Engagement in a Mediatized Culture.
title_full_unstemmed The Playful Citizen : Civic Engagement in a Mediatized Culture.
title_auth The Playful Citizen : Civic Engagement in a Mediatized Culture.
title_new The Playful Citizen :
title_sort the playful citizen : civic engagement in a mediatized culture.
series Games and Play Series
series2 Games and Play Series
publisher Amsterdam University Press,
publishDate 2019
physical 1 online resource (433 pages)
edition 1st ed.
contents Cover -- Contents -- 1. The playful citizen: An introduction -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- René Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
15. Playing with politics: Memory, orientation, and tactility -- Sam Hind -- 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems -- Eric Gordon and Stephen Walter -- 17. Permanent revolution: Occupying democracy -- Douglas Rushkoff -- 18. The playful city: Citizens making the smart city -- Michiel de Lange -- 19. Dissent at a distance -- The Janissary Collective (Mark Deuze and Lindsay Ems) -- 20. Playing with power: Casual politicking as a new frame for political analysis -- Alex Gekker -- Index of names -- Index of subjects.
isbn 9789048535200
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5727927
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 320 - Political science
dewey-ones 323 - Civil & political rights
dewey-full 323.042
dewey-sort 3323.042
dewey-raw 323.042
dewey-search 323.042
oclc_num 1088893045
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