Informatics in Schools. Beyond Bits and Bytes : : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings.
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Place / Publishing House: | Cham : : Springer,, 2023. ©2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
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Pellet, Jean-Philippe. Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. 1st ed. Cham : Springer, 2023. ©2023. 1 online resource (205 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Lecture Notes in Computer Science Series ; v.14296 Intro -- Preface -- Organization -- Invited Talks -- Computing Across the Curriculum: CS Knowledge and Skills That Everyone Values -- Teaching AI in K-12: Examples, Issues and Guidance from K-12 CS Education Research -- Informatics in Schools and Everyday Life -- Contents -- Artificial Intelligence and Its Applications -- Education and Awareness for Artificial Intelligence -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Pre-survey -- 3.2 Didactic Methods -- 4 Implementation -- 4.1 Learning Modules -- 4.2 Regular Implementations -- 5 Evaluation Methods and Results -- 6 Conclusion and Outlook -- References -- What Is AI-PACK? - Outline of AI Competencies for Teaching with DPACK -- 1 Introduction -- 2 Related Work -- 3 Theoretical Background -- 3.1 The TPACK and DPACK Models -- 3.2 AI Systems as Special Informatics Systems -- 3.3 Peculiarities of AI Systems -- 4 AI-PACK - AI Competencies for Teachers -- 4.1 AI-K: AI Related Knowledge -- 4.2 AI-PK: AI Related Pedagogical Knowledge -- 4.3 AI-CK: AI Related Content Knowledge -- 4.4 AI-PCK: AI Related Pedagogical Content Knowledge -- 5 Discussion and Outlook -- References -- Implementing a Portable Learning Lab on Artificial Intelligence: It's AI in a Box! -- 1 Introduction -- 2 Research About Learning Laboratories -- 3 Developing a Learning Lab About Artificial Intelligence -- 4 AI in a Box: Exemplary Description of Activities -- 4.1 Application-Related Unplugged Box: ``Oracle-Cops" (Box 23) -- 4.2 AI Principle Unplugged Box: ``Wanted: AI" (Box 1) -- 4.3 AI Principle Digital Box: ``Artist Unknown" (Box 10) -- 5 Evaluation -- 5.1 Results and Discussion -- 6 Conclusion -- A Appendix: Sample Material from the Boxes -- References -- Investigating the Role of ChatGPT in Supporting Text-Based Programming Education for Students and Teachers -- 1 Introduction -- 2 Related Work. 3 Quality Considerations -- 3.1 Setting and Methodology -- 4 Findings and Recommendations -- 4.1 Solving Ability -- 4.2 Grading and Assessment -- 4.3 Individualized Instruction -- 5 Conclusion -- A Codesnippets and Grading Suggestion -- References -- Competitions, Problem Solving, and Computational Thinking -- All Green: How Different Age Groups Solved the Same Bebras Task -- 1 Introduction -- 2 A Fun Task that Is Harder Than It Looks -- 2.1 The Task -- 2.2 The Task's Solution -- 2.3 How Hard Is the Task? -- 3 Observations -- 3.1 Engagement -- 3.2 Graphs of Moves -- 3.3 Strategies -- 3.4 Statistical Relation Between Success and Overall Performance -- 4 Conclusions -- References -- Effects of the COVID-19 Pandemic on the Bebras Computational Thinking Challenge: Comparing Numbers, Examining Reasons and Investigating Recommendations -- 1 Introduction -- 2 Related Research -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- The Function of Note-Taking in Problem Solving in the Computer Science Escape Game Room-X -- 1 Introduction -- 2 The Purpose of Note-Taking -- 3 Note-Taking During Problem Solving -- 4 The Escape Game Room-X -- 4.1 Escape Games -- 4.2 Problem Solving and Note-Taking in the Escape Game Room-X -- 5 Research Methodology -- 6 Findings -- 7 Discussion -- References -- An Exploratory Investigation on High-School Students' Understanding of Threads -- 1 Introduction -- 2 Background -- 2.1 Parallel and Concurrent Programming at the University Levels -- 2.2 Parallel and Concurrent Programming in High School -- 2.3 High School Ministerial Guidelines in Italy -- 3 Instrument -- 4 Results -- 5 Discussion -- 6 Conclusions -- References -- Robotics and Unplugged Modalities -- Combining Models to Orchestrate an Instructional Scenario Fostering Computational Thinking in Educational Robotics -- 1 Introduction. 