The Hackable City : : Digital Media and Collaborative City-Making in the Network Society.

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Place / Publishing House:Singapore : : Springer Singapore Pte. Limited,, 2018.
©2019.
Year of Publication:2018
Edition:1st ed.
Language:English
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Physical Description:1 online resource (306 pages)
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id 5005611451
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(Au-PeEL)EBL5611451
(CaPaEBR)ebr11642127
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spelling de Lange, Michiel.
The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
1st ed.
Singapore : Springer Singapore Pte. Limited, 2018.
©2019.
1 online resource (306 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Intro -- Foreword: Tackling the Challenge of Speed -- Acknowledgements -- Contents -- Editors and Contributors -- Introduction-The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- 1 The Parallels Between Hacking and City-Making -- 2 Hacking Against the Smart City -- 3 Hacking as an Ethos -- 4 Hacking as a Practice of Collaborative City-Making -- 5 Hackability as an Affordance of Systems -- 6 Hacking as a Critical Lens and an Action-Based Research Approach -- 7 Overview of the Book -- References -- Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- 1 Introduction -- 2 Background -- 3 Plug-In Interfaces -- 4 A Case Study on City Hacking for Community Engagement -- 4.1 Why: Motivation -- 4.2 Where: The Locations -- 4.3 What: The Plug-In Interfaces -- 4.4 How: The Interface Configurations -- 4.5 Methodology and Results -- 5 Discussion -- 6 Conclusion -- References -- Rapid Street Game Design: Prototyping Laboratory for Urban Change -- 1 Introduction -- 2 Enacting Design Knowledge -- 3 The Rules of the Game -- 4 'MySpace' Game -- 5 'Shelf' Game Session -- 6 'Blackout' Game Session -- 7 Street Games as Prototypes -- 8 Conclusion -- References -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- 1 Introduction -- 2 Context -- 2.1 The City as Perpetual Beta -- 2.2 Urban Acupuncture -- 3 Existing Community Engagement Within the Built Environment -- 3.1 Digital Technologies and Community Engagement -- 3.2 City Hacking: From Top-Down to Bottom-Up to Middle-Out Engagement -- 4 Urban Acupuncture Framework -- 4.1 Study I: Digital Pop-Up -- 4.2 Study II: InstaBooth -- 4.3 Contribution to City Hacking -- 5 Implementing Systemic Change -- References -- Changing Roles -- Transforming Cities by Designing with Communities.
1 Introduction -- 2 Background -- 2.1 The Role of the Urban Designer as 'Network Weaver' to Enable the Democratic Right to the City -- 2.2 Tactical Urbanism -- 3 Designing with Communities-The Woodquay Project -- 3.1 Evolution of the Process -- 3.2 The 'Designing with Communities' Framework -- 4 Implications and Recommendations on Conditions for Governance -- 5 Conclusion -- References -- Economic Resilience Through Community-Driven (Real Estate) Development in Amsterdam-Noord -- References -- This Is Our City! Urban Communities Re-appropriating Their City -- 1 Introduction -- 2 Background -- 2.1 Augmented Cities and Hybrid Communities -- 2.2 "Hacking the City" Initiatives and What Makes a City Hackable -- 3 Inhabiting the Augmented City -- 3.1 Global and Local Communities -- 3.2 Limerick Local Heroes -- 4 Digital Technologies for Civic Action -- 5 Discussion -- 6 Scaffolding-Potential Templates for Civic Activism -- 7 Conclusions -- References -- Removing Barriers for Citizen Participation to Urban Innovation -- 1 Introduction -- 2 MK:Smart -- 3 Citizens as Innovators -- 3.1 Community Action Platform for Energy -- 3.2 Our MK-Supporting Citizen Innovation -- 4 Challenges to Facilitating Citizens as Innovators -- 5 Addressing the Digital Divide Through Data Literacy -- 6 The Urban Data School -- 6.1 Conducting Inquiries with Real Urban Data sets -- 6.2 Data -- 6.3 School Trials -- 7 Discussion and Conclusion -- References -- Hackers and Institutions -- Working in Beta: Testing Urban Experiments and Innovation Policy Within Dublin City Council -- 1 Introduction -- 2 The Story of DCC Beta -- 2.1 The Origins of DCC Beta -- 2.2 Key Principles of DCC Beta -- 2.3 The Process for Beta Projects -- 3 Beta Projects -- 3.1 Case Study 1-The Bike Hangar Beta Project -- 3.2 Case Study 2-The Street Parklet Beta Project.
