Informatics in Schools. Beyond Bits and Bytes : : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings.
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Superior document: | Lecture Notes in Computer Science Series ; v.14296 |
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Place / Publishing House: | Cham : : Springer,, 2023. ©2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | Lecture Notes in Computer Science Series
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Online Access: | |
Physical Description: | 1 online resource (205 pages) |
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Table of Contents:
- Intro
- Preface
- Organization
- Invited Talks
- Computing Across the Curriculum: CS Knowledge and Skills That Everyone Values
- Teaching AI in K-12: Examples, Issues and Guidance from K-12 CS Education Research
- Informatics in Schools and Everyday Life
- Contents
- Artificial Intelligence and Its Applications
- Education and Awareness for Artificial Intelligence
- 1 Introduction
- 2 Related Work
- 3 Methodology
- 3.1 Pre-survey
- 3.2 Didactic Methods
- 4 Implementation
- 4.1 Learning Modules
- 4.2 Regular Implementations
- 5 Evaluation Methods and Results
- 6 Conclusion and Outlook
- References
- What Is AI-PACK? - Outline of AI Competencies for Teaching with DPACK
- 1 Introduction
- 2 Related Work
- 3 Theoretical Background
- 3.1 The TPACK and DPACK Models
- 3.2 AI Systems as Special Informatics Systems
- 3.3 Peculiarities of AI Systems
- 4 AI-PACK - AI Competencies for Teachers
- 4.1 AI-K: AI Related Knowledge
- 4.2 AI-PK: AI Related Pedagogical Knowledge
- 4.3 AI-CK: AI Related Content Knowledge
- 4.4 AI-PCK: AI Related Pedagogical Content Knowledge
- 5 Discussion and Outlook
- References
- Implementing a Portable Learning Lab on Artificial Intelligence: It's AI in a Box!
- 1 Introduction
- 2 Research About Learning Laboratories
- 3 Developing a Learning Lab About Artificial Intelligence
- 4 AI in a Box: Exemplary Description of Activities
- 4.1 Application-Related Unplugged Box: ``Oracle-Cops" (Box 23)
- 4.2 AI Principle Unplugged Box: ``Wanted: AI" (Box 1)
- 4.3 AI Principle Digital Box: ``Artist Unknown" (Box 10)
- 5 Evaluation
- 5.1 Results and Discussion
- 6 Conclusion
- A Appendix: Sample Material from the Boxes
- References
- Investigating the Role of ChatGPT in Supporting Text-Based Programming Education for Students and Teachers
- 1 Introduction
- 2 Related Work.
- 3 Quality Considerations
- 3.1 Setting and Methodology
- 4 Findings and Recommendations
- 4.1 Solving Ability
- 4.2 Grading and Assessment
- 4.3 Individualized Instruction
- 5 Conclusion
- A Codesnippets and Grading Suggestion
- References
- Competitions, Problem Solving, and Computational Thinking
- All Green: How Different Age Groups Solved the Same Bebras Task
- 1 Introduction
- 2 A Fun Task that Is Harder Than It Looks
- 2.1 The Task
- 2.2 The Task's Solution
- 2.3 How Hard Is the Task?
- 3 Observations
- 3.1 Engagement
- 3.2 Graphs of Moves
- 3.3 Strategies
- 3.4 Statistical Relation Between Success and Overall Performance
- 4 Conclusions
- References
- Effects of the COVID-19 Pandemic on the Bebras Computational Thinking Challenge: Comparing Numbers, Examining Reasons and Investigating Recommendations
- 1 Introduction
- 2 Related Research
- 3 Methodology
- 4 Results
- 5 Discussion
- 6 Conclusion
- References
- The Function of Note-Taking in Problem Solving in the Computer Science Escape Game Room-X
- 1 Introduction
- 2 The Purpose of Note-Taking
- 3 Note-Taking During Problem Solving
- 4 The Escape Game Room-X
- 4.1 Escape Games
- 4.2 Problem Solving and Note-Taking in the Escape Game Room-X
- 5 Research Methodology
- 6 Findings
- 7 Discussion
- References
- An Exploratory Investigation on High-School Students' Understanding of Threads
- 1 Introduction
- 2 Background
- 2.1 Parallel and Concurrent Programming at the University Levels
- 2.2 Parallel and Concurrent Programming in High School
- 2.3 High School Ministerial Guidelines in Italy
- 3 Instrument
- 4 Results
- 5 Discussion
- 6 Conclusions
- References
- Robotics and Unplugged Modalities
- Combining Models to Orchestrate an Instructional Scenario Fostering Computational Thinking in Educational Robotics
- 1 Introduction.
- 2 Theoretical Framework
- 2.1 The CT Concept and Its Three Main Dimensions
- 2.2 Scenario-Based Approach for Educational Robotics
- 2.3 The PRIMM Model
- 2.4 The CCPS Model
- 3 Design of the Instructional Scenario
- 3.1 Phase 1: Preparatory Activities
- 3.2 Phase 2: Building Initial Knowledge
- 3.3 Phase 3: Consolidation of Acquired Knowledge
- 4 Design Rationale and Links with the Models
- 5 Conclusion and Future Work
- References
- Teachers' Knowledge in Informatics-Exploring Educational Robotics Resources Through the Lens of Textual Data Analysis
- 1 Introduction and Context
- 2 Related Work
- 3 Data Collection and Methodology
- 4 Results and Discussion
- 4.1 Results from Reinert's Clustering
- 4.2 Results from Multiple Correspondence Analysis
- 4.3 Discussion
- 5 Conclusion
- References
- Reshaping Unplugged Computer Science Workshops for Primary School Education
- 1 Introduction
- 2 Background and Related Work
- 2.1 In-House Outreach Programmes
- 2.2 Related Approaches and Initiatives
- 3 Methodology
- 4 Task Analysis and Evolution
- 5 Task Design and Development
- 5.1 Task 1 - Sorting Network
- 5.2 Task 2 - Divide and Conquer
- 5.3 Task 3 - Planning in Puzzle Solving
- 6 Task Implementation and Evaluation
- 7 Conclusions
- References
- Curricula and Computer Science Concepts
- Evaluating the New Secondary Informatics Curriculum in The Netherlands
- 1 The Position of Informatics in The Netherlands
- 2 Background and Method of the Evaluation
- 3 Informatics in Dutch Schools
- 3.1 Schools and Students
- 3.2 Teachers
- 3.3 Implemented Curriculum
- 4 Discussion and Conclusion
- 4.1 Schools and Students
- 4.2 Teachers
- 4.3 Answers to the Research Questions
- References
- Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives.
- 1 Introduction
- 2 Theoretical Background
- 3 Study
- 3.1 Methodology
- 3.2 Quantitative Results
- 3.3 Qualitative Results
- 3.4 Discussion
- 4 Conclusion and Outlook
- A Appendix
- A.1 Questionnaire
- References
- Bridging the Gap: Infusing Natural Science Classes with Computer Science Concepts and Skills
- 1 Introduction
- 2 Background
- 2.1 Computational Thinking (CT)
- 2.2 Calliope Mini
- 3 Workshop Design
- 3.1 Main Experiment: Insulation in Houses
- 3.2 Planning: Day One
- 3.3 Planning: Day Two
- 4 Results
- 4.1 Execution
- 5 Discussion
- 5.1 Supporting and Hindering Influences on the Learning Process
- 5.2 Generalization of the Results
- 6 Conclusion and Outlook
- References
- Author Index.