2 Theoretical Framework -- 2.1 The CT Concept and Its Three Main Dimensions -- 2.2 Scenario-Based Approach for Educational Robotics -- 2.3 The PRIMM Model -- 2.4 The CCPS Model -- 3 Design of the Instructional Scenario -- 3.1 Phase 1: Preparatory Activities -- 3.2 Phase 2: Building Initial Knowledge -- 3.3 Phase 3: Consolidation of Acquired Knowledge -- 4 Design Rationale and Links with the Models -- 5 Conclusion and Future Work -- References -- Teachers' Knowledge in Informatics-Exploring Educational Robotics Resources Through the Lens of Textual Data Analysis -- 1 Introduction and Context -- 2 Related Work -- 3 Data Collection and Methodology -- 4 Results and Discussion -- 4.1 Results from Reinert's Clustering -- 4.2 Results from Multiple Correspondence Analysis -- 4.3 Discussion -- 5 Conclusion -- References -- Reshaping Unplugged Computer Science Workshops for Primary School Education -- 1 Introduction -- 2 Background and Related Work -- 2.1 In-House Outreach Programmes -- 2.2 Related Approaches and Initiatives -- 3 Methodology -- 4 Task Analysis and Evolution -- 5 Task Design and Development -- 5.1 Task 1 - Sorting Network -- 5.2 Task 2 - Divide and Conquer -- 5.3 Task 3 - Planning in Puzzle Solving -- 6 Task Implementation and Evaluation -- 7 Conclusions -- References -- Curricula and Computer Science Concepts -- Evaluating the New Secondary Informatics Curriculum in The Netherlands -- 1 The Position of Informatics in The Netherlands -- 2 Background and Method of the Evaluation -- 3 Informatics in Dutch Schools -- 3.1 Schools and Students -- 3.2 Teachers -- 3.3 Implemented Curriculum -- 4 Discussion and Conclusion -- 4.1 Schools and Students -- 4.2 Teachers -- 4.3 Answers to the Research Questions -- References -- Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives. 1 Introduction -- 2 Theoretical Background -- 3 Study -- 3.1 Methodology -- 3.2 Quantitative Results -- 3.3 Qualitative Results -- 3.4 Discussion -- 4 Conclusion and Outlook -- A Appendix -- A.1 Questionnaire -- References -- Bridging the Gap: Infusing Natural Science Classes with Computer Science Concepts and Skills -- 1 Introduction -- 2 Background -- 2.1 Computational Thinking (CT) -- 2.2 Calliope Mini -- 3 Workshop Design -- 3.1 Main Experiment: Insulation in Houses -- 3.2 Planning: Day One -- 3.3 Planning: Day Two -- 4 Results -- 4.1 Execution -- 5 Discussion -- 5.1 Supporting and Hindering Influences on the Learning Process -- 5.2 Generalization of the Results -- 6 Conclusion and Outlook -- References -- Author Index. Description based on publisher supplied metadata and other sources. Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. Electronic books. Parriaux, Gabriel. Print version: Pellet, Jean-Philippe Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education Cham : Springer,c2023 9783031448997 ProQuest (Firm) Lecture Notes in Computer Science Series https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882881 Click to View |
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English |
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eBook |
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Pellet, Jean-Philippe. |
spellingShingle |
Pellet, Jean-Philippe. Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. Lecture Notes in Computer Science Series ; Intro -- Preface -- Organization -- Invited Talks -- Computing Across the Curriculum: CS Knowledge and Skills That Everyone Values -- Teaching AI in K-12: Examples, Issues and Guidance from K-12 CS Education Research -- Informatics in Schools and Everyday Life -- Contents -- Artificial Intelligence and Its Applications -- Education and Awareness for Artificial Intelligence -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Pre-survey -- 3.2 Didactic Methods -- 4 Implementation -- 4.1 Learning Modules -- 4.2 Regular Implementations -- 5 Evaluation Methods and Results -- 6 Conclusion and Outlook -- References -- What Is AI-PACK? - Outline of AI Competencies for Teaching with DPACK -- 1 Introduction -- 2 Related Work -- 3 