Game time : : understanding temporality in video games / / Christopher Hanson.
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Superior document: | Digital game studies |
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Place / Publishing House: | Bloomington, Indiana : : Indiana University Press,, [2018] 2018 |
Year of Publication: | 2018 |
Language: | English |
Series: | Digital game studies.
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Online Access: | |
Physical Description: | 1 online resource (248 pages). |
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5005355427 |
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(MiAaPQ)5005355427 (Au-PeEL)EBL5355427 (CaPaEBR)ebr11548589 (OCoLC)1021055124 |
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Hanson, Christopher (Christopher C. P.), author. Game time : understanding temporality in video games / Christopher Hanson. Bloomington, Indiana : Indiana University Press, [2018] 2018 1 online resource (248 pages). text txt rdacontent computer c rdamedia online resource cr rdacarrier Digital game studies Includes bibliographical references and index. More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. Description based on print version record. Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games Psychological aspects. Time perception. Electronic books. Print version: Hanson, Christopher, (Christopher C. P.) Game time : understanding temporality in video games. Bloomington, Indiana : Indiana University Press, c2018 248 pages Digital game studies. 9780253032782 (DLC) 2018004321 ProQuest (Firm) Digital game studies. https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5355427 Click to View |
language |
English |
format |
eBook |
author |
Hanson, Christopher |
spellingShingle |
Hanson, Christopher Game time : understanding temporality in video games / Digital game studies More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
author_facet |
Hanson, Christopher |
author_variant |
c h ch |
author_fuller |
(Christopher C. P.), |
author_role |
VerfasserIn |
author_sort |
Hanson, Christopher |
title |
Game time : understanding temporality in video games / |
title_sub |
understanding temporality in video games / |
title_full |
Game time : understanding temporality in video games / Christopher Hanson. |
title_fullStr |
Game time : understanding temporality in video games / Christopher Hanson. |
title_full_unstemmed |
Game time : understanding temporality in video games / Christopher Hanson. |
title_auth |
Game time : understanding temporality in video games / |
title_new |
Game time : |
title_sort |
game time : understanding temporality in video games / |
series |
Digital game studies |
series2 |
Digital game studies |
publisher |
Indiana University Press, |
publishDate |
2018 |
physical |
1 online resource (248 pages). |
contents |
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
isbn |
9780253032829 (E-book) 9780253032782 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 P79 H367 42018 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5355427 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
1021055124 |
work_keys_str_mv |
AT hansonchristopher gametimeunderstandingtemporalityinvideogames |
status_str |
n |
ids_txt_mv |
(MiAaPQ)5005355427 (Au-PeEL)EBL5355427 (CaPaEBR)ebr11548589 (OCoLC)1021055124 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Digital game studies |
is_hierarchy_title |
Game time : understanding temporality in video games / |
container_title |
Digital game studies |
_version_ |
1792330986305880064 |
fullrecord |
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