3.3 Case Study 3-The Traffic Light Box Artworks Beta Project -- 4 Discussion -- 4.1 DCC Beta as an Approximated Form of 'City Hacking' -- 4.2 Lessons from DCC Beta -- 4.3 Potential Future Development and Research -- References -- Reinventing the Rules: Emergent Gameplay for Civic Learning -- 1 Introduction -- 2 Civic Learning: A Condition for Hackable City-Making -- 3 Reinventing the Rules: How Emergent Gameplay Happens -- 4 Playing with the Rules of Energy Safari -- 4.1 Project Selection -- 4.2 Forming Partnerships -- 4.3 Knowledge Exchange -- 4.4 Bribing -- 4.5 Attitude Towards Local Government -- 5 Civic Learning Through Emergent Gameplay? -- 5.1 Bringing the Energy Transition One Step Closer -- 5.2 Negotiation, Deliberation and Collaboration -- 5.3 Reflecting on Community Dynamics -- 6 Conclusion -- References -- Data Flow in the Smart City: Open Data Versus the Commons -- 1 Introduction -- 1.1 The Value of Data -- 1.2 Thinking About the Flow of Data -- 2 Case Study: Watersheds and Datasheds -- 2.1 Circulation and Sequestration -- 3 Discussion and Summary -- References -- Theorizing the Hackable City -- Hacking, Making, and Prototyping for Social Change -- 1 Introduction -- 2 City as a Platform -- 2.1 Hacking -- 2.2 Making -- 2.3 Prototyping -- 3 Hackable City-Making: Towards Systemic Change -- 3.1 Fuzzy Front-End of City-Making -- 3.2 Co-creative Partnerships -- 3.3 From Designing for to Making Together -- 4 Discussion and Conclusions -- References -- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory City-Making -- 1 Introduction -- 2 From Smart City to Human Smart City -- 3 The Smart City Through the Lens of Lefebvre's Right to the City -- 4 Participatory City-Making as the Right to the City in Practice -- 5 Tools for Participatory City-Making.
5.1 The Willingness to Act and the Associative Life -- 5.2 The Ability to Act -- 5.3 The Right to Act -- 6 Identifying the Way Forward Through a Taxonomy -- 6.1 Taxonomy Development Methodology -- 6.2 Step One: A Broad Review as the Initial Step in Taxonomy Development -- 6.3 Step Two: Taxonomy Re-Evaluation Based on a Moderate Reconceptualisation of Participatory City-Making -- 6.4 Step Three: Participatory City-Making as a Radical Interpretation of the Right to the City -- 7 A Taxonomy for the Classification of Participatory City-Making Initiatives -- 7.1 The Role of the Taxonomy in Status-Quo Assessment and Tracking the Evolution of Participatory City-Making -- 8 Conclusion -- References -- A Hacking Atlas: Holistic Hacking in the Urban Theater -- 1 Introduction -- 2 The City -- 3 Hacking and Holistic Hacking -- 3.1 Holistic Hacking and Civic Intelligence -- 4 Hacking Spaces -- 4.1 Information and Communication Space -- 4.2 Governance Space -- 4.3 Social, Organizational, and Institutional Space -- 4.4 Infrastructure Space -- 4.5 Physical Space -- 4.6 External Space -- 4.7 Imaginary Space -- 4.8 Discussion -- 5 Case Study -- 5.1 Shell No -- 6 Hacking the Future -- References -- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making Their City -- 1 Selfbuilders and Hackable City-Making -- 2 From Computer Culture to Selfbuilders -- 3 Approach -- 4 Stories About the Challenges of Hackable Selfbuilding -- 5 From Alternative Narrative to Hackable City Model -- 6 Reflections: Hackable City-Making? -- References -- Epilogue: Co-creating a Humane Digital Transformation of Cities.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic books.
de Waal, Martijn.
Print version: de Lange, Michiel The Hackable City Singapore : Springer Singapore Pte. Limited,c2018 9789811326936
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https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5611451 Click to View
language English
format eBook
author de Lange, Michiel.
spellingShingle de Lange, Michiel.
