Capturing the Senses : : Digital Methods for Sensory Archaeologies.

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Superior document:Quantitative Methods in the Humanities and Social Sciences Series
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2023.
©2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Quantitative Methods in the Humanities and Social Sciences Series
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Physical Description:1 online resource (271 pages)
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(Au-PeEL)EBL30592720
(OCoLC)1384458358
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spelling Landeschi, Giacomo.
Capturing the Senses : Digital Methods for Sensory Archaeologies.
1st ed.
Cham : Springer International Publishing AG, 2023.
©2023.
1 online resource (271 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Quantitative Methods in the Humanities and Social Sciences Series
Intro -- Preface -- Acknowledgements -- Contents -- Contributors -- Introduction: Digital Methods and Experiential Approaches to the Past -- 1 The Role of GIS-based Visual Studies/Space Syntax Analysis -- 2 VR-based Applications -- 3 Where Are We Now? -- References -- More than Modal? Exploring Affect, Affordance, Invitation and Solicitation -- 1 Introduction -- 2 Houses, Squares and Circles -- 3 Affect and Affordance -- 4 Exploring Affective Atmospheres -- 5 Methodology -- 5.1 Analysis 1-Catching a Glimpse of the Founder's House -- 5.2 Analysis 2-But What is Being Glimpsed? -- 5.3 Analysis 3-On the Outside, Looking in -- 5.4 Analysis 4-Being Affected -- 6 Conclusions -- References -- The Senses &amp -- the Sacred: A Multisensory and Digital Approach to Examining an Ancient Egyptian Funerary Landscape -- 1 Introduction -- 2 Sensory Archaeology and Egyptology -- 3 The Human Sensorium in Pharaonic Egypt -- 4 The Egyptian 'Funerary Landscape' and Digital Archaeology -- 5 A Multisensory and Digital Exploration of the Saqqara Funerary Landscape in the New Kingdom -- 5.1 Funerals -- 5.2 Elite Mortuary Cults at Saqqara -- 6 Conclusion -- References -- Kinesthetic Archaeologies: Digital Methods and the Reconstruction of Movement -- 1 Introduction: The Idea of "Retro-Documentation" -- 2 Digital Capture, Digital Documentation -- 3 Movement and the Human Record -- 4 Recording Movement in Print -- 5 Movement and GIS -- 6 Textual Approaches -- 7 Movement: The Medium Suppresses the Message -- 8 Retro-Documentation and Standards -- 9 Movement and the Digital -- 10 Conclusion -- References -- Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality -- 1 Introduction -- 2 Broken Data and Multivocality -- 3 Critical Senses -- 4 Dynamic Cyberspace as Formative Resource -- 5 Conclusions -- References.
Combining 3D Visibility Analysis and Virtual Acoustics Analysis for the Architectural Study of Ancient Theatres -- 1 Introduction -- 2 The Roman Theatres in Crete -- 3 Methodology -- 3.1 3D Visibility Analysis -- 3.2 Virtual Acoustics Analysis -- 4 Case Study and Results -- 5 Discussion and Conclusion -- References -- "Please, Touch the Exhibits": 3D Archaeology for Experiential Spatialisation -- 1 Introduction -- 2 Spatialising Archaeology -- 3 Digitisation and Virtuality as Heterotopias -- 4 Digital Databases: Preserving, Validating and Completing the Archaeological Record -- 4.1 Procedural Facilitation -- 4.2 The User as a Participant in the Archaeological Record -- 4.3 Bridging the Gap Between Users and Usability -- 5 Augmented Reality for Epigraphy and Archaeology, or How to Bring Holograms of Artefacts to the Classroom -- 5.1 3D Holographic Database -- 5.2 Reconstituting Physicality Through 3D Printing -- 6 Conclusion -- References -- Sailing Along the Coast of North Etruria: Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies -- 1 Research Overview -- 1.1 North Coastal Etruria: Palaeogeography, Landscapes and Settlements -- 2 Ancient Perceptions: Strabo (5.2.5, 222C) -- 3 Ancient Perceptions: Claudius Rutilius Namatianus -- 3.1 Falesia and Populonia -- 3.2 Vada Volaterrana -- 3.3 Pisa, Portus Pisanus and Livorno -- 4 Portus Pisanus: Archaeological Evidence -- 4.1 Portus Pisanus: Claudius Rutilius Namatianus versus Palaeogeographic and Archaeological Evidence of the Site -- 4.2 Satellite Remote Sensing Contribution -- 4.3 GIS-Based Legacy Data Integration -- 4.4 Geophysical Prospecting -- 4.5 Geoarchaeology Contribution -- 5 From Ancient Perception to Archaeological Interpretation: A Multidisciplinary Investigation -- References.