Theoretical Background -- 3.1 The TPACK and DPACK Models -- 3.2 AI Systems as Special Informatics Systems -- 3.3 Peculiarities of AI Systems -- 4 AI-PACK - AI Competencies for Teachers -- 4.1 AI-K: AI Related Knowledge -- 4.2 AI-PK: AI Related Pedagogical Knowledge -- 4.3 AI-CK: AI Related Content Knowledge -- 4.4 AI-PCK: AI Related Pedagogical Content Knowledge -- 5 Discussion and Outlook -- References -- Implementing a Portable Learning Lab on Artificial Intelligence: It's AI in a Box! -- 1 Introduction -- 2 Research About Learning Laboratories -- 3 Developing a Learning Lab About Artificial Intelligence -- 4 AI in a Box: Exemplary Description of Activities -- 4.1 Application-Related Unplugged Box: ``Oracle-Cops" (Box 23) -- 4.2 AI Principle Unplugged Box: ``Wanted: AI" (Box 1) -- 4.3 AI Principle Digital Box: ``Artist Unknown" (Box 10) -- 5 Evaluation -- 5.1 Results and Discussion -- 6 Conclusion -- A Appendix: Sample Material from the Boxes -- References -- Investigating the Role of ChatGPT in Supporting Text-Based Programming Education for Students and Teachers -- 1 Introduction -- 2 Related Work. 3 Quality Considerations -- 3.1 Setting and Methodology -- 4 Findings and Recommendations -- 4.1 Solving Ability -- 4.2 Grading and Assessment -- 4.3 Individualized Instruction -- 5 Conclusion -- A Codesnippets and Grading Suggestion -- References -- Competitions, Problem Solving, and Computational Thinking -- All Green: How Different Age Groups Solved the Same Bebras Task -- 1 Introduction -- 2 A Fun Task that Is Harder Than It Looks -- 2.1 The Task -- 2.2 The Task's Solution -- 2.3 How Hard Is the Task? -- 3 Observations -- 3.1 Engagement -- 3.2 Graphs of Moves -- 3.3 Strategies -- 3.4 Statistical Relation Between Success and Overall Performance -- 4 Conclusions -- References -- Effects of the COVID-19 Pandemic on the Bebras Computational Thinking Challenge: Comparing Numbers, Examining Reasons and Investigating Recommendations -- 1 Introduction -- 2 Related Research -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- The Function of Note-Taking in Problem Solving in the Computer Science Escape Game Room-X -- 1 Introduction -- 2 The Purpose of Note-Taking -- 3 Note-Taking During Problem Solving -- 4 The Escape Game Room-X -- 4.1 Escape Games -- 4.2 Problem Solving and Note-Taking in the Escape Game Room-X -- 5 Research Methodology -- 6 Findings -- 7 Discussion -- References -- An Exploratory Investigation on High-School Students' Understanding of Threads -- 1 Introduction -- 2 Background -- 2.1 Parallel and Concurrent Programming at the University Levels -- 2.2 Parallel and Concurrent Programming in High School -- 2.3 High School Ministerial Guidelines in Italy -- 3 Instrument -- 4 Results -- 5 Discussion -- 6 Conclusions -- References -- Robotics and Unplugged Modalities -- Combining Models to Orchestrate an Instructional Scenario Fostering Computational Thinking in Educational Robotics -- 1 Introduction. 2 Theoretical Framework -- 2.1 The CT Concept and Its Three Main Dimensions -- 2.2 Scenario-Based Approach for Educational Robotics -- 2.3 The PRIMM Model -- 2.4 The CCPS Model -- 3 Design of the Instructional Scenario -- 3.1 Phase 1: Preparatory Activities -- 3.2 Phase 2: Building Initial Knowledge -- 3.3 Phase 3: Consolidation of Acquired Knowledge -- 4 Design Rationale and Links with the Models -- 5 Conclusion and Future Work -- References -- Teachers' Knowledge in Informatics-Exploring Educational Robotics Resources Through the Lens of Textual Data Analysis -- 1 Introduction and Context -- 2 Related Work -- 3 Data Collection and Methodology -- 4 Results and Discussion -- 4.1 Results from Reinert's Clustering -- 4.2 Results from Multiple Correspondence Analysis -- 4.3 Discussion -- 5 Conclusion -- References -- Reshaping Unplugged Computer Science Workshops for Primary School Education -- 1 Introduction -- 2 Background and Related Work -- 2.1 In-House Outreach Programmes -- 2.2 Related Approaches and Initiatives -- 3 Methodology -- 4 Task Analysis and Evolution -- 5 Task Design and Development -- 5.1 Task 1 - Sorting Network -- 5.2 Task 2 - Divide and Conquer -- 5.3 Task 