The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
Intro -- Foreword: Tackling the Challenge of Speed -- Acknowledgements -- Contents -- Editors and Contributors -- Introduction-The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- 1 The Parallels Between Hacking and City-Making -- 2 Hacking Against the Smart City -- 3 Hacking as an Ethos -- 4 Hacking as a Practice of Collaborative City-Making -- 5 Hackability as an Affordance of Systems -- 6 Hacking as a Critical Lens and an Action-Based Research Approach -- 7 Overview of the Book -- References -- Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- 1 Introduction -- 2 Background -- 3 Plug-In Interfaces -- 4 A Case Study on City Hacking for Community Engagement -- 4.1 Why: Motivation -- 4.2 Where: The Locations -- 4.3 What: The Plug-In Interfaces -- 4.4 How: The Interface Configurations -- 4.5 Methodology and Results -- 5 Discussion -- 6 Conclusion -- References -- Rapid Street Game Design: Prototyping Laboratory for Urban Change -- 1 Introduction -- 2 Enacting Design Knowledge -- 3 The Rules of the Game -- 4 'MySpace' Game -- 5 'Shelf' Game Session -- 6 'Blackout' Game Session -- 7 Street Games as Prototypes -- 8 Conclusion -- References -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- 1 Introduction -- 2 Context -- 2.1 The City as Perpetual Beta -- 2.2 Urban Acupuncture -- 3 Existing Community Engagement Within the Built Environment -- 3.1 Digital Technologies and Community Engagement -- 3.2 City Hacking: From Top-Down to Bottom-Up to Middle-Out Engagement -- 4 Urban Acupuncture Framework -- 4.1 Study I: Digital Pop-Up -- 4.2 Study II: InstaBooth -- 4.3 Contribution to City Hacking -- 5 Implementing Systemic Change -- References -- Changing Roles -- Transforming Cities by Designing with Communities.
1 Introduction -- 2 Background -- 2.1 The Role of the Urban Designer as 'Network Weaver' to Enable the Democratic Right to the City -- 2.2 Tactical Urbanism -- 3 Designing with Communities-The Woodquay Project -- 3.1 Evolution of the Process -- 3.2 The 'Designing with Communities' Framework -- 4 Implications and Recommendations on Conditions for Governance -- 5 Conclusion -- References -- Economic Resilience Through Community-Driven (Real Estate) Development in Amsterdam-Noord -- References -- This Is Our City! Urban Communities Re-appropriating Their City -- 1 Introduction -- 2 Background -- 2.1 Augmented Cities and Hybrid Communities -- 2.2 "Hacking the City" Initiatives and What Makes a City Hackable -- 3 Inhabiting the Augmented City -- 3.1 Global and Local Communities -- 3.2 Limerick Local Heroes -- 4 Digital Technologies for Civic Action -- 5 Discussion -- 6 Scaffolding-Potential Templates for Civic Activism -- 7 Conclusions -- References -- Removing Barriers for Citizen Participation to Urban Innovation -- 1 Introduction -- 2 MK:Smart -- 3 Citizens as Innovators -- 3.1 Community Action Platform for Energy -- 3.2 Our MK-Supporting Citizen Innovation -- 4 Challenges to Facilitating Citizens as Innovators -- 5 Addressing the Digital Divide Through Data Literacy -- 6 The Urban Data School -- 6.1 Conducting Inquiries with Real Urban Data sets -- 6.2 Data -- 6.3 School Trials -- 7 Discussion and Conclusion -- References -- Hackers and Institutions -- Working in Beta: Testing Urban Experiments and Innovation Policy Within Dublin City Council -- 1 Introduction -- 2 The Story of DCC Beta -- 2.1 The Origins of DCC Beta -- 2.2 Key Principles of DCC Beta -- 2.3 The Process for Beta Projects -- 3 Beta Projects -- 3.1 Case Study 1-The Bike Hangar Beta Project -- 3.2 Case Study 2-The Street Parklet Beta Project.
