Gaming lives in the twenty-first century : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.

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Year of Publication:2007
Language:English
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Physical Description:xiii, 273 p.
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245 0 0 |a Gaming lives in the twenty-first century  |h [electronic resource] :  |b literate connections /  |c edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee. 
260 |a New York :  |b Palgrave,  |c 2007. 
300 |a xiii, 273 p. 
504 |a Includes bibliographical references and index. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Computer games  |x Psychological aspects. 
650 0 |a Computer games  |x Social aspects. 
650 0 |a Learning, Psychology of. 
650 0 |a Visual literacy. 
655 4 |a Electronic books. 
700 1 |a Selfe, Cynthia L.,  |d 1951- 
700 1 |a Hawisher, Gail E. 
710 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=307808  |z Click to View