Capturing the Senses : : Digital Methods for Sensory Archaeologies.

Saved in:
Bibliographic Details
Superior document:Quantitative Methods in the Humanities and Social Sciences Series
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2023.
©2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Quantitative Methods in the Humanities and Social Sciences Series
Online Access:
Physical Description:1 online resource (271 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Intro
  • Preface
  • Acknowledgements
  • Contents
  • Contributors
  • Introduction: Digital Methods and Experiential Approaches to the Past
  • 1 The Role of GIS-based Visual Studies/Space Syntax Analysis
  • 2 VR-based Applications
  • 3 Where Are We Now?
  • References
  • More than Modal? Exploring Affect, Affordance, Invitation and Solicitation
  • 1 Introduction
  • 2 Houses, Squares and Circles
  • 3 Affect and Affordance
  • 4 Exploring Affective Atmospheres
  • 5 Methodology
  • 5.1 Analysis 1-Catching a Glimpse of the Founder's House
  • 5.2 Analysis 2-But What is Being Glimpsed?
  • 5.3 Analysis 3-On the Outside, Looking in
  • 5.4 Analysis 4-Being Affected
  • 6 Conclusions
  • References
  • The Senses &amp
  • the Sacred: A Multisensory and Digital Approach to Examining an Ancient Egyptian Funerary Landscape
  • 1 Introduction
  • 2 Sensory Archaeology and Egyptology
  • 3 The Human Sensorium in Pharaonic Egypt
  • 4 The Egyptian 'Funerary Landscape' and Digital Archaeology
  • 5 A Multisensory and Digital Exploration of the Saqqara Funerary Landscape in the New Kingdom
  • 5.1 Funerals
  • 5.2 Elite Mortuary Cults at Saqqara
  • 6 Conclusion
  • References
  • Kinesthetic Archaeologies: Digital Methods and the Reconstruction of Movement
  • 1 Introduction: The Idea of "Retro-Documentation"
  • 2 Digital Capture, Digital Documentation
  • 3 Movement and the Human Record
  • 4 Recording Movement in Print
  • 5 Movement and GIS
  • 6 Textual Approaches
  • 7 Movement: The Medium Suppresses the Message
  • 8 Retro-Documentation and Standards
  • 9 Movement and the Digital
  • 10 Conclusion
  • References
  • Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
  • 1 Introduction
  • 2 Broken Data and Multivocality
  • 3 Critical Senses
  • 4 Dynamic Cyberspace as Formative Resource
  • 5 Conclusions
  • References.
  • Combining 3D Visibility Analysis and Virtual Acoustics Analysis for the Architectural Study of Ancient Theatres
  • 1 Introduction
  • 2 The Roman Theatres in Crete
  • 3 Methodology
  • 3.1 3D Visibility Analysis
  • 3.2 Virtual Acoustics Analysis
  • 4 Case Study and Results
  • 5 Discussion and Conclusion
  • References
  • "Please, Touch the Exhibits": 3D Archaeology for Experiential Spatialisation
  • 1 Introduction
  • 2 Spatialising Archaeology
  • 3 Digitisation and Virtuality as Heterotopias
  • 4 Digital Databases: Preserving, Validating and Completing the Archaeological Record
  • 4.1 Procedural Facilitation
  • 4.2 The User as a Participant in the Archaeological Record
  • 4.3 Bridging the Gap Between Users and Usability
  • 5 Augmented Reality for Epigraphy and Archaeology, or How to Bring Holograms of Artefacts to the Classroom
  • 5.1 3D Holographic Database
  • 5.2 Reconstituting Physicality Through 3D Printing
  • 6 Conclusion
  • References
  • Sailing Along the Coast of North Etruria: Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies
  • 1 Research Overview
  • 1.1 North Coastal Etruria: Palaeogeography, Landscapes and Settlements
  • 2 Ancient Perceptions: Strabo (5.2.5, 222C)
  • 3 Ancient Perceptions: Claudius Rutilius Namatianus
  • 3.1 Falesia and Populonia
  • 3.2 Vada Volaterrana
  • 3.3 Pisa, Portus Pisanus and Livorno
  • 4 Portus Pisanus: Archaeological Evidence
  • 4.1 Portus Pisanus: Claudius Rutilius Namatianus versus Palaeogeographic and Archaeological Evidence of the Site
  • 4.2 Satellite Remote Sensing Contribution
  • 4.3 GIS-Based Legacy Data Integration
  • 4.4 Geophysical Prospecting
  • 4.5 Geoarchaeology Contribution
  • 5 From Ancient Perception to Archaeological Interpretation: A Multidisciplinary Investigation
  • References.
  • Multisensory Experiences in Archaeological Landscapes-Sound, Vision, and Movement in GIS and Virtual Reality
  • 1 Introduction
  • 2 Research Overview
  • 3 Theoretical Foundations
  • 4 Digital Affordances and Material Culture: GIS and VR
  • 5 Case Study: Ancient Maya
  • 5.1 Perspectives of Sight, Sound, and Movement
  • 5.2 Ancient Maya City of Copán
  • 6 Materials (Data Sources)
  • 6.1 Data Acquisition and Integration
  • 7 Methods
  • 7.1 Soundshed Analysis Toolbox
  • 7.2 Project Specific Environmental Inputs
  • 8 Results and Analysis
  • 8.1 GIS Results and Interpretation
  • 9 Conclusions and Future Direction
  • References
  • Home-Making in 17th Century Amsterdam: A 3D Reconstruction to Investigate Visual Cues in the Entrance Hall of Pieter de Graeff (1638-1707)
  • 1 Introduction
  • 2 At Home at Herengracht 573
  • 3 The Entrance Hall: Sources for a Reconstruction Hypothesis
  • 3.1 Almanacs, Inventory, and Physical Remains
  • 3.2 Visual References for 17th Century Dutch Interiors
  • 4 "Materializing" Household Objects in a 3D Digital Model
  • 5 Discussion
  • References
  • The Embodied City: A Method for Multisensory Mapping
  • 1 Embodied City Mapping
  • 2 Embodied City Map Analysis
  • 3 Possible Application to Past Cities
  • 4 Conclusions
  • References.