3.3 Case Study 3-The Traffic Light Box Artworks Beta Project -- 4 Discussion -- 4.1 DCC Beta as an Approximated Form of 'City Hacking' -- 4.2 Lessons from DCC Beta -- 4.3 Potential Future Development and Research -- References -- Reinventing the Rules: Emergent Gameplay for Civic Learning -- 1 Introduction -- 2 Civic Learning: A Condition for Hackable City-Making -- 3 Reinventing the Rules: How Emergent Gameplay Happens -- 4 Playing with the Rules of Energy Safari -- 4.1 Project Selection -- 4.2 Forming Partnerships -- 4.3 Knowledge Exchange -- 4.4 Bribing -- 4.5 Attitude Towards Local Government -- 5 Civic Learning Through Emergent Gameplay? -- 5.1 Bringing the Energy Transition One Step Closer -- 5.2 Negotiation, Deliberation and Collaboration -- 5.3 Reflecting on Community Dynamics -- 6 Conclusion -- References -- Data Flow in the Smart City: Open Data Versus the Commons -- 1 Introduction -- 1.1 The Value of Data -- 1.2 Thinking About the Flow of Data -- 2 Case Study: Watersheds and Datasheds -- 2.1 Circulation and Sequestration -- 3 Discussion and Summary -- References -- Theorizing the Hackable City -- Hacking, Making, and Prototyping for Social Change -- 1 Introduction -- 2 City as a Platform -- 2.1 Hacking -- 2.2 Making -- 2.3 Prototyping -- 3 Hackable City-Making: Towards Systemic Change -- 3.1 Fuzzy Front-End of City-Making -- 3.2 Co-creative Partnerships -- 3.3 From Designing for to Making Together -- 4 Discussion and Conclusions -- References -- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory City-Making -- 1 Introduction -- 2 From Smart City to Human Smart City -- 3 The Smart City Through the Lens of Lefebvre's Right to the City -- 4 Participatory City-Making as the Right to the City in Practice -- 5 Tools for Participatory City-Making.
5.1 The Willingness to Act and the Associative Life -- 5.2 The Ability to Act -- 5.3 The Right to Act -- 6 Identifying the Way Forward Through a Taxonomy -- 6.1 Taxonomy Development Methodology -- 6.2 Step One: A Broad Review as the Initial Step in Taxonomy Development -- 6.3 Step Two: Taxonomy Re-Evaluation Based on a Moderate Reconceptualisation of Participatory City-Making -- 6.4 Step Three: Participatory City-Making as a Radical Interpretation of the Right to the City -- 7 A Taxonomy for the Classification of Participatory City-Making Initiatives -- 7.1 The Role of the Taxonomy in Status-Quo Assessment and Tracking the Evolution of Participatory City-Making -- 8 Conclusion -- References -- A Hacking Atlas: Holistic Hacking in the Urban Theater -- 1 Introduction -- 2 The City -- 3 Hacking and Holistic Hacking -- 3.1 Holistic Hacking and Civic Intelligence -- 4 Hacking Spaces -- 4.1 Information and Communication Space -- 4.2 Governance Space -- 4.3 Social, Organizational, and Institutional Space -- 4.4 Infrastructure Space -- 4.5 Physical Space -- 4.6 External Space -- 4.7 Imaginary Space -- 4.8 Discussion -- 5 Case Study -- 5.1 Shell No -- 6 Hacking the Future -- References -- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making Their City -- 1 Selfbuilders and Hackable City-Making -- 2 From Computer Culture to Selfbuilders -- 3 Approach -- 4 Stories About the Challenges of Hackable Selfbuilding -- 5 From Alternative Narrative to Hackable City Model -- 6 Reflections: Hackable City-Making? -- References -- Epilogue: Co-creating a Humane Digital Transformation of Cities.
author_facet de Lange, Michiel.
de Waal, Martijn.
author_variant l m d lm lmd
author2 de Waal, Martijn.
author2_variant w m d wm wmd
author2_role TeilnehmendeR
author_sort de Lange, Michiel.
title The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
title_sub Digital Media and Collaborative City-Making in the Network Society.
title_full The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
title_fullStr The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
title_full_unstemmed The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
title_auth The Hackable City : Digital Media and Collaborative City-Making in the Network Society.
title_new The Hackable City :
title_sort the hackable city : digital media and collaborative city-making in the network society.
