The Hackable City : : Digital Media and Collaborative City-Making in the Network Society.

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Bibliographic Details
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TeilnehmendeR:
Place / Publishing House:Singapore : : Springer Singapore Pte. Limited,, 2018.
©2019.
Year of Publication:2018
Edition:1st ed.
Language:English
Online Access:
Physical Description:1 online resource (306 pages)
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Table of Contents:
  • Intro
  • Foreword: Tackling the Challenge of Speed
  • Acknowledgements
  • Contents
  • Editors and Contributors
  • Introduction-The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change
  • 1 The Parallels Between Hacking and City-Making
  • 2 Hacking Against the Smart City
  • 3 Hacking as an Ethos
  • 4 Hacking as a Practice of Collaborative City-Making
  • 5 Hackability as an Affordance of Systems
  • 6 Hacking as a Critical Lens and an Action-Based Research Approach
  • 7 Overview of the Book
  • References
  • Design Practices in the Hackable City
  • Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement
  • 1 Introduction
  • 2 Background
  • 3 Plug-In Interfaces
  • 4 A Case Study on City Hacking for Community Engagement
  • 4.1 Why: Motivation
  • 4.2 Where: The Locations
  • 4.3 What: The Plug-In Interfaces
  • 4.4 How: The Interface Configurations
  • 4.5 Methodology and Results
  • 5 Discussion
  • 6 Conclusion
  • References
  • Rapid Street Game Design: Prototyping Laboratory for Urban Change
  • 1 Introduction
  • 2 Enacting Design Knowledge
  • 3 The Rules of the Game
  • 4 'MySpace' Game
  • 5 'Shelf' Game Session
  • 6 'Blackout' Game Session
  • 7 Street Games as Prototypes
  • 8 Conclusion
  • References
  • The City as Perpetual Beta: Fostering Systemic Urban Acupuncture
  • 1 Introduction
  • 2 Context
  • 2.1 The City as Perpetual Beta
  • 2.2 Urban Acupuncture
  • 3 Existing Community Engagement Within the Built Environment
  • 3.1 Digital Technologies and Community Engagement
  • 3.2 City Hacking: From Top-Down to Bottom-Up to Middle-Out Engagement
  • 4 Urban Acupuncture Framework
  • 4.1 Study I: Digital Pop-Up
  • 4.2 Study II: InstaBooth
  • 4.3 Contribution to City Hacking
  • 5 Implementing Systemic Change
  • References
  • Changing Roles
  • Transforming Cities by Designing with Communities.
  • 1 Introduction
  • 2 Background
  • 2.1 The Role of the Urban Designer as 'Network Weaver' to Enable the Democratic Right to the City
  • 2.2 Tactical Urbanism
  • 3 Designing with Communities-The Woodquay Project
  • 3.1 Evolution of the Process
  • 3.2 The 'Designing with Communities' Framework
  • 4 Implications and Recommendations on Conditions for Governance
  • 5 Conclusion
  • References
  • Economic Resilience Through Community-Driven (Real Estate) Development in Amsterdam-Noord
  • References
  • This Is Our City! Urban Communities Re-appropriating Their City
  • 1 Introduction
  • 2 Background
  • 2.1 Augmented Cities and Hybrid Communities
  • 2.2 "Hacking the City" Initiatives and What Makes a City Hackable
  • 3 Inhabiting the Augmented City
  • 3.1 Global and Local Communities
  • 3.2 Limerick Local Heroes
  • 4 Digital Technologies for Civic Action
  • 5 Discussion
  • 6 Scaffolding-Potential Templates for Civic Activism
  • 7 Conclusions
  • References
  • Removing Barriers for Citizen Participation to Urban Innovation
  • 1 Introduction
  • 2 MK:Smart
  • 3 Citizens as Innovators
  • 3.1 Community Action Platform for Energy
  • 3.2 Our MK-Supporting Citizen Innovation
  • 4 Challenges to Facilitating Citizens as Innovators
  • 5 Addressing the Digital Divide Through Data Literacy
  • 6 The Urban Data School
  • 6.1 Conducting Inquiries with Real Urban Data sets
  • 6.2 Data
  • 6.3 School Trials
  • 7 Discussion and Conclusion
  • References
  • Hackers and Institutions
  • Working in Beta: Testing Urban Experiments and Innovation Policy Within Dublin City Council
  • 1 Introduction
  • 2 The Story of DCC Beta
  • 2.1 The Origins of DCC Beta
  • 2.2 Key Principles of DCC Beta
  • 2.3 The Process for Beta Projects
  • 3 Beta Projects
  • 3.1 Case Study 1-The Bike Hangar Beta Project
  • 3.2 Case Study 2-The Street Parklet Beta Project.
