Game time : : understanding temporality in video games / / Christopher Hanson.

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Bibliographic Details
Superior document:Digital game studies
VerfasserIn:
Place / Publishing House:Bloomington, Indiana : : Indiana University Press,, [2018]
2018
Year of Publication:2018
Language:English
Series:Digital game studies.
Online Access:
Physical Description:1 online resource (248 pages).
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100 1 |a Hanson, Christopher  |q (Christopher C. P.),  |e author. 
245 1 0 |a Game time :  |b understanding temporality in video games /  |c Christopher Hanson. 
264 1 |a Bloomington, Indiana :  |b Indiana University Press,  |c [2018] 
264 4 |c 2018 
300 |a 1 online resource (248 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Digital game studies 
504 |a Includes bibliographical references and index. 
505 0 |a More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. 
588 |a Description based on print version record. 
590 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Time perception. 
655 4 |a Electronic books. 
776 0 8 |i Print version:  |a Hanson, Christopher, (Christopher C. P.)  |t Game time : understanding temporality in video games.  |d Bloomington, Indiana : Indiana University Press, c2018   |h 248 pages   |k Digital game studies.  |z 9780253032782   |w (DLC) 2018004321 
797 2 |a ProQuest (Firm) 
830 0 |a Digital game studies. 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5355427  |z Click to View