publisher Springer Singapore Pte. Limited,
publishDate 2018
physical 1 online resource (306 pages)
edition 1st ed.
contents Intro -- Foreword: Tackling the Challenge of Speed -- Acknowledgements -- Contents -- Editors and Contributors -- Introduction-The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- 1 The Parallels Between Hacking and City-Making -- 2 Hacking Against the Smart City -- 3 Hacking as an Ethos -- 4 Hacking as a Practice of Collaborative City-Making -- 5 Hackability as an Affordance of Systems -- 6 Hacking as a Critical Lens and an Action-Based Research Approach -- 7 Overview of the Book -- References -- Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- 1 Introduction -- 2 Background -- 3 Plug-In Interfaces -- 4 A Case Study on City Hacking for Community Engagement -- 4.1 Why: Motivation -- 4.2 Where: The Locations -- 4.3 What: The Plug-In Interfaces -- 4.4 How: The Interface Configurations -- 4.5 Methodology and Results -- 5 Discussion -- 6 Conclusion -- References -- Rapid Street Game Design: Prototyping Laboratory for Urban Change -- 1 Introduction -- 2 Enacting Design Knowledge -- 3 The Rules of the Game -- 4 'MySpace' Game -- 5 'Shelf' Game Session -- 6 'Blackout' Game Session -- 7 Street Games as Prototypes -- 8 Conclusion -- References -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- 1 Introduction -- 2 Context -- 2.1 The City as Perpetual Beta -- 2.2 Urban Acupuncture -- 3 Existing Community Engagement Within the Built Environment -- 3.1 Digital Technologies and Community Engagement -- 3.2 City Hacking: From Top-Down to Bottom-Up to Middle-Out Engagement -- 4 Urban Acupuncture Framework -- 4.1 Study I: Digital Pop-Up -- 4.2 Study II: InstaBooth -- 4.3 Contribution to City Hacking -- 5 Implementing Systemic Change -- References -- Changing Roles -- Transforming Cities by Designing with Communities.
1 Introduction -- 2 Background -- 2.1 The Role of the Urban Designer as 'Network Weaver' to Enable the Democratic Right to the City -- 2.2 Tactical Urbanism -- 3 Designing with Communities-The Woodquay Project -- 3.1 Evolution of the Process -- 3.2 The 'Designing with Communities' Framework -- 4 Implications and Recommendations on Conditions for Governance -- 5 Conclusion -- References -- Economic Resilience Through Community-Driven (Real Estate) Development in Amsterdam-Noord -- References -- This Is Our City! Urban Communities Re-appropriating Their City -- 1 Introduction -- 2 Background -- 2.1 Augmented Cities and Hybrid Communities -- 2.2 "Hacking the City" Initiatives and What Makes a City Hackable -- 3 Inhabiting the Augmented City -- 3.1 Global and Local Communities -- 3.2 Limerick Local Heroes -- 4 Digital Technologies for Civic Action -- 5 Discussion -- 6 Scaffolding-Potential Templates for Civic Activism -- 7 Conclusions -- References -- Removing Barriers for Citizen Participation to Urban Innovation -- 1 Introduction -- 2 MK:Smart -- 3 Citizens as Innovators -- 3.1 Community Action Platform for Energy -- 3.2 Our MK-Supporting Citizen Innovation -- 4 Challenges to Facilitating Citizens as Innovators -- 5 Addressing the Digital Divide Through Data Literacy -- 6 The Urban Data School -- 6.1 Conducting Inquiries with Real Urban Data sets -- 6.2 Data -- 6.3 School Trials -- 7 Discussion and Conclusion -- References -- Hackers and Institutions -- Working in Beta: Testing Urban Experiments and Innovation Policy Within Dublin City Council -- 1 Introduction -- 2 The Story of DCC Beta -- 2.1 The Origins of DCC Beta -- 2.2 Key Principles of DCC Beta -- 2.3 The Process for Beta Projects -- 3 Beta Projects -- 3.1 Case Study 1-The Bike Hangar Beta Project -- 3.2 Case Study 2-The Street Parklet Beta Project.