Multisensory Experiences in Archaeological Landscapes-Sound, Vision, and Movement in GIS and Virtual Reality -- 1 Introduction -- 2 Research Overview -- 3 Theoretical Foundations -- 4 Digital Affordances and Material Culture: GIS and VR -- 5 Case Study: Ancient Maya -- 5.1 Perspectives of Sight, Sound, and Movement -- 5.2 Ancient Maya City of Copán -- 6 Materials (Data Sources) -- 6.1 Data Acquisition and Integration -- 7 Methods -- 7.1 Soundshed Analysis Toolbox -- 7.2 Project Specific Environmental Inputs -- 8 Results and Analysis -- 8.1 GIS Results and Interpretation -- 9 Conclusions and Future Direction -- References -- Home-Making in 17th Century Amsterdam: A 3D Reconstruction to Investigate Visual Cues in the Entrance Hall of Pieter de Graeff (1638-1707) -- 1 Introduction -- 2 At Home at Herengracht 573 -- 3 The Entrance Hall: Sources for a Reconstruction Hypothesis -- 3.1 Almanacs, Inventory, and Physical Remains -- 3.2 Visual References for 17th Century Dutch Interiors -- 4 "Materializing" Household Objects in a 3D Digital Model -- 5 Discussion -- References -- The Embodied City: A Method for Multisensory Mapping -- 1 Embodied City Mapping -- 2 Embodied City Map Analysis -- 3 Possible Application to Past Cities -- 4 Conclusions -- References.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic books.
Betts, Eleanor.
Print version: Landeschi, Giacomo Capturing the Senses Cham : Springer International Publishing AG,c2023 9783031231322
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30592720 Click to View
language English
format eBook
author Landeschi, Giacomo.
spellingShingle Landeschi, Giacomo.
Capturing the Senses : Digital Methods for Sensory Archaeologies.
Quantitative Methods in the Humanities and Social Sciences Series
Intro -- Preface -- Acknowledgements -- Contents -- Contributors -- Introduction: Digital Methods and Experiential Approaches to the Past -- 1 The Role of GIS-based Visual Studies/Space Syntax Analysis -- 2 VR-based Applications -- 3 Where Are We Now? -- References -- More than Modal? Exploring Affect, Affordance, Invitation and Solicitation -- 1 Introduction -- 2 Houses, Squares and Circles -- 3 Affect and Affordance -- 4 Exploring Affective Atmospheres -- 5 Methodology -- 5.1 Analysis 1-Catching a Glimpse of the Founder's House -- 5.2 Analysis 2-But What is Being Glimpsed? -- 5.3 Analysis 3-On the Outside, Looking in -- 5.4 Analysis 4-Being Affected -- 6 Conclusions -- References -- The Senses &amp -- the Sacred: A Multisensory and Digital Approach to Examining an Ancient Egyptian Funerary Landscape -- 1 Introduction -- 2 Sensory Archaeology and Egyptology -- 3 The Human Sensorium in Pharaonic Egypt -- 4 The Egyptian 'Funerary Landscape' and Digital Archaeology -- 5 A Multisensory and Digital Exploration of the Saqqara Funerary Landscape in the New Kingdom -- 5.1 Funerals -- 5.2 Elite Mortuary Cults at Saqqara -- 6 Conclusion -- References -- Kinesthetic Archaeologies: Digital Methods and the Reconstruction of Movement -- 1 Introduction: The Idea of "Retro-Documentation" -- 2 Digital Capture, Digital Documentation -- 3 Movement and the Human Record -- 4 Recording Movement in Print -- 5 Movement and GIS -- 6 Textual Approaches -- 7 Movement: The Medium Suppresses the Message -- 8 Retro-Documentation and Standards -- 9 Movement and the Digital -- 10 Conclusion -- References -- Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality -- 1 Introduction -- 2 Broken Data and Multivocality -- 3 Critical Senses -- 4 Dynamic Cyberspace as Formative Resource -- 5 Conclusions -- References.