3 - Planning in Puzzle Solving -- 6 Task Implementation and Evaluation -- 7 Conclusions -- References -- Curricula and Computer Science Concepts -- Evaluating the New Secondary Informatics Curriculum in The Netherlands -- 1 The Position of Informatics in The Netherlands -- 2 Background and Method of the Evaluation -- 3 Informatics in Dutch Schools -- 3.1 Schools and Students -- 3.2 Teachers -- 3.3 Implemented Curriculum -- 4 Discussion and Conclusion -- 4.1 Schools and Students -- 4.2 Teachers -- 4.3 Answers to the Research Questions -- References -- Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives. 1 Introduction -- 2 Theoretical Background -- 3 Study -- 3.1 Methodology -- 3.2 Quantitative Results -- 3.3 Qualitative Results -- 3.4 Discussion -- 4 Conclusion and Outlook -- A Appendix -- A.1 Questionnaire -- References -- Bridging the Gap: Infusing Natural Science Classes with Computer Science Concepts and Skills -- 1 Introduction -- 2 Background -- 2.1 Computational Thinking (CT) -- 2.2 Calliope Mini -- 3 Workshop Design -- 3.1 Main Experiment: Insulation in Houses -- 3.2 Planning: Day One -- 3.3 Planning: Day Two -- 4 Results -- 4.1 Execution -- 5 Discussion -- 5.1 Supporting and Hindering Influences on the Learning Process -- 5.2 Generalization of the Results -- 6 Conclusion and Outlook -- References -- Author Index. |
author_facet |
Pellet, Jean-Philippe. Parriaux, Gabriel. |
author_variant |
j p p jpp |
author2 |
Parriaux, Gabriel. |
author2_variant |
g p gp |
author2_role |
TeilnehmendeR |
author_sort |
Pellet, Jean-Philippe. |
title |
Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. |
title_sub |
16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. |
title_full |
Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. |
title_fullStr |
Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. |
title_full_unstemmed |
Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. |
title_auth |
Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. |
title_new |
Informatics in Schools. Beyond Bits and Bytes : |
title_sort |
informatics in schools. beyond bits and bytes : 16th international conference on informatics in schools: situation, evolution, and perspectives, issep 2023, lausanne, switzerland, october 23-25, 2023, proceedings. |
series |
Lecture Notes in Computer Science Series ; |
series2 |
Lecture Notes in Computer Science Series ; |
publisher |
Springer, |
publishDate |
2023 |
physical |
1 online resource (205 pages) |
edition |
1st ed. |
contents |
Intro -- Preface -- Organization -- Invited Talks -- Computing Across the Curriculum: CS Knowledge and Skills That Everyone Values -- Teaching AI in K-12: Examples, Issues and Guidance from K-12 CS Education Research -- Informatics in Schools and Everyday Life -- Contents -- Artificial Intelligence and Its Applications -- Education and Awareness for Artificial Intelligence -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Pre-survey -- 3.2 Didactic Methods -- 4 Implementation -- 4.1 Learning Modules -- 4.2 Regular Implementations -- 5 Evaluation Methods and Results -- 6 Conclusion and Outlook -- References -- What Is AI-PACK? - Outline of AI Competencies for Teaching with DPACK -- 1 Introduction -- 2 Related Work -- 3 Theoretical Background -- 3.1 The TPACK and DPACK Models -- 3.2 AI Systems as Special Informatics Systems -- 3.3 Peculiarities of AI Systems -- 4 AI-PACK - AI Competencies for Teachers -- 4.1 AI-K: AI Related Knowledge -- 4.2 AI-PK: AI Related Pedagogical Knowledge -- 4.3 AI-CK: AI Related Content Knowledge -- 4.4 AI-PCK: AI Related Pedagogical Content Knowledge -- 5 Discussion and Outlook -- References -- Implementing a Portable Learning Lab on Artificial Intelligence: It's AI in a Box! -- 1 Introduction -- 2 Research About Learning Laboratories -- 3 Developing a Learning Lab About Artificial Intelligence -- 4 AI in a Box: Exemplary Description of Activities -- 4.1 Application-Related Unplugged Box: ``Oracle-Cops" (Box 23) -- 4.2 AI Principle Unplugged Box: ``Wanted: AI" (Box 1) -- 4.3 AI Principle Digital Box: ``Artist Unknown" (Box 10) -- 5 Evaluation -- 5.1 Results and Discussion -- 6 