  • 3.3 Case Study 3-The Traffic Light Box Artworks Beta Project
  • 4 Discussion
  • 4.1 DCC Beta as an Approximated Form of 'City Hacking'
  • 4.2 Lessons from DCC Beta
  • 4.3 Potential Future Development and Research
  • References
  • Reinventing the Rules: Emergent Gameplay for Civic Learning
  • 1 Introduction
  • 2 Civic Learning: A Condition for Hackable City-Making
  • 3 Reinventing the Rules: How Emergent Gameplay Happens
  • 4 Playing with the Rules of Energy Safari
  • 4.1 Project Selection
  • 4.2 Forming Partnerships
  • 4.3 Knowledge Exchange
  • 4.4 Bribing
  • 4.5 Attitude Towards Local Government
  • 5 Civic Learning Through Emergent Gameplay?
  • 5.1 Bringing the Energy Transition One Step Closer
  • 5.2 Negotiation, Deliberation and Collaboration
  • 5.3 Reflecting on Community Dynamics
  • 6 Conclusion
  • References
  • Data Flow in the Smart City: Open Data Versus the Commons
  • 1 Introduction
  • 1.1 The Value of Data
  • 1.2 Thinking About the Flow of Data
  • 2 Case Study: Watersheds and Datasheds
  • 2.1 Circulation and Sequestration
  • 3 Discussion and Summary
  • References
  • Theorizing the Hackable City
  • Hacking, Making, and Prototyping for Social Change
  • 1 Introduction
  • 2 City as a Platform
  • 2.1 Hacking
  • 2.2 Making
  • 2.3 Prototyping
  • 3 Hackable City-Making: Towards Systemic Change
  • 3.1 Fuzzy Front-End of City-Making
  • 3.2 Co-creative Partnerships
  • 3.3 From Designing for to Making Together
  • 4 Discussion and Conclusions
  • References
  • Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory City-Making
  • 1 Introduction
  • 2 From Smart City to Human Smart City
  • 3 The Smart City Through the Lens of Lefebvre's Right to the City
  • 4 Participatory City-Making as the Right to the City in Practice
  • 5 Tools for Participatory City-Making.
  • 5.1 The Willingness to Act and the Associative Life
  • 5.2 The Ability to Act
  • 5.3 The Right to Act
  • 6 Identifying the Way Forward Through a Taxonomy
  • 6.1 Taxonomy Development Methodology
  • 6.2 Step One: A Broad Review as the Initial Step in Taxonomy Development
  • 6.3 Step Two: Taxonomy Re-Evaluation Based on a Moderate Reconceptualisation of Participatory City-Making
  • 6.4 Step Three: Participatory City-Making as a Radical Interpretation of the Right to the City
  • 7 A Taxonomy for the Classification of Participatory City-Making Initiatives
  • 7.1 The Role of the Taxonomy in Status-Quo Assessment and Tracking the Evolution of Participatory City-Making
  • 8 Conclusion
  • References
  • A Hacking Atlas: Holistic Hacking in the Urban Theater
  • 1 Introduction
  • 2 The City
  • 3 Hacking and Holistic Hacking
  • 3.1 Holistic Hacking and Civic Intelligence
  • 4 Hacking Spaces
  • 4.1 Information and Communication Space
  • 4.2 Governance Space
  • 4.3 Social, Organizational, and Institutional Space
  • 4.4 Infrastructure Space
  • 4.5 Physical Space
  • 4.6 External Space
  • 4.7 Imaginary Space
  • 4.8 Discussion
  • 5 Case Study
  • 5.1 Shell No
  • 6 Hacking the Future
  • References
  • Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making Their City
  • 1 Selfbuilders and Hackable City-Making
  • 2 From Computer Culture to Selfbuilders
  • 3 Approach
  • 4 Stories About the Challenges of Hackable Selfbuilding
  • 5 From Alternative Narrative to Hackable City Model
  • 6 Reflections: Hackable City-Making?
  • References
  • Epilogue: Co-creating a Humane Digital Transformation of Cities.