Combining 3D Visibility Analysis and Virtual Acoustics Analysis for the Architectural Study of Ancient Theatres -- 1 Introduction -- 2 The Roman Theatres in Crete -- 3 Methodology -- 3.1 3D Visibility Analysis -- 3.2 Virtual Acoustics Analysis -- 4 Case Study and Results -- 5 Discussion and Conclusion -- References -- "Please, Touch the Exhibits": 3D Archaeology for Experiential Spatialisation -- 1 Introduction -- 2 Spatialising Archaeology -- 3 Digitisation and Virtuality as Heterotopias -- 4 Digital Databases: Preserving, Validating and Completing the Archaeological Record -- 4.1 Procedural Facilitation -- 4.2 The User as a Participant in the Archaeological Record -- 4.3 Bridging the Gap Between Users and Usability -- 5 Augmented Reality for Epigraphy and Archaeology, or How to Bring Holograms of Artefacts to the Classroom -- 5.1 3D Holographic Database -- 5.2 Reconstituting Physicality Through 3D Printing -- 6 Conclusion -- References -- Sailing Along the Coast of North Etruria: Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies -- 1 Research Overview -- 1.1 North Coastal Etruria: Palaeogeography, Landscapes and Settlements -- 2 Ancient Perceptions: Strabo (5.2.5, 222C) -- 3 Ancient Perceptions: Claudius Rutilius Namatianus -- 3.1 Falesia and Populonia -- 3.2 Vada Volaterrana -- 3.3 Pisa, Portus Pisanus and Livorno -- 4 Portus Pisanus: Archaeological Evidence -- 4.1 Portus Pisanus: Claudius Rutilius Namatianus versus Palaeogeographic and Archaeological Evidence of the Site -- 4.2 Satellite Remote Sensing Contribution -- 4.3 GIS-Based Legacy Data Integration -- 4.4 Geophysical Prospecting -- 4.5 Geoarchaeology Contribution -- 5 From Ancient Perception to Archaeological Interpretation: A Multidisciplinary Investigation -- References.
Multisensory Experiences in Archaeological Landscapes-Sound, Vision, and Movement in GIS and Virtual Reality -- 1 Introduction -- 2 Research Overview -- 3 Theoretical Foundations -- 4 Digital Affordances and Material Culture: GIS and VR -- 5 Case Study: Ancient Maya -- 5.1 Perspectives of Sight, Sound, and Movement -- 5.2 Ancient Maya City of Copán -- 6 Materials (Data Sources) -- 6.1 Data Acquisition and Integration -- 7 Methods -- 7.1 Soundshed Analysis Toolbox -- 7.2 Project Specific Environmental Inputs -- 8 Results and Analysis -- 8.1 GIS Results and Interpretation -- 9 Conclusions and Future Direction -- References -- Home-Making in 17th Century Amsterdam: A 3D Reconstruction to Investigate Visual Cues in the Entrance Hall of Pieter de Graeff (1638-1707) -- 1 Introduction -- 2 At Home at Herengracht 573 -- 3 The Entrance Hall: Sources for a Reconstruction Hypothesis -- 3.1 Almanacs, Inventory, and Physical Remains -- 3.2 Visual References for 17th Century Dutch Interiors -- 4 "Materializing" Household Objects in a 3D Digital Model -- 5 Discussion -- References -- The Embodied City: A Method for Multisensory Mapping -- 1 Embodied City Mapping -- 2 Embodied City Map Analysis -- 3 Possible Application to Past Cities -- 4 Conclusions -- References.
author_facet Landeschi, Giacomo.
Betts, Eleanor.
author_variant g l gl
author2 Betts, Eleanor.
author2_variant e b eb
author2_role TeilnehmendeR
author_sort Landeschi, Giacomo.
title Capturing the Senses : Digital Methods for Sensory Archaeologies.
title_sub Digital Methods for Sensory Archaeologies.
title_full Capturing the Senses : Digital Methods for Sensory Archaeologies.
title_fullStr Capturing the Senses : Digital Methods for Sensory Archaeologies.
title_full_unstemmed Capturing the Senses : Digital Methods for Sensory Archaeologies.
title_auth Capturing the Senses : Digital Methods for Sensory Archaeologies.
title_new Capturing the Senses :
title_sort capturing the senses : digital methods for sensory archaeologies.
series Quantitative Methods in the Humanities and Social Sciences Series
series2 Quantitative Methods in the Humanities and Social Sciences Series
publisher Springer International Publishing AG,
publishDate 2023
physical 1 online resource (271 pages)
edition 1st ed.