Conclusion -- A Appendix: Sample Material from the Boxes -- References -- Investigating the Role of ChatGPT in Supporting Text-Based Programming Education for Students and Teachers -- 1 Introduction -- 2 Related Work. 3 Quality Considerations -- 3.1 Setting and Methodology -- 4 Findings and Recommendations -- 4.1 Solving Ability -- 4.2 Grading and Assessment -- 4.3 Individualized Instruction -- 5 Conclusion -- A Codesnippets and Grading Suggestion -- References -- Competitions, Problem Solving, and Computational Thinking -- All Green: How Different Age Groups Solved the Same Bebras Task -- 1 Introduction -- 2 A Fun Task that Is Harder Than It Looks -- 2.1 The Task -- 2.2 The Task's Solution -- 2.3 How Hard Is the Task? -- 3 Observations -- 3.1 Engagement -- 3.2 Graphs of Moves -- 3.3 Strategies -- 3.4 Statistical Relation Between Success and Overall Performance -- 4 Conclusions -- References -- Effects of the COVID-19 Pandemic on the Bebras Computational Thinking Challenge: Comparing Numbers, Examining Reasons and Investigating Recommendations -- 1 Introduction -- 2 Related Research -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- The Function of Note-Taking in Problem Solving in the Computer Science Escape Game Room-X -- 1 Introduction -- 2 The Purpose of Note-Taking -- 3 Note-Taking During Problem Solving -- 4 The Escape Game Room-X -- 4.1 Escape Games -- 4.2 Problem Solving and Note-Taking in the Escape Game Room-X -- 5 Research Methodology -- 6 Findings -- 7 Discussion -- References -- An Exploratory Investigation on High-School Students' Understanding of Threads -- 1 Introduction -- 2 Background -- 2.1 Parallel and Concurrent Programming at the University Levels -- 2.2 Parallel and Concurrent Programming in High School -- 2.3 High School Ministerial Guidelines in Italy -- 3 Instrument -- 4 Results -- 5 Discussion -- 6 Conclusions -- References -- Robotics and Unplugged Modalities -- Combining Models to Orchestrate an Instructional Scenario Fostering Computational Thinking in Educational Robotics -- 1 Introduction. 2 Theoretical Framework -- 2.1 The CT Concept and Its Three Main Dimensions -- 2.2 Scenario-Based Approach for Educational Robotics -- 2.3 The PRIMM Model -- 2.4 The CCPS Model -- 3 Design of the Instructional Scenario -- 3.1 Phase 1: Preparatory Activities -- 3.2 Phase 2: Building Initial Knowledge -- 3.3 Phase 3: Consolidation of Acquired Knowledge -- 4 Design Rationale and Links with the Models -- 5 Conclusion and Future Work -- References -- Teachers' Knowledge in Informatics-Exploring Educational Robotics Resources Through the Lens of Textual Data Analysis -- 1 Introduction and Context -- 2 Related Work -- 3 Data Collection and Methodology -- 4 Results and Discussion -- 4.1 Results from Reinert's Clustering -- 4.2 Results from Multiple Correspondence Analysis -- 4.3 Discussion -- 5 Conclusion -- References -- Reshaping Unplugged Computer Science Workshops for Primary School Education -- 1 Introduction -- 2 Background and Related Work -- 2.1 In-House Outreach Programmes -- 2.2 Related Approaches and Initiatives -- 3 Methodology -- 4 Task Analysis and Evolution -- 5 Task Design and Development -- 5.1 Task 1 - Sorting Network -- 5.2 Task 2 - Divide and Conquer -- 5.3 Task 3 - Planning in Puzzle Solving -- 6 Task Implementation and Evaluation -- 7 Conclusions -- References -- Curricula and Computer Science Concepts -- Evaluating the New Secondary Informatics Curriculum in The Netherlands -- 1 The Position of Informatics in The Netherlands -- 2 Background and Method of the Evaluation -- 3 Informatics in Dutch Schools -- 3.1 Schools and Students -- 3.2 Teachers -- 3.3 Implemented Curriculum -- 4 Discussion and Conclusion -- 4.1 Schools and Students -- 4.2 Teachers -- 4.3 Answers to the Research Questions -- References -- Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives. 1 Introduction -- 2 Theoretical Background -- 3 Study -- 3.1 Methodology -- 3.2 Quantitative Results -- 3.3 Qualitative Results -- 3.4 Discussion -- 4 Conclusion and Outlook -- A Appendix -- A.1 Questionnaire -- References -- Bridging the Gap: Infusing Natural Science Classes with Computer Science Concepts and Skills -- 1 Introduction -- 2 Background -- 2.1 Computational Thinking (CT) -- 2.2 Calliope Mini -- 3 Workshop Design -- 3.1 Main Experiment: Insulation in Houses -- 3.2 Planning: Day One -- 3.3 Planning: Day Two -- 4 Results -- 4.1 Execution -- 5 Discussion -- 5.1 Supporting and Hindering Influences on the Learning Process -- 5.2 Generalization of the Results -- 6 Conclusion and Outlook -- References -- Author Index. |
