The proteus paradox : : how online games and virtual worlds change us-and how they don't / / Nick Yee.

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Place / Publishing House:New Haven, Connecticut : : Yale University Press,, 2014.
2014
Year of Publication:2014
Language:English
Online Access:
Physical Description:1 online resource (261 pages)
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spelling Yee, Nick, 1979-
The proteus paradox : how online games and virtual worlds change us-and how they don't / Nick Yee.
New Haven, Connecticut : Yale University Press, 2014.
2014
1 online resource (261 pages)
text rdacontent
computer rdamedia
online resource rdacarrier
Includes bibliographical references at the end of each chapters and index.
Description based on print version record.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Computer games.
Virtual reality.
Shared virtual environments.
Electronic books.
Print version: Yee, Nick, 1979- Proteus paradox : how online games and virtual worlds change us-and how they don't. New Haven, Connecticut : Yale University Press, c2014 ix, 248 pages 9780300190991 2013024662
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3421350 Click to View
language English
format eBook
author Yee, Nick, 1979-
spellingShingle Yee, Nick, 1979-
The proteus paradox : how online games and virtual worlds change us-and how they don't /
author_facet Yee, Nick, 1979-
author_variant n y ny
author_sort Yee, Nick, 1979-
title The proteus paradox : how online games and virtual worlds change us-and how they don't /
title_sub how online games and virtual worlds change us-and how they don't /
title_full The proteus paradox : how online games and virtual worlds change us-and how they don't / Nick Yee.
title_fullStr The proteus paradox : how online games and virtual worlds change us-and how they don't / Nick Yee.
title_full_unstemmed The proteus paradox : how online games and virtual worlds change us-and how they don't / Nick Yee.
title_auth The proteus paradox : how online games and virtual worlds change us-and how they don't /
title_new The proteus paradox :
title_sort the proteus paradox : how online games and virtual worlds change us-and how they don't /
publisher Yale University Press,
publishDate 2014
physical 1 online resource (261 pages)
isbn 9780300199291
9780300190991
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.15 Y44 42014
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3421350
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 923605319
work_keys_str_mv AT yeenick theproteusparadoxhowonlinegamesandvirtualworldschangeusandhowtheydont
AT yeenick proteusparadoxhowonlinegamesandvirtualworldschangeusandhowtheydont
status_str n
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is_hierarchy_title The proteus paradox : how online games and virtual worlds change us-and how they don't /
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