3.3 Case Study 3-The Traffic Light Box Artworks Beta Project -- 4 Discussion -- 4.1 DCC Beta as an Approximated Form of 'City Hacking' -- 4.2 Lessons from DCC Beta -- 4.3 Potential Future Development and Research -- References -- Reinventing the Rules: Emergent Gameplay for Civic Learning -- 1 Introduction -- 2 Civic Learning: A Condition for Hackable City-Making -- 3 Reinventing the Rules: How Emergent Gameplay Happens -- 4 Playing with the Rules of Energy Safari -- 4.1 Project Selection -- 4.2 Forming Partnerships -- 4.3 Knowledge Exchange -- 4.4 Bribing -- 4.5 Attitude Towards Local Government -- 5 Civic Learning Through Emergent Gameplay? -- 5.1 Bringing the Energy Transition One Step Closer -- 5.2 Negotiation, Deliberation and Collaboration -- 5.3 Reflecting on Community Dynamics -- 6 Conclusion -- References -- Data Flow in the Smart City: Open Data Versus the Commons -- 1 Introduction -- 1.1 The Value of Data -- 1.2 Thinking About the Flow of Data -- 2 Case Study: Watersheds and Datasheds -- 2.1 Circulation and Sequestration -- 3 Discussion and Summary -- References -- Theorizing the Hackable City -- Hacking, Making, and Prototyping for Social Change -- 1 Introduction -- 2 City as a Platform -- 2.1 Hacking -- 2.2 Making -- 2.3 Prototyping -- 3 Hackable City-Making: Towards Systemic Change -- 3.1 Fuzzy Front-End of City-Making -- 3.2 Co-creative Partnerships -- 3.3 From Designing for to Making Together -- 4 Discussion and Conclusions -- References -- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory City-Making -- 1 Introduction -- 2 From Smart City to Human Smart City -- 3 The Smart City Through the Lens of Lefebvre's Right to the City -- 4 Participatory City-Making as the Right to the City in Practice -- 5 Tools for Participatory City-Making.
5.1 The Willingness to Act and the Associative Life -- 5.2 The Ability to Act -- 5.3 The Right to Act -- 6 Identifying the Way Forward Through a Taxonomy -- 6.1 Taxonomy Development Methodology -- 6.2 Step One: A Broad Review as the Initial Step in Taxonomy Development -- 6.3 Step Two: Taxonomy Re-Evaluation Based on a Moderate Reconceptualisation of Participatory City-Making -- 6.4 Step Three: Participatory City-Making as a Radical Interpretation of the Right to the City -- 7 A Taxonomy for the Classification of Participatory City-Making Initiatives -- 7.1 The Role of the Taxonomy in Status-Quo Assessment and Tracking the Evolution of Participatory City-Making -- 8 Conclusion -- References -- A Hacking Atlas: Holistic Hacking in the Urban Theater -- 1 Introduction -- 2 The City -- 3 Hacking and Holistic Hacking -- 3.1 Holistic Hacking and Civic Intelligence -- 4 Hacking Spaces -- 4.1 Information and Communication Space -- 4.2 Governance Space -- 4.3 Social, Organizational, and Institutional Space -- 4.4 Infrastructure Space -- 4.5 Physical Space -- 4.6 External Space -- 4.7 Imaginary Space -- 4.8 Discussion -- 5 Case Study -- 5.1 Shell No -- 6 Hacking the Future -- References -- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making Their City -- 1 Selfbuilders and Hackable City-Making -- 2 From Computer Culture to Selfbuilders -- 3 Approach -- 4 Stories About the Challenges of Hackable Selfbuilding -- 5 From Alternative Narrative to Hackable City Model -- 6 Reflections: Hackable City-Making? -- References -- Epilogue: Co-creating a Humane Digital Transformation of Cities.