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Informatics in Schools. Beyond Bits and Bytes : 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings. |
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Beyond Bits and Bytes :</subfield><subfield code="b">16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23-25, 2023, Proceedings.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cham :</subfield><subfield code="b">Springer,</subfield><subfield code="c">2023.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2023.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (205 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Lecture Notes in Computer Science Series ;</subfield><subfield code="v">v.14296</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Intro -- Preface -- Organization -- Invited Talks -- Computing Across the Curriculum: CS Knowledge and Skills That Everyone Values -- Teaching AI in K-12: Examples, Issues and Guidance from K-12 CS Education Research -- Informatics in Schools and Everyday Life -- Contents -- Artificial Intelligence and Its Applications -- Education and Awareness for Artificial Intelligence -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Pre-survey -- 3.2 Didactic Methods -- 4 Implementation -- 4.1 Learning Modules -- 4.2 Regular Implementations -- 5 Evaluation Methods and Results -- 6 Conclusion and Outlook -- References -- What Is AI-PACK? - Outline of AI Competencies for Teaching with DPACK -- 1 Introduction -- 2 Related Work -- 3 Theoretical Background -- 3.1 The TPACK and DPACK Models -- 3.2 AI Systems as Special Informatics Systems -- 3.3 Peculiarities of AI Systems -- 4 AI-PACK - AI Competencies for Teachers -- 4.1 AI-K: AI Related Knowledge -- 4.2 AI-PK: AI Related Pedagogical Knowledge -- 4.3 AI-CK: AI Related Content Knowledge -- 4.4 AI-PCK: AI Related Pedagogical Content Knowledge -- 5 Discussion and Outlook -- References -- Implementing a Portable Learning Lab on Artificial Intelligence: It's AI in a Box! -- 1 Introduction -- 2 Research About Learning Laboratories -- 3 Developing a Learning Lab About Artificial Intelligence -- 4 AI in a Box: Exemplary Description of Activities -- 4.1 Application-Related Unplugged Box: ``Oracle-Cops" (Box 23) -- 4.2 AI Principle Unplugged Box: ``Wanted: AI" (Box 1) -- 4.3 AI Principle Digital Box: ``Artist Unknown" (Box 10) -- 5 Evaluation -- 5.1 Results and Discussion -- 6 Conclusion -- A Appendix: Sample Material from the Boxes -- References -- Investigating the Role of ChatGPT in Supporting Text-Based Programming Education for Students and Teachers -- 1 Introduction -- 2 Related Work.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3 Quality Considerations -- 3.1 Setting and Methodology -- 4 Findings and Recommendations -- 4.1 Solving Ability -- 4.2 Grading and Assessment -- 4.3 Individualized Instruction -- 5 Conclusion -- A Codesnippets and Grading Suggestion -- References -- Competitions, Problem Solving, and Computational Thinking -- All Green: How Different Age Groups Solved the Same Bebras Task -- 1 Introduction -- 2 A Fun Task that Is Harder Than It Looks -- 2.1 The Task -- 2.2 The Task's Solution -- 2.3 How Hard Is the Task? -- 3 Observations -- 3.1 Engagement -- 3.2 Graphs of Moves -- 3.3 Strategies -- 3.4 Statistical Relation Between Success and Overall Performance -- 4 Conclusions -- References -- Effects of the COVID-19 Pandemic on the Bebras Computational Thinking Challenge: Comparing Numbers, Examining Reasons and Investigating Recommendations -- 1 Introduction -- 2 Related Research -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- The Function of Note-Taking in Problem Solving in the Computer Science Escape Game