Innovation and strategy of online games / Jong H. Wi.
Saved in:
Superior document: | Series on technology management ; v. 14 |
---|---|
: | |
TeilnehmendeR: | |
Year of Publication: | 2009 |
Edition: | 1st ed. |
Language: | English |
Series: | Series on technology management ;
v. 14. |
Online Access: | |
Physical Description: | xx, 220 p. :; ill. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
LEADER | 01928nam a22004214a 4500 | ||
---|---|---|---|
001 | 500477267 | ||
003 | MiAaPQ | ||
005 | 20200520144314.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 090121s2009 enka sb 001 0 eng | ||
010 | |z 2009001766 | ||
020 | |z 9781848163560 | ||
020 | |z 1848163568 | ||
035 | |a (MiAaPQ)500477267 | ||
035 | |a (Au-PeEL)EBL477267 | ||
035 | |a (CaPaEBR)ebr10361863 | ||
035 | |a (CaONFJC)MIL244133 | ||
035 | |a (OCoLC)647851924 | ||
040 | |a MiAaPQ |c MiAaPQ |d MiAaPQ | ||
050 | 4 | |a HD9993.E452 |b J66 2009 | |
050 | 4 | |a GV1469.15 | |
082 | 0 | 4 | |a 338.4/77948 |2 22 |
100 | 1 | |a Jong, H. Wi. | |
245 | 1 | 0 | |a Innovation and strategy of online games |h [electronic resource] / |c Jong H. Wi. |
250 | |a 1st ed. | ||
260 | |a London : |b Imperial College Press ; |a Singapore ; |a Hackensack, NJ : |b Distributed by World Scientific, |c c2009. | ||
300 | |a xx, 220 p. : |b ill. | ||
490 | 1 | |a Series on technology management ; |v v. 14 | |
504 | |a Includes bibliographical references (p. 211-214) and index. | ||
505 | 0 | |a Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users. | |
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Electronic games industry. | |
650 | 0 | |a Technological innovations. | |
655 | 4 | |a Electronic books. | |
710 | 2 | |a ProQuest (Firm) | |
830 | 0 | |a Series on technology management ; |v v. 14. | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=477267 |z Click to View |