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fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>09681nam a22004333i 4500</leader><controlfield tag="001">5005611451</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20240229073831.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">240229s2018 xx o ||||0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9789811326943</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9789811326936</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5005611451</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL5611451</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr11642127</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1108537521</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">TK5101-5105.9</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">de Lange, Michiel.</subfield></datafield><datafield tag="245" ind1="1" ind2="4"><subfield code="a">The Hackable City :</subfield><subfield code="b">Digital Media and Collaborative City-Making in the Network Society.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Singapore :</subfield><subfield code="b">Springer Singapore Pte. Limited,</subfield><subfield code="c">2018.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2019.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (306 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Intro -- Foreword: Tackling the Challenge of Speed -- Acknowledgements -- Contents -- Editors and Contributors -- Introduction-The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change -- 1 The Parallels Between Hacking and City-Making -- 2 Hacking Against the Smart City -- 3 Hacking as an Ethos -- 4 Hacking as a Practice of Collaborative City-Making -- 5 Hackability as an Affordance of Systems -- 6 Hacking as a Critical Lens and an Action-Based Research Approach -- 7 Overview of the Book -- References -- Design Practices in the Hackable City -- Power to the People: Hacking the City with Plug-In Interfaces for Community Engagement -- 1 Introduction -- 2 Background -- 3 Plug-In Interfaces -- 4 A Case Study on City Hacking for Community Engagement -- 4.1 Why: Motivation -- 4.2 Where: The Locations -- 4.3 What: The Plug-In Interfaces -- 4.4 How: The Interface Configurations -- 4.5 Methodology and Results -- 5 Discussion -- 6 Conclusion -- References -- Rapid Street Game Design: Prototyping Laboratory for Urban Change -- 1 Introduction -- 2 Enacting Design Knowledge -- 3 The Rules of the Game -- 4 'MySpace' Game -- 5 'Shelf' Game Session -- 6 'Blackout' Game Session -- 7 Street Games as Prototypes -- 8 Conclusion -- References -- The City as Perpetual Beta: Fostering Systemic Urban Acupuncture -- 1 Introduction -- 2 Context -- 2.1 The City as Perpetual Beta -- 2.2 Urban Acupuncture -- 3 Existing Community Engagement Within the Built Environment -- 3.1 Digital Technologies and Community Engagement -- 3.2 City Hacking: From Top-Down to Bottom-Up to Middle-Out Engagement -- 4 Urban Acupuncture Framework -- 4.1 Study I: Digital Pop-Up -- 4.2 Study II: InstaBooth -- 4.3 Contribution to City Hacking -- 5 Implementing Systemic Change -- References -- Changing Roles -- Transforming Cities by Designing with Communities.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">1 Introduction -- 2 Background -- 2.1 The Role of the Urban Designer as 'Network Weaver' to Enable the Democratic Right to the City -- 2.2 Tactical Urbanism -- 3 Designing with Communities-The Woodquay Project -- 3.1 Evolution of the Process -- 3.2 The 'Designing with Communities' Framework -- 4 Implications and Recommendations on Conditions for Governance -- 5 Conclusion -- References -- Economic Resilience Through Community-Driven (Real Estate) Development in Amsterdam-Noord -- References -- This Is Our City! Urban Communities Re-appropriating Their City -- 1 Introduction -- 2 Background -- 2.1 Augmented Cities and Hybrid Communities -- 2.2 "Hacking the City" Initiatives and What Makes a City Hackable -- 3 Inhabiting the Augmented City -- 3.1 Global and Local Communities -- 3.2 Limerick Local Heroes -- 4 Digital Technologies for Civic Action -- 5 Discussion -- 6 Scaffolding-Potential Templates for Civic Activism -- 7 Conclusions -- References -- Removing Barriers for Citizen Participation to Urban Innovation -- 1 Introduction -- 2 MK:Smart -- 3 Citizens as Innovators -- 3.1 Community Action Platform for Energy -- 3.2 Our MK-Supporting Citizen Innovation -- 4 Challenges to Facilitating Citizens as Innovators -- 5 Addressing the Digital Divide Through Data Literacy -- 6 The Urban Data School -- 6.1 Conducting Inquiries with Real Urban Data sets -- 6.2 Data -- 6.3 School Trials -- 7 Discussion and Conclusion -- References -- Hackers and Institutions -- Working in Beta: Testing Urban Experiments and Innovation Policy Within Dublin City Council -- 1 Introduction -- 2 The Story of DCC Beta -- 2.1 The Origins of DCC Beta -- 2.2 Key Principles of DCC Beta -- 2.3 The Process for Beta Projects -- 3 Beta Projects -- 3.1 Case Study 1-The Bike Hangar Beta Project -- 3.2 Case Study 2-The Street Parklet Beta Project.