Innovation and marketing in the video game industry : avoiding the performance trap / / David Wesley and Gloria Barczak.
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Year of Publication: | 2010 |
Language: | English |
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Physical Description: | xiv, 262 p. |
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500529663 |
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Wesley, David T. A. Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak. Farnham [Surrey, England] : Gower, c2010. xiv, 262 p. Includes bibliographical references and index. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games industry. Video games Marketing. Electronic books. Barczak, Gloria. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=529663 Click to View |
language |
English |
format |
Electronic eBook |
author |
Wesley, David T. A. |
spellingShingle |
Wesley, David T. A. Innovation and marketing in the video game industry avoiding the performance trap / |
author_facet |
Wesley, David T. A. Barczak, Gloria. ProQuest (Firm) ProQuest (Firm) |
author_variant |
d t a w dta dtaw |
author2 |
Barczak, Gloria. ProQuest (Firm) |
author2_variant |
g b gb |
author2_role |
TeilnehmendeR TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Wesley, David T. A. |
title |
Innovation and marketing in the video game industry avoiding the performance trap / |
title_sub |
avoiding the performance trap / |
title_full |
Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak. |
title_fullStr |
Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak. |
title_full_unstemmed |
Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak. |
title_auth |
Innovation and marketing in the video game industry avoiding the performance trap / |
title_new |
Innovation and marketing in the video game industry |
title_sort |
innovation and marketing in the video game industry avoiding the performance trap / |
publisher |
Gower, |
publishDate |
2010 |
physical |
xiv, 262 p. |
isbn |
9780566091681 (electronic bk.) |
callnumber-first |
H - Social Science |
callnumber-subject |
HD - Industries, Land Use, Labor |
callnumber-label |
HD9993 |
callnumber-sort |
HD 49993 E452 W47 42010 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=529663 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8068/8 |
dewey-sort |
3794.8068 18 |
dewey-raw |
794.8068/8 |
dewey-search |
794.8068/8 |
oclc_num |
649909015 |
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(MiAaPQ)500529663 (Au-PeEL)EBL529663 (CaPaEBR)ebr10392158 (CaONFJC)MIL924979 (OCoLC)649909015 |
is_hierarchy_title |
Innovation and marketing in the video game industry avoiding the performance trap / |
author2_original_writing_str_mv |
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