contents Intro -- Preface -- Acknowledgements -- Contents -- Contributors -- Introduction: Digital Methods and Experiential Approaches to the Past -- 1 The Role of GIS-based Visual Studies/Space Syntax Analysis -- 2 VR-based Applications -- 3 Where Are We Now? -- References -- More than Modal? Exploring Affect, Affordance, Invitation and Solicitation -- 1 Introduction -- 2 Houses, Squares and Circles -- 3 Affect and Affordance -- 4 Exploring Affective Atmospheres -- 5 Methodology -- 5.1 Analysis 1-Catching a Glimpse of the Founder's House -- 5.2 Analysis 2-But What is Being Glimpsed? -- 5.3 Analysis 3-On the Outside, Looking in -- 5.4 Analysis 4-Being Affected -- 6 Conclusions -- References -- The Senses &amp -- the Sacred: A Multisensory and Digital Approach to Examining an Ancient Egyptian Funerary Landscape -- 1 Introduction -- 2 Sensory Archaeology and Egyptology -- 3 The Human Sensorium in Pharaonic Egypt -- 4 The Egyptian 'Funerary Landscape' and Digital Archaeology -- 5 A Multisensory and Digital Exploration of the Saqqara Funerary Landscape in the New Kingdom -- 5.1 Funerals -- 5.2 Elite Mortuary Cults at Saqqara -- 6 Conclusion -- References -- Kinesthetic Archaeologies: Digital Methods and the Reconstruction of Movement -- 1 Introduction: The Idea of "Retro-Documentation" -- 2 Digital Capture, Digital Documentation -- 3 Movement and the Human Record -- 4 Recording Movement in Print -- 5 Movement and GIS -- 6 Textual Approaches -- 7 Movement: The Medium Suppresses the Message -- 8 Retro-Documentation and Standards -- 9 Movement and the Digital -- 10 Conclusion -- References -- Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality -- 1 Introduction -- 2 Broken Data and Multivocality -- 3 Critical Senses -- 4 Dynamic Cyberspace as Formative Resource -- 5 Conclusions -- References.
Combining 3D Visibility Analysis and Virtual Acoustics Analysis for the Architectural Study of Ancient Theatres -- 1 Introduction -- 2 The Roman Theatres in Crete -- 3 Methodology -- 3.1 3D Visibility Analysis -- 3.2 Virtual Acoustics Analysis -- 4 Case Study and Results -- 5 Discussion and Conclusion -- References -- "Please, Touch the Exhibits": 3D Archaeology for Experiential Spatialisation -- 1 Introduction -- 2 Spatialising Archaeology -- 3 Digitisation and Virtuality as Heterotopias -- 4 Digital Databases: Preserving, Validating and Completing the Archaeological Record -- 4.1 Procedural Facilitation -- 4.2 The User as a Participant in the Archaeological Record -- 4.3 Bridging the Gap Between Users and Usability -- 5 Augmented Reality for Epigraphy and Archaeology, or How to Bring Holograms of Artefacts to the Classroom -- 5.1 3D Holographic Database -- 5.2 Reconstituting Physicality Through 3D Printing -- 6 Conclusion -- References -- Sailing Along the Coast of North Etruria: Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies -- 1 Research Overview -- 1.1 North Coastal Etruria: Palaeogeography, Landscapes and Settlements -- 2 Ancient Perceptions: Strabo (5.2.5, 222C) -- 3 Ancient Perceptions: Claudius Rutilius Namatianus -- 3.1 Falesia and Populonia -- 3.2 Vada Volaterrana -- 3.3 Pisa, Portus Pisanus and Livorno -- 4 Portus Pisanus: Archaeological Evidence -- 4.1 Portus Pisanus: Claudius Rutilius Namatianus versus Palaeogeographic and Archaeological Evidence of the Site -- 4.2 Satellite Remote Sensing Contribution -- 4.3 GIS-Based Legacy Data Integration -- 4.4 Geophysical Prospecting -- 4.5 Geoarchaeology Contribution -- 5 From Ancient Perception to Archaeological Interpretation: A Multidisciplinary Investigation -- References.
Multisensory Experiences in Archaeological Landscapes-Sound, Vision, and Movement in GIS and Virtual Reality -- 1 Introduction -- 2 Research Overview -- 3 Theoretical Foundations -- 4 Digital Affordances and Material Culture: GIS and VR -- 5 Case Study: Ancient Maya -- 5.1 Perspectives of Sight, Sound, and Movement -- 5.2 Ancient Maya City of Copán -- 6 Materials (Data Sources) -- 6.1 Data Acquisition and Integration -- 7 Methods -- 7.1 Soundshed Analysis Toolbox -- 7.2 Project Specific Environmental Inputs -- 8 Results and Analysis -- 8.1 GIS Results and Interpretation -- 9 Conclusions and Future Direction -- References -- Home-Making in 17th Century Amsterdam: A 3D Reconstruction to Investigate Visual Cues in the Entrance Hall of Pieter de Graeff (1638-1707) -- 1 Introduction -- 2 At Home at Herengracht 573 -- 3 The Entrance Hall: Sources for a Reconstruction Hypothesis -- 3.1 Almanacs, Inventory, and Physical Remains -- 3.2 Visual References for 17th Century Dutch Interiors -- 4 "Materializing" Household Objects in a 3D Digital Model -- 5 Discussion -- References -- The Embodied City: A Method for Multisensory Mapping -- 1 Embodied City Mapping -- 2 Embodied City Map Analysis -- 3 Possible Application to Past Cities -- 4 Conclusions -- References.
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