Room-X -- 1 Introduction -- 2 The Purpose of Note-Taking -- 3 Note-Taking During Problem Solving -- 4 The Escape Game Room-X -- 4.1 Escape Games -- 4.2 Problem Solving and Note-Taking in the Escape Game Room-X -- 5 Research Methodology -- 6 Findings -- 7 Discussion -- References -- An Exploratory Investigation on High-School Students' Understanding of Threads -- 1 Introduction -- 2 Background -- 2.1 Parallel and Concurrent Programming at the University Levels -- 2.2 Parallel and Concurrent Programming in High School -- 2.3 High School Ministerial Guidelines in Italy -- 3 Instrument -- 4 Results -- 5 Discussion -- 6 Conclusions -- References -- Robotics and Unplugged Modalities -- Combining Models to Orchestrate an Instructional Scenario Fostering Computational Thinking in Educational Robotics -- 1 Introduction.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">2 Theoretical Framework -- 2.1 The CT Concept and Its Three Main Dimensions -- 2.2 Scenario-Based Approach for Educational Robotics -- 2.3 The PRIMM Model -- 2.4 The CCPS Model -- 3 Design of the Instructional Scenario -- 3.1 Phase 1: Preparatory Activities -- 3.2 Phase 2: Building Initial Knowledge -- 3.3 Phase 3: Consolidation of Acquired Knowledge -- 4 Design Rationale and Links with the Models -- 5 Conclusion and Future Work -- References -- Teachers' Knowledge in Informatics-Exploring Educational Robotics Resources Through the Lens of Textual Data Analysis -- 1 Introduction and Context -- 2 Related Work -- 3 Data Collection and Methodology -- 4 Results and Discussion -- 4.1 Results from Reinert's Clustering -- 4.2 Results from Multiple Correspondence Analysis -- 4.3 Discussion -- 5 Conclusion -- References -- Reshaping Unplugged Computer Science Workshops for Primary School Education -- 1 Introduction -- 2 Background and Related Work -- 2.1 In-House Outreach Programmes -- 2.2 Related Approaches and Initiatives -- 3 Methodology -- 4 Task Analysis and Evolution -- 5 Task Design and Development -- 5.1 Task 1 - Sorting Network -- 5.2 Task 2 - Divide and Conquer -- 5.3 Task 3 - Planning in Puzzle Solving -- 6 Task Implementation and Evaluation -- 7 Conclusions -- References -- Curricula and Computer Science Concepts -- Evaluating the New Secondary Informatics Curriculum in The Netherlands -- 1 The Position of Informatics in The Netherlands -- 2 Background and Method of the Evaluation -- 3 Informatics in Dutch Schools -- 3.1 Schools and Students -- 3.2 Teachers -- 3.3 Implemented Curriculum -- 4 Discussion and Conclusion -- 4.1 Schools and Students -- 4.2 Teachers -- 4.3 Answers to the Research Questions -- References -- Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">1 Introduction -- 2 Theoretical Background -- 3 Study -- 3.1 Methodology -- 3.2 Quantitative Results -- 3.3 Qualitative Results -- 3.4 Discussion -- 4 Conclusion and Outlook -- A Appendix -- A.1 Questionnaire -- References -- Bridging the Gap: Infusing Natural Science Classes with Computer Science Concepts and Skills -- 1 Introduction -- 2 Background -- 2.1 Computational Thinking (CT) -- 2.2 Calliope Mini -- 3 Workshop Design -- 3.1 Main Experiment: Insulation in Houses -- 3.2 Planning: Day One -- 3.3 Planning: Day Two -- 4 Results -- 4.1 Execution -- 5 Discussion -- 5.1 Supporting and Hindering Influences on the Learning Process -- 5.2 Generalization of the Results -- 6 Conclusion and Outlook -- References -- Author Index.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on publisher supplied metadata and other sources.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. </subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Parriaux, Gabriel.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Pellet, Jean-Philippe</subfield><subfield code="t">Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education</subfield><subfield code="d">Cham : Springer,c2023</subfield><subfield code="z">9783031448997</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Lecture Notes in Computer Science Series</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882881</subfield><subfield code="z">Click to View</subfield></datafield></record></collection> |