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.3 Case Study 3-The Traffic Light Box Artworks Beta Project -- 4 Discussion -- 4.1 DCC Beta as an Approximated Form of 'City Hacking' -- 4.2 Lessons from DCC Beta -- 4.3 Potential Future Development and Research -- References -- Reinventing the Rules: Emergent Gameplay for Civic Learning -- 1 Introduction -- 2 Civic Learning: A Condition for Hackable City-Making -- 3 Reinventing the Rules: How Emergent Gameplay Happens -- 4 Playing with the Rules of Energy Safari -- 4.1 Project Selection -- 4.2 Forming Partnerships -- 4.3 Knowledge Exchange -- 4.4 Bribing -- 4.5 Attitude Towards Local Government -- 5 Civic Learning Through Emergent Gameplay? -- 5.1 Bringing the Energy Transition One Step Closer -- 5.2 Negotiation, Deliberation and Collaboration -- 5.3 Reflecting on Community Dynamics -- 6 Conclusion -- References -- Data Flow in the Smart City: Open Data Versus the Commons -- 1 Introduction -- 1.1 The Value of Data -- 1.2 Thinking About the Flow of Data -- 2 Case Study: Watersheds and Datasheds -- 2.1 Circulation and Sequestration -- 3 Discussion and Summary -- References -- Theorizing the Hackable City -- Hacking, Making, and Prototyping for Social Change -- 1 Introduction -- 2 City as a Platform -- 2.1 Hacking -- 2.2 Making -- 2.3 Prototyping -- 3 Hackable City-Making: Towards Systemic Change -- 3.1 Fuzzy Front-End of City-Making -- 3.2 Co-creative Partnerships -- 3.3 From Designing for to Making Together -- 4 Discussion and Conclusions -- References -- Unpacking the Smart City Through the Lens of the Right to the City: A Taxonomy as a Way Forward in Participatory City-Making -- 1 Introduction -- 2 From Smart City to Human Smart City -- 3 The Smart City Through the Lens of Lefebvre's Right to the City -- 4 Participatory City-Making as the Right to the City in Practice -- 5 Tools for Participatory City-Making.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">5.1 The Willingness to Act and the Associative Life -- 5.2 The Ability to Act -- 5.3 The Right to Act -- 6 Identifying the Way Forward Through a Taxonomy -- 6.1 Taxonomy Development Methodology -- 6.2 Step One: A Broad Review as the Initial Step in Taxonomy Development -- 6.3 Step Two: Taxonomy Re-Evaluation Based on a Moderate Reconceptualisation of Participatory City-Making -- 6.4 Step Three: Participatory City-Making as a Radical Interpretation of the Right to the City -- 7 A Taxonomy for the Classification of Participatory City-Making Initiatives -- 7.1 The Role of the Taxonomy in Status-Quo Assessment and Tracking the Evolution of Participatory City-Making -- 8 Conclusion -- References -- A Hacking Atlas: Holistic Hacking in the Urban Theater -- 1 Introduction -- 2 The City -- 3 Hacking and Holistic Hacking -- 3.1 Holistic Hacking and Civic Intelligence -- 4 Hacking Spaces -- 4.1 Information and Communication Space -- 4.2 Governance Space -- 4.3 Social, Organizational, and Institutional Space -- 4.4 Infrastructure Space -- 4.5 Physical Space -- 4.6 External Space -- 4.7 Imaginary Space -- 4.8 Discussion -- 5 Case Study -- 5.1 Shell No -- 6 Hacking the Future -- References -- Of Hackers and Cities: How Selfbuilders in the Buiksloterham Are Making Their City -- 1 Selfbuilders and Hackable City-Making -- 2 From Computer Culture to Selfbuilders -- 3 Approach -- 4 Stories About the Challenges of Hackable Selfbuilding -- 5 From Alternative Narrative to Hackable City Model -- 6 Reflections: Hackable City-Making? -- References -- Epilogue: Co-creating a Humane Digital Transformation of Cities.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on publisher supplied metadata and other sources.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. </subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">de Waal, Martijn.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">de Lange, Michiel</subfield><subfield code="t">The Hackable City</subfield><subfield code="d">Singapore : Springer Singapore Pte. Limited,c2018</subfield><subfield code="z">9789811326936</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5611451</subfield><subfield code="z">Click to View</subfield></datafield></record></collection>