Game time : : understanding temporality in video games / / Christopher Hanson.

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Bibliographic Details
Superior document:Digital game studies
VerfasserIn:
Place / Publishing House:Bloomington, Indiana : : Indiana University Press,, [2018]
2018
Year of Publication:2018
Language:English
Series:Digital game studies.
Online Access:
Physical Description:1 online resource (248 pages).
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ctrlnum (MiAaPQ)5005355427
(Au-PeEL)EBL5355427
(CaPaEBR)ebr11548589
(OCoLC)1021055124
collection bib_alma
record_format marc
spelling Hanson, Christopher (Christopher C. P.), author.
Game time : understanding temporality in video games / Christopher Hanson.
Bloomington, Indiana : Indiana University Press, [2018]
2018
1 online resource (248 pages).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Digital game studies
Includes bibliographical references and index.
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies.
Description based on print version record.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games Psychological aspects.
Time perception.
Electronic books.
Print version: Hanson, Christopher, (Christopher C. P.) Game time : understanding temporality in video games. Bloomington, Indiana : Indiana University Press, c2018 248 pages Digital game studies. 9780253032782 (DLC) 2018004321
ProQuest (Firm)
Digital game studies.
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5355427 Click to View
language English
format eBook
author Hanson, Christopher
spellingShingle Hanson, Christopher
Game time : understanding temporality in video games /
Digital game studies
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies.
author_facet Hanson, Christopher
author_variant c h ch
author_fuller (Christopher C. P.),
author_role VerfasserIn
author_sort Hanson, Christopher
title Game time : understanding temporality in video games /
title_sub understanding temporality in video games /
title_full Game time : understanding temporality in video games / Christopher Hanson.
title_fullStr Game time : understanding temporality in video games / Christopher Hanson.
title_full_unstemmed Game time : understanding temporality in video games / Christopher Hanson.
title_auth Game time : understanding temporality in video games /
title_new Game time :
title_sort game time : understanding temporality in video games /
series Digital game studies
series2 Digital game studies
publisher Indiana University Press,
publishDate 2018
physical 1 online resource (248 pages).
contents More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies.
isbn 9780253032829 (E-book)
9780253032782
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 P79 H367 42018
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5355427
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 1021055124
work_keys_str_mv AT hansonchristopher gametimeunderstandingtemporalityinvideogames
status_str n
ids_txt_mv (MiAaPQ)5005355427
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(CaPaEBR)ebr11548589
(OCoLC)1021055124
carrierType_str_mv cr
hierarchy_parent_title Digital game studies
is_hierarchy_title Game time : understanding temporality in video games /